Commit Graph

74 Commits

Author SHA1 Message Date
ScottNZ
90894aa03e Use var everywhere 2014-06-15 22:17:34 +12:00
Gordon Martin
89c9499909 Removing requirement to restart game after applying changes to mouse focus option. The setting now defaults to 'false' as it is likely to be disruptive to players who are used to the usual behaviour in windowed mode. 2014-06-12 22:57:25 +01:00
RoosterDragon
a2ed4fd5f9 Avoid redundantly setting viewport parameters in BeginFrame.
- Cache the old resolution, scroll and zoom in BeginFrame, and don't bother updating the viewport parameters again until they change.
- Pass around scroll as an int2 to reduce the number of back-and-forth casts.
2014-06-10 17:06:25 +01:00
Paul Chote
401e7cf1b2 Remove an outdated hack from Renderer. 2014-05-03 11:40:55 +12:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Matthias Mailänder
eed38b3da4 fallback to defaults when something goes wrong 2013-11-09 11:06:16 +01:00
Paul Chote
94554d7678 Support nested scissor rectangles. 2013-10-25 08:31:34 +13:00
Paul Chote
b7123cda7d Route screen size queries via Game.Renderer. 2013-10-05 21:01:21 +13:00
Paul Chote
4c22193446 Remove obsolete Stencil Buffer functions. 2013-06-15 19:31:52 +12:00
Paul Chote
c5337cdcf3 Reimplement voxel rendering with a FBO. 2013-06-15 19:31:52 +12:00
Paul Chote
7d09e78655 Add WorldRgbaSpriteRenderer. 2013-06-15 19:16:08 +12:00
Paul Chote
a00696ec3b Add core voxel rendering code. 2013-06-04 20:40:24 +12:00
Paul Chote
f6264eeba4 Expose stencil buffer to render code.
The intention is to provide a layer for tracking shadow
rendering, so a single bit is sufficient for now.
2013-06-04 20:25:21 +12:00
Paul Chote
1b34c7d6b9 Expose depth buffer to render code. 2013-06-04 20:25:21 +12:00
Matthias Mailänder
acc8cd1e5e fixes #2885 forgot to enable the cursor palette before drawing
split HardwarePalette.Update into two functions, closes #2847
2013-04-06 08:44:32 +02:00
Matthias Mailänder
6c6f5601d8 make PaletteTexture private and only use it for sprite renders 2013-04-06 08:44:32 +02:00
Matthias Mailänder
1a6a7da9c1 apply recent refactoring to quad renderer 2013-03-10 07:47:00 +01:00
Matthias Mailänder
7d0de5645f Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell. 2013-03-10 07:32:35 +01:00
Paul Chote
8a53819f50 Redirect IShader calls via respective *Renderers. 2013-03-08 18:21:35 +13:00
Paul Chote
786c3b1f1a Rename uniform setters to avoid future ambiguity. 2013-03-04 19:06:42 +13:00
Paul Chote
a166815348 Remove duplication between world/chrome shaders. 2013-02-23 09:53:46 +13:00
Paul Chote
35a149ea87 Apply consistent formatting to Renderer (no code changes). 2013-02-23 09:46:16 +13:00
Igor Popov
bf73cdbd01 basic dedicated server support 2012-09-23 17:20:45 +12:00
alzeih
1b0724719d Make LineRenderer understand Zoom internally 2011-12-13 23:58:39 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
cc716ab8c7 #1106 fixed -- mac-specific hack should only be applied on a mac. 2011-08-15 14:15:55 +12:00
Chris Forbes
a79cc0a0e0 drop unused parameter on IGraphicsDevice.Clear() 2011-08-09 08:51:36 +12:00
Paul Chote
6183621a72 Scale line-width to match zoom. 2011-07-25 22:23:17 +12:00
Paul Chote
fc783ddf80 Support custom zoom levels 2011-07-25 22:23:17 +12:00
Paul Chote
926b396605 Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants. 2011-07-25 22:23:16 +12:00
Chris Forbes
b0ccc58516 remove unused vsync parameter from renderers 2011-07-17 17:55:52 +12:00
Paul Chote
f9b1c4fcc3 Work around a non-interactable window bug exposed by earlier graphics refactoring. 2011-07-15 23:57:29 +12:00
Chris Forbes
6f477a2c14 fix broken detection of desktop resolution on linux 2011-07-14 20:29:10 +12:00
Chris Forbes
b06647a079 reduce noise in Renderer 2011-07-14 20:29:10 +12:00
Chris Forbes
a4648cfbcc move SheetSize to Graphics section of settings 2011-07-14 20:29:03 +12:00
Chris Forbes
dcd9627c22 fixed #989: don't do renderer setup in a reflected call. 2011-07-14 20:29:03 +12:00
Chris Forbes
a07e151ab5 drop bogus comment in renderer 2011-07-14 20:29:03 +12:00
Chris Forbes
5ecc1ebefc split IGraphicsDevice.{Present,PumpInput} 2011-05-22 22:10:48 +12:00
Chris Forbes
90cea9f73d expose temp VBO tuning parameters in settings 2011-05-22 20:41:31 +12:00
Chris Forbes
9434dd993a slight cleanup in Renderer 2011-05-22 20:38:57 +12:00
Chris Forbes
75588b050e improve error message in CreateDevice 2011-05-22 20:38:56 +12:00
Paul Chote
d7f009b218 Use the font dictionary everywhere 2011-05-21 17:26:18 +12:00
Paul Chote
e1c8658fdc Fonts are now defined in mod.yaml 2011-05-21 17:26:18 +12:00
Paul Chote
1e66d57ef1 Refactor font code out of LabelWidget 2011-05-21 16:28:17 +12:00
Paul Chote
890136d447 Allow Labels to use any defined font. Add a new font type. 2011-05-21 16:26:59 +12:00
Chris Forbes
4d6b2c7954 IBOless rendering with quads; considerably reduces renderer complexity 2011-05-18 20:42:10 +12:00
Chris Forbes
7155747337 remove IShader.Commit 2011-04-30 14:29:32 +12:00
Paul Chote
a5af4e85ce Tweak CashTick and Oil Derricks 2011-03-19 17:48:56 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
3c9891cdea blah 2011-01-30 15:55:46 +13:00