Matthias Mailänder
59fbfbc851
Don't enforce beacons to be player palettes.
2016-05-01 12:29:38 +02:00
Matthias Mailänder
9f4cdb9843
Unhardcode player beacons for documentation and lint testing.
2016-05-01 12:27:02 +02:00
Matthias Mailänder
76124b7c79
Unhardcode beacon sprites for documentation and lint testing.
2016-05-01 12:21:13 +02:00
reaperrr
1258ddde7f
Refactored Missile.RangeLimit from ticks to WDist
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Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
Paul Chote
59f5e24189
Simplify and fix missile turnaround facing check.
2016-04-23 17:14:56 +01:00
reaperrr
863772675b
Merge pull request #11165 from pchote/fix-missile-flip
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Fix missile facing check.
2016-04-23 15:15:59 +02:00
reaperrr
3dcb7bc02b
Fix missiles not moving to CruiseAltitude if launched above it
2016-04-23 14:50:35 +02:00
Paul Chote
13cfd3699d
Fix missile facing check.
2016-04-23 13:37:08 +01:00
reaperrr
65f8b9f63b
Merge pull request #11141 from Mailaender/missile-targetedPassedBy
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Removed redundant targetPassedBy check.
2016-04-21 12:30:14 +02:00
RoosterDragon
178fcfaf8c
Use Contains method on Selection when possible.
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This allows the set to be utilized for a fast check, rather than degrading to a linear search via LINQ.
2016-04-19 21:19:36 +01:00
Matthias Mailänder
3e536a61e6
targetPassedBy is always false here so avoid redundant check.
2016-04-17 14:30:22 +02:00
Oliver Brakmann
52d0d8781d
Merge pull request #10938 from reaperrr/explo-image
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Unhardcode Explosion "Image"
2016-03-22 21:58:03 +01:00
reaperrr
a83f44d907
Unhardcode Explosion "Image"
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Add ExplosionCollection property to CreateEffectWarhead
2016-03-20 13:48:53 +01:00
Paul Chote
65df25b1a4
Remove lazy loading of binary map data.
2016-03-18 20:16:24 +00:00
abcdefg30
f3c8dd0397
Merge pull request #10886 from reaperrr/fix-gravitybomb
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Fix GravityBomb crash when Image is null
2016-03-12 18:36:44 +01:00
reaperrr
d3ca9e1733
Fix Smoke facings to not track spawner's facing
2016-03-12 13:12:42 +01:00
reaperrr
03dd192de8
Make shadow palette of GravityBomb configurable
2016-03-12 12:16:40 +01:00
reaperrr
2378b427fe
Fix GravityBomb crashing when Image is null
2016-03-06 20:04:41 +01:00
abcdefg30
b1b4c0bbd4
Merge pull request #10856 from reaperrr/smoke-facings
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Added facings support to sprite trails
2016-03-06 12:18:29 +01:00
reaperrr
717a5063d9
Add facings support to projectile trails and SmokeTrailWhenDamaged
2016-03-05 13:49:07 +01:00
reaperrr
d063087de9
Add TrailSequences to Bullet
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And use that instead of Sequences.
2016-03-05 13:45:06 +01:00
reaperrr
d3ab8dbd01
Add facing support to Smoke effect
2016-03-01 23:37:27 +01:00
Matthias Mailänder
a7a6815f99
Lint test the nuke missile sprites.
2016-02-28 20:54:10 +01:00
abcdefg30
85ee351d96
Merge pull request #10636 from reaperrr/missile-speed
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Refactor naming of Missile's speed-related properties
2016-02-24 17:39:25 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
abcdefg30
b27950b517
Unhardcode the palette the missile weapon of the NukePower uses
2016-02-14 22:32:53 +01:00
reaperrr
462b8583a2
Refactor Missile speed nomenclature
2016-02-14 13:41:27 +01:00
reaperrr
8729f39154
Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 01:06:22 +01:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Paul Chote
3b18c7815d
Remove Util.GetFacing.
2016-01-16 22:38:17 +00:00
Paul Chote
8a8368b97b
Use .Yaw.Facing in Missile.
2016-01-16 22:38:17 +00:00
reaperrr
671f5af723
Unhardcode Missile freefall gravity
2016-01-01 15:52:12 +01:00
Matthias Mailänder
cd730914db
Merge pull request #10119 from RoosterDragon/sort-effects-with-actors
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Interleave renderables for effects and actors
2015-12-31 12:31:47 +01:00
Paul Chote
8771562e37
Reduce projectile search radius to match warheads.
2015-12-30 19:32:00 +00:00
Paul Chote
871d328c35
Fix collision detection for Missiles and Bullets.
2015-12-30 19:15:17 +00:00
reaperrr
c7b61799dc
Make Bullet and Missile contrail ZOffset customizable
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And give them a high default to avoid contrails "hiding" below large sprites.
2015-12-28 21:28:32 +00:00
reaperrr
2c5998e5d2
Make actor Contrail ZOffset customizable
2015-12-28 21:28:30 +00:00
RoosterDragon
e7f127976a
Fix floating text ZOffset.
2015-12-28 21:28:29 +00:00
reaperrr
a7b5800d6f
Make AreaBeam and LaserZap Z sorting customizable
2015-12-28 21:28:27 +00:00
Paul Chote
310222eb0e
Use RgbaColorRenderer for rendering contrails.
2015-12-19 12:28:10 +00:00
Paul Chote
50dfa6df8f
Fix Contrail field description.
2015-12-19 12:28:08 +00:00
atlimit8
bee590a057
Merge pull request #10208 from RoosterDragon/perf-comments
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Added some performance comments
2015-12-13 20:46:07 -06:00
RoosterDragon
912a0630e2
Tweak some Render methods for efficiency.
2015-12-12 20:42:43 +00:00
Paul Chote
92d0261005
Overhaul LazerZap and AreaBeam rendering.
2015-12-10 23:25:59 +00:00
Oliver Brakmann
c02881e51e
Merge pull request #9735 from RoosterDragon/animation-refactor
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Refactor animation classes
2015-12-06 18:53:45 +01:00
RoosterDragon
082ea6ba73
Refactor animation classes.
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Specify pause function in constructors of Animation if required, and remove the unused pause function from AnimationWithOffset.
Cleanup Animation.cs and reduce code duplication.
2015-12-05 16:58:26 +00:00
UberWaffe
f7f0dde4bb
Added LineImpactProjectile.
2015-12-05 00:23:55 +02:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00