penev92
67598dd151
Moved some traits from ^BaseWorld to World in TS
2021-10-16 20:52:50 +02:00
penev92
3ce32fe354
Added faction-specific units for colorpicker previews in TS
2021-10-13 23:59:11 +02:00
Orb370
d88198e61e
Allow Targeting While Defenses are in the Construction Animation Commit
2021-10-11 17:49:44 -05:00
Paul Chote
72c0c7e38b
Remove rocks and trees from TS minimap previews.
2021-08-21 14:16:02 +02:00
Paul Chote
68710e48a6
Add terrain orientation support for Mobile.
2021-08-21 13:45:41 +02:00
Paul Chote
be3412ee74
Fix depth offsets for sprite with non-zero ZRamp.
...
Bibs and other effects that should be drawn at ground level
can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the
need to account for the Y offset or internal sprite offsets.
2021-08-20 20:17:55 +02:00
Paul Chote
7a93ff3258
Add support for TS-style tinted target flashes.
2021-08-02 21:50:32 +02:00
Paul Chote
99322cee8f
Set the closest production to Primary when force-targeting rallypoints.
2021-07-29 16:19:53 +02:00
Andre Mohren
7356f2506b
Moved flashimage to world trait.
2021-07-01 16:38:51 +02:00
abcdefg30
fe146cb77a
Remove superfluous Buildable traits from dummy helper actors
2021-06-10 19:22:46 -05:00
Matthias Mailänder
44b2dda585
Add an editor overlay for unbuildable terrain.
2021-06-06 21:14:44 +02:00
abcdefg30
872adbec0a
Remove crate crushing from visceroids in TD and TS
2021-05-17 09:57:43 +02:00
Paul Chote
3bc42543fa
Decouple color picker palette definitions to their own trait.
2021-05-15 15:29:46 +02:00
Paul Chote
96e333a30e
Fix TS colorpicker turret facing.
2021-05-15 15:29:46 +02:00
Paul Chote
560f1a6466
Restrict player color choices to the hue-saturation plane.
2021-05-15 15:29:46 +02:00
Paul Chote
9d62ce214c
Move color picker actor type from metrics to ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
f65de2dd43
Merge ColorPreviewManagerWidget into ColorPickerManager.
2021-05-15 15:29:46 +02:00
Paul Chote
7b58f03f1c
Move ColorValidator logic into a new ColorPickerManager trait.
2021-05-15 15:29:46 +02:00
reaperrr
53e6d974f0
Change Crate.Lifetime from 'seconds' to ticks
...
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).
Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
reaperrr
b8e64df4b1
Remove SmokeTrailWhenDamaged
...
One of the most outdated and limited traits remaining,
which can do nothing LeavesTrails doesn't cover by now.
2021-03-27 18:42:57 +00:00
Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
Paul Chote
7afcb9d757
Fix TS infantry player color.
2021-03-27 11:06:12 +01:00
Paul Chote
470bc4e092
Polish deployed mobile sensor array:
...
- Force temperate palette to avoid glitches on snow maps
- Add missing active animation
2021-03-20 17:15:56 +01:00
Paul Chote
08c7c80bb7
Render building lights as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
Paul Chote
5832ec76d4
Render integrated muzzle flashes as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
Paul Chote
fcc3008b00
Implement proper TS Tiberium and Vein logic.
2021-03-20 16:45:41 +01:00
Paul Chote
0bdd46451e
Overhaul resource layer logic:
...
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
and instead always use the map-defined densities.
* Allow mods to define their own resource placement
logic (e.g. allow resources on slopes) by subclassing
(Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
8b81078929
Fix lighting effects in "The Pit" map.
2021-02-24 19:20:48 +01:00
Paul Chote
76a10283c4
Fix TS effect translucency/lighting effects.
2021-02-24 19:20:48 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
Matthias Mailänder
8f06b0a836
Add a "structure sold" notification.
2021-01-27 22:51:58 +01:00
Paul Chote
02a2624bcc
Add a per-player handicap option to the lobby.
...
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Paul Chote
8c9b9df125
Change WithColoredOverlay to use a color instead of a palette.
2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae
Replace highlight palette with tint effects.
2021-01-06 00:06:51 +01:00
abcdefg30
1d4891b017
Rename several MP traits
2020-12-31 12:09:56 +01:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
Paul Chote
5a52ce5330
Revert "Remove BuildingInfluence trait."
...
This reverts commit 34bf14332887267e206d217956aab143720fc87d.
2020-12-05 17:06:04 +00:00
Paul Chote
77ffc20a5f
Convert Attack*.FacingTolerance to WAngle.
2020-11-30 16:39:48 +01:00
Paul Chote
72c82cb080
Remove BuildingInfluence trait.
2020-10-26 16:51:12 +01:00
reaperrr
0990caefd7
Fix turreted defenses always realigning
...
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
reaperrr
6337067032
Clean up property names + defaults of smudge smoke
2020-10-02 23:46:48 +02:00
tovl
92189e4b50
Let docking angle be determined by the host building.
2020-10-02 11:28:14 +02:00
ABrandau
c01c39954a
Update Harpy Rotor
2020-09-01 18:57:43 +02:00
Matthias Mailänder
c48eb572e3
Remove MuzzleSplitFacings and expose MuzzleSequence to testing.
2020-09-01 18:53:43 +02:00
tovl
db9744ea7f
Let TS aircraft turn slower when circling.
2020-08-27 21:15:38 +02:00
Paul Chote
46cf56d6ff
Remove editor-specific resource rendering.
...
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Paul Chote
117b8b3653
Change tiberium colors to match the original game.
2020-07-13 14:02:02 +02:00
Paul Chote
c5ea496c45
Add terrain lighting definitions to TS.
2020-07-13 14:02:02 +02:00