Oliver Brakmann
a63cc2d317
Add a time limit lobby option
2019-05-16 14:56:56 +02:00
Paul Chote
6248326b29
Rename AttackMove *ScanConditions.
2019-05-12 10:59:36 +02:00
reaperrr
17a40099df
Fix launch delay and offset of TS ClusterMissile
2019-05-09 22:28:46 +01:00
reaperrr
cf091e0548
Implement TS cluster missile warhead
2019-05-09 22:28:46 +01:00
reaperrr
2953cbd9f1
Improve TS Harpy rotor offset
2019-05-05 23:41:55 +02:00
reaperrr
64d891cc6c
Improve TS aircraft altitude values
...
The CruiseAltitude values and AltitudeVelocity
default were far too low compared to the original.
2019-05-05 23:41:55 +02:00
tovl
9abf715fd7
Allow opportunity fire for aircraft.
2019-05-04 23:40:16 +02:00
Paul Chote
e3f868f0a8
Update TS map previews and formatting.
2019-05-02 13:40:22 +02:00
Paul Chote
d9c30c9659
Fix missing EOF yaml newlines and other style issues.
2019-05-02 13:40:22 +02:00
Paul Chote
f26992443d
Remove periods from lobby option tooltips.
2019-04-28 00:24:28 +02:00
teinarss
d9d2202599
System messages should be yellow to distinguish them from normal
2019-04-27 14:51:59 +02:00
tovl
8e91a1ba89
Add order voice to GrantConditionOnDeploy.
2019-04-22 15:34:07 +02:00
tovl
9419d1b924
Fix TS artillery barrel disapearing during deploy animation.
2019-04-22 15:34:07 +02:00
tovl
351df4769b
Let TS deployable units honor emp-disabled.
2019-04-22 15:34:07 +02:00
reaperrr
36783efbfb
Give TS ClusterMissile a smoke trail
...
And increase visual FlightVelocity.
We don't know when this will be replaced with
TS-style voxel projectile, so a bit of visual polish can't hurt.
2019-04-22 15:13:11 +02:00
reaperrr
cee56a00af
Give some translucency to TS missile trails
2019-04-22 15:13:11 +02:00
tovl
560f8c26bc
Add crushing logic to aircraft.
2019-04-22 02:56:57 +02:00
tovl
c633e07410
Make aircraft occupy cells when landed.
2019-04-22 02:56:57 +02:00
Paul Chote
d5588c51ed
Implement "Game Saved" / "Game Loaded" notifications in RA and D2k.
2019-04-20 14:54:48 +02:00
Paul Chote
492b5aec82
Save and restore viewport position / selection / control groups.
2019-04-20 14:54:48 +02:00
Paul Chote
de9649df27
Add save/load browser and buttons to the UI.
2019-04-20 14:54:48 +02:00
Paul Chote
3a693d8def
Implement loading screens.
2019-04-20 14:54:48 +02:00
Mustafa Alperen Seki
9ec8d25dff
Add AppearsOnMapPreview to default mods.
...
To Walls, (Tib)Trees, Ore/Gem Mines and Tech Structures.
2019-04-04 19:37:19 +02:00
Anson Wayman
f64c8f1ee8
Fix pluggable regression
...
Modified gapowr and gatower upgrade requirements to prevent multiple
stacking plug bug.
2019-04-04 19:11:04 +02:00
Mustafa Alperen Seki
1373a4e16e
Seperate TS shellmap rules to Rules yaml.
...
And make all buildings and walls indestructible.
2019-03-30 23:08:46 +01:00
Mustafa Alperen Seki
7fe2d1223b
Disable veterancy on TS Shellmap
2019-03-30 17:26:43 +01:00
reaperrr
c82888204b
MovementTypes refactor update rule
2019-03-30 16:24:47 +00:00
Vasya N
63817ae807
TS: fix disruptor healing
2019-03-24 17:23:49 +00:00
reaperrr
151fea9c00
Remove duplicate Aircraft from TS jumpjet husk
2019-03-23 12:35:12 +01:00
Mustafa Alperen Seki
6c9d961bb5
Polishing Hovers
2019-03-22 21:12:36 +01:00
abcdefg30
8578ce1346
Merge PlaceSimpleBeacon and AnimatedBeacon into PlaceBeacon and Beacon
2019-03-14 01:55:34 +01:00
abcdefg30
59a438b80e
Add the ScriptTriggers trait to the world actors
2019-03-13 23:14:35 +01:00
abcdefg30
0ab7e0a855
Add support for multiple (un)deploy sounds on GrantConditionOnDeploy
2019-03-11 21:31:39 +00:00
reaperrr
ab4268025a
Fix TS Stealth Generator ignoring EMP
...
On bleed it continues to stealth the surrounding actors when EMP'd.
2019-03-10 23:16:25 +00:00
reaperrr
5ec47b47af
Rename fields on Repairable traits
...
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
abcdefg30
d0c2dbcbb0
Let civilians use the normal stand animation when panicking
2019-03-09 11:57:45 +01:00
tovl
2e5e7c22f4
Make Mobile a PausableConditionalTrait
2019-03-07 02:50:43 +01:00
Paul Chote
ea05e8aae5
Remove flawed RateLimit implementation.
2019-02-23 18:05:57 +00:00
Paul Chote
4551625bb4
Port RepairBridge to the new Enter activity.
2019-02-03 20:21:51 +01:00
Paul Chote
f8991470da
Disable OpportunityFire on Disruptors.
...
The original game defined NoMovingFire=true.
2019-02-03 18:07:02 +01:00
Paul Chote
24a491a7d7
Implement Hunter-Seeker kill behaviour.
2019-02-01 23:18:18 +00:00
Paul Chote
9c9cad1a15
Amend Force Attack command bar tooltip.
2019-01-28 00:14:27 +01:00
Paul Chote
2d9822638f
Enable ForceFireIgnoresActors on artillery-style units.
2019-01-28 00:14:27 +01:00
Paul Chote
a2e35144a7
Fix gate animations.
2019-01-27 21:37:55 +01:00
Paul Chote
518a54a494
Reduce cash tick volume in the default mods.
2019-01-27 15:05:27 +01:00
abcdefg30
8b9603168a
Change the year number in all lua headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
8d276ff9de
Replace broken (Disabled)TabClick and with (Disabled)ClickSound.
2019-01-26 21:36:45 +00:00
Mustafa Alperen Seki
df1d928242
Hide husks under fog regardless of their owner.
2019-01-06 22:12:04 +01:00
reaperrr
b2649749d9
Enable harvester replacement in official mods
2019-01-06 08:39:45 +01:00
Ivaylo Draganov
caead311cb
Add hotkey for Army value statistics panel
2019-01-04 21:12:06 +00:00