Commit Graph

9315 Commits

Author SHA1 Message Date
Matthias Mailänder
90dc6d3298 Merge pull request #3238 from pchote/local-pause-state
Remove local pause order lag delay
2013-05-10 03:07:08 -07:00
Matthias Mailänder
16decbf02b Merge pull request #3246 from psydev/cnc
cnc touch-ups
2013-05-10 02:58:01 -07:00
Matthias Mailänder
c2d0799595 Merge pull request #3243 from ScottNZ/balance
RA Balance (destructible mines; badr and mamooth and cruiser buff)
2013-05-10 02:55:17 -07:00
Scott_NZ
48010197f4 Make mines targetable and removable.
Let AP mines do damage against vehicles.
Let all mines do damage against friendly units.
2013-05-10 21:04:02 +12:00
Scott_NZ
8fe7f3f874 Increase badr and badr.bomber healths 2013-05-10 21:04:02 +12:00
Scott_NZ
57d66ed60d Increase CA ROT and speed. Increase its damage spread and accuracy. 2013-05-10 21:04:02 +12:00
Scott_NZ
198d6b2e9e Buff mammoth tank cannons and missile launchers 2013-05-10 21:04:02 +12:00
Matthias Mailänder
90ac648ff1 Merge pull request #3244 from pchote/bot-surrender
Improvements to player drop behavior
2013-05-10 01:44:55 -07:00
Paul Chote
818876a451 Promote oldest player to admin, not newest. 2013-05-10 20:31:20 +12:00
Paul Chote
500c24fbaf Players and bots surrender on disconnect. 2013-05-10 20:31:19 +12:00
Paul Chote
4a1698804f Rework server orders.
- Server messages now show as from "Server".
- Fixes #3224.
2013-05-10 20:31:19 +12:00
Chris Forbes
729088adda Merge pull request #3248 from pchote/player-color-ramps
Replace ColorRamp with HSLColor everywhere.
2013-05-10 00:41:26 -07:00
Matthias Mailänder
9a58d26321 fixed broken ingame stats for Dune 2000 mod 2013-05-10 10:37:32 +03:00
Paul Chote
656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
psydev
f74b5ea0d4 changed nuke launch sound
Someone complained that there was not good warning for the nuke. All you heard was the launch sound, which wasn't that noticeable and a bit like other sounds.
Now it says, "nuclear missile approaching".
2013-05-09 22:56:50 -07:00
psydev
cb8b0898d6 reduce construction yard cooldown to 3 seconds
While not crucial, the extra second kind of is annoying and gets in the way of gameplay.
2013-05-09 22:56:49 -07:00
Matthias Mailänder
0e624ad12f Merge pull request #3239 from chrisforbes/unhardcode-crate-drop
Un-hardcode crate drop actor names
2013-05-09 03:56:50 -07:00
Paul Chote
c3c5321e1d Predict local pause state to avoid order lag. Fixes #3223. 2013-05-09 22:42:55 +12:00
Chris Forbes
7ac87dfdf8 Un-hardcode crate drop actor names 2013-05-09 21:04:22 +12:00
Matthias Mailänder
abcc30f0b7 Merge pull request #3229 from psydev/d2k-balance
D2K balance
2013-05-08 22:20:05 -07:00
psydev
7bbaab2e4a added support for main.mix (data files from original RA CD)
People who used the RA CD couldn't open D2K properly.
2013-05-08 15:09:04 -06:00
psydev
5e5818c34a Sardauker HP increased 80 -> 100
Sardauker are pretty dramatically underpowered, especially considering that they are a top-tier unit. Since they are slow, they need to be tough to withstand enemy fire before they get in range. Since they are $400, they are mostly a waste of money at the moment, rather than assault troopers.
2013-05-08 14:55:26 -06:00
psydev
89933b358f increase damage of siege tanks vs. turrets
For practical reasons, the siege tanks need a more powerful gun.
Currently, unit behavior is to not stay outside of turret range, but rather to walk into it before shooting. I don't think siege tank range should be increased any further, but this is a problem. 
Siege tanks should be good at defeating large clusters of enemy turrets, which are powerful and hard to break.
2013-05-08 14:53:17 -06:00
psydev
490230027c made tanks do 100% vs. light
tanks are a bit under-powered vs. quads at the moment. Quads are fast anti-vehicle/armor support units. They are supposed to keep their range to win, not go toe-to-toe.
2013-05-08 12:41:57 -06:00
psydev
c23dedbcb2 temporarily disabled Ordos Deviator
Currently the Deviator uses AttackLoyalty, which seems to only be able to take over units permanently. It should be temporary. Currently it seems overpowered, and should be disabled for now. 

If anyone disagrees, let me know.
2013-05-08 12:10:40 -06:00
psydev
c438534a4a deviator weapon fixed 2013-05-08 12:05:31 -06:00
psydev
8e9ee2654b siege tank weapon inc. vs light, 50% -> 75% 2013-05-08 11:02:52 -07:00
psydev
a1f12e9a2f siege tank turret offset changed
Now that the turret rotates, it should be changed so it looks less unnatural than if it were rotating on the center. It now looks as though it rotates on the base at the back.
2013-05-08 11:02:52 -07:00
psydev
30e953646d added larger revision of dune_boogie map 2013-05-08 11:02:52 -07:00
psydev
24bb086c7f Removed bib from repair bay
Hopefully no one objects to this. This removes the bib from the repair bay.
Rationale: to save space (it's 3x4, which is pretty sizable). It is a building you'll often want to build near the front line, so having it be very large limits whether you can put it on a little rock somewhere. Removing the bib also has the effect of distinguishing it from the starport. It doesn't look bad without the bib.
2013-05-08 11:02:51 -07:00
psydev
ef81d429f7 Reduce rocket tank's inaccuracy 2013-05-08 11:02:32 -07:00
psydev
357f974e49 minor: trike ROT +1 2013-05-08 11:02:32 -07:00
psydev
e1db583775 rocket tank rotation speed increased; +1 sight
since it's forward-facing and quite vulnerable, seems it should have some decent maneuverability so it doesn't get wasted so easily.
Increased sight range slightly.
2013-05-08 11:02:32 -07:00
psydev
a79d422d96 adjusted rocket tank
Rocket tank is a bit too good vs. armor and infantry.
It should be a generalist but its strength should lie in attacking buildings and light vehicles.

Speed increased a bit.
Damage vs. heavy reduced 80% -> 50%
Damage vs. buildings increased
Damage vs. infantry slightly reduced
2013-05-08 11:02:31 -07:00
psydev
bd3f7f7ded improved siegetank weapon vs. heavy armor & buildings
This will make it slightly more relevant on the battlefield. It shouldn't be excellent at fighting armor, since armor is what should kill it, but it shouldn't be totally helpless either.

damage vs. heavy increased 25% -> 50%
damage vs. wood increased 60% -> 80%
inaccuracy reduced 45 -> 40
speed increased ever so slightly.
2013-05-08 11:02:31 -07:00
psydev
1dc838beca Siege Tank has movable turreted
Siege tank is kind of useless. Given a moveable turret.
This unit is needed to break stalemates.
2013-05-08 11:02:30 -07:00
psydev
b94c20b2f5 reduced range of tower missile
Towers are too good right now and lead to stalemates. This will let them be outranged by 1 by siege tanks.
Added minimum range so that it can't hit the square next to it.
2013-05-08 11:02:30 -07:00
psydev
d41d6a73b7 reduced minimum crates to 0. 2013-05-08 11:02:29 -07:00
Paul Chote
67cb3c5cf7 Merge pull request #3143 from Mailaender/ai-basewalk
Allow the AI to base-walk without restrictions
2013-05-04 04:32:39 -07:00
Matthias Mailänder
f0e6ff8545 Merge pull request #3220 from pchote/remove-sequence-warnings
Remove sequence warnings for the stable release.
2013-05-04 04:26:03 -07:00
Matthias Mailänder
04674c5c01 Merge pull request #3219 from pchote/remove-server-pinger
Remove server pinging
2013-05-04 04:25:36 -07:00
Paul Chote
d091789206 Remove sequence warnings for the stable release. Fixes #3142. 2013-05-04 23:20:28 +12:00
Paul Chote
c0d50c2ac1 Remove server pinging. 2013-05-04 22:04:03 +12:00
Paul Chote
d7eac12d64 Merge pull request #3194 from Mailaender/ra-voice-cleanup
Removed Romanov ripped from RA2 and redundant voice definitions
2013-05-04 02:48:55 -07:00
Paul Chote
cba13bb535 Merge pull request #3203 from Mailaender/bogus-ai-settings
Removed some non-sense from the Red Alert AI configuration
2013-05-04 02:35:08 -07:00
Paul Chote
8bff53b6d6 Merge pull request #3218 from Mailaender/observer-stats-nre
Don't crash observing clients when allied tech centers get destroyed.
2013-05-04 02:33:16 -07:00
Paul Chote
c2722ebd5f Merge pull request #3217 from pchote/psydev-fixup
D2K / C&C updates
2013-05-04 02:22:44 -07:00
psydev
6caadfcd8a renamed sand_everywhere; added larger version 2013-05-04 21:11:59 +12:00
psydev
7e6f6aa842 re-added old nuke missile, with RA palette (fix) 2013-05-04 21:10:27 +12:00
psydev
53ff1ca723 general fix-ups. 2013-05-04 21:10:27 +12:00