reaperrr
55c1a93bf5
Follow-up on #4415 . Fixed/precised some descriptions.
2014-01-04 14:31:29 +01:00
reaperrr
16fd5559e9
Un-hardcoded several radiuses and production-related count for units hanging around base
2014-01-04 01:19:03 +01:00
reaperrr
98f7995d00
Un-hardcoded excess power factor and excess power minimum
2014-01-04 01:16:00 +01:00
ScottNZ
aa5ea1a3ce
Fix bots not deploying their mcv as a result of the DeployTransform change
2013-11-30 09:59:22 +13:00
Matthias Mailänder
da235d7aee
.IsDead() includes the .Destroyed check
2013-11-17 23:32:32 +01:00
ScottNZ
3f117d751b
Fix HackyAI confusing an empty sequence for null
2013-11-12 20:27:36 +13:00
ScottNZ
74e2baeb48
Fix a few spelling errors
2013-11-12 19:39:41 +13:00
ScottNZ
1394c1dcee
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
ScottNZ
8197f29606
Rename type parameter "ValueType" to "T" in HackyAI.cs
2013-11-12 19:39:39 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
ScottNZ
86a3e14f2d
Remove constructor base() redundancies
2013-11-12 17:31:55 +13:00
ScottNZ
7c5f3cc0f1
Replace some Where-FirstOrDefault chains with a single call to FirstOrDefault
2013-11-12 17:21:31 +13:00
ScottNZ
aec50426d5
Fix some broken logic in AI air targeting code
2013-11-02 17:19:07 +13:00
Paul Chote
d272715c50
Revert "Filter AI targets based on what it can actually attack. Fixes #3763."
...
This reverts commit 4791f93d77 .
2013-09-08 16:57:29 +12:00
buddytex
403e374b61
Removed default param usage.
2013-09-05 16:07:34 -05:00
Paul Chote
4791f93d77
Filter AI targets based on what it can actually attack. Fixes #3763 .
2013-09-02 19:39:06 +12:00
Matthias Mailänder
1a33608b73
CleanSquads from units that got stolen
2013-08-29 22:26:34 +02:00
Paul Chote
fc324baf5f
Rename IsReloadable -> ReloadsAutomatically.
2013-08-29 20:14:38 +12:00
Paul Chote
ff36aa301f
Restore 6e13cb7f3 (lost while rebasing).
2013-08-29 20:14:37 +12:00
Paul Chote
c3da842b06
Initial cleanup of AirStates.
2013-08-29 20:14:37 +12:00
Paul Chote
d46c535850
Rename and simplify MayBeFlee -> ShouldFlee.
2013-08-29 20:14:37 +12:00
Paul Chote
7bcdf7d74b
Merge CalculateFuzzy and CanAttack.
2013-08-29 20:14:37 +12:00
Paul Chote
f6730a6740
Remove StateBase.AverageUnitsPosition.
2013-08-29 20:14:36 +12:00
Paul Chote
ea1b5fc89d
Remove explicit List<Actors> everywhere.
2013-08-29 20:14:36 +12:00
Paul Chote
5d142945eb
Initial cleanup of StateBase.
2013-08-29 20:14:36 +12:00
Paul Chote
233ba81976
Change Squad.IsEmpty -> IsValid.
2013-08-29 20:14:36 +12:00
Paul Chote
fd311502f5
Rename IState interface method names.
2013-08-29 20:14:35 +12:00
Paul Chote
b2a91cc8f8
Initial cleanup of Squad.
2013-08-29 20:14:35 +12:00
Paul Chote
aadfd6979b
Initial cleanup of BaseBuilder.
2013-08-29 20:14:35 +12:00
Paul Chote
d5f65eff88
Initial cleanup of fuzzy logic.
2013-08-29 20:14:34 +12:00
Paul Chote
e667ed8f1a
Make a bit more sense of FindAndDeployMcv.
2013-08-29 20:14:34 +12:00
Paul Chote
e30cd96500
Initial HackyAI cleanup pass.
2013-08-29 20:14:34 +12:00
Paul Chote
de8c736ca4
Split HackyAI into a more manageable set of files.
2013-08-29 20:14:33 +12:00
Paul Chote
6e13cb7f3b
Unacquire invalid AI targets.
2013-08-22 19:32:25 +12:00
Matthias Mailänder
1279b23f62
check null because Nullable object must have a value
...
fixes #3642
2013-08-09 22:06:28 +02:00
Paul Chote
048bed0a5e
Rename ITeleportable -> IPositionable.
2013-07-21 17:35:41 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Paul Chote
200fde77b1
Remove unnecessary IHasLocation checks in HackyAI.
...
Existing checks for ITargetable / Building / etc
make these redundant.
2013-07-21 17:31:00 +12:00
Paul Chote
800acdbdf2
Rename FindUnitsInCircle -> FindActorsInCircle.
2013-07-20 15:34:27 +12:00
Paul Chote
c1a0836640
Convert HackyAI to world coords.
2013-07-20 15:34:26 +12:00
Nico
d3e760659a
fix #3569 , and possible many other bugs... if the place is not close to the base, instead of returning the error, continue to see if there is another place to build
2013-07-14 23:31:09 -03:00
Nico
01f72f4f44
Revert "allow the AI to base-walk without restrictions"
...
This reverts commit d08d3d6e23 .
2013-07-14 23:14:09 -03:00
Paul Chote
935b829532
Tidy TargetableUnit and subclasses.
2013-07-10 19:22:11 +12:00
Paul Chote
9eaeeffae9
CenterLocation.ToCPos() -> CenterPosition.ToCPos().
2013-07-08 21:52:26 +12:00
Matthias Mailänder
d08d3d6e23
allow the AI to base-walk without restrictions
...
fixes #2899
2013-04-21 16:36:25 +02:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
36e820308f
AI support power activation needs to go through order manager
...
fixes a desync whenever it will do so only on the host
+island map AI which will only build navy / air force to test
it and have a suitable bot for those map types (fixes pathfinder
eating up all CPU because it can't reach you with ground units)
2013-03-14 10:48:36 +01:00
Vladimir Komarov
b1afeb4408
fix comparing with null
2013-03-06 11:49:45 +01:00
Matthias Mailänder
f6d4b860ee
husks are invalid targets
2013-03-06 11:49:45 +01:00
Matthias Mailänder
0e1229e8d1
fix air
2013-03-06 11:49:45 +01:00