abcdefg30
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96b06c75d1
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Make Resupply display target lines for all queued move activities
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2020-06-02 18:23:54 +02:00 |
|
Matthias Mailänder
|
d261648ab0
|
Fix BeingCapturedCondition getting revoked from the wrong actor.
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2020-06-02 10:45:49 +02:00 |
|
Paul Chote
|
7b81b9e806
|
Bullet Facing -> WAngle.
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2020-06-01 21:34:32 +02:00 |
|
Paul Chote
|
a93aea3e4e
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AreaBeam Facing -> WAngle.
|
2020-06-01 21:34:32 +02:00 |
|
Paul Chote
|
2cfacc2c7d
|
ProjectileArgs facing -> WAngle.
|
2020-06-01 21:34:32 +02:00 |
|
Paul Chote
|
6d6b21a0eb
|
Convert Aircraft.Facing to WAngle.
|
2020-06-01 20:25:38 +02:00 |
|
Ivaylo Draganov
|
b8a9f41892
|
Add missing trait descriptions for cursors and unify the language
|
2020-05-31 00:12:04 +02:00 |
|
Ivaylo Draganov
|
227567dfe1
|
Formatting: wrap and indent long argument lists
|
2020-05-31 00:12:04 +02:00 |
|
Ivaylo Draganov
|
d5ff5c672b
|
Add configurable cursors for entering allied actor targeters
|
2020-05-31 00:12:04 +02:00 |
|
Ivaylo Draganov
|
393f6eca3a
|
Add configurable target cursors to various traits
|
2020-05-31 00:12:04 +02:00 |
|
abcdefg30
|
44d3691fa1
|
Assign Player.IsBot before calling INotifyCreated.Created
|
2020-05-30 19:47:29 +02:00 |
|
abcdefg30
|
27d0465891
|
Remove workarounds for querying the PlayerActor in Created
|
2020-05-30 19:47:29 +02:00 |
|
reaperrr
|
e1b7df8b6a
|
Use OccupiesSpace to avoid Mobile look-ups
in PathFinder.FindUnitPath and FindUnitPathToRange.
|
2020-05-30 04:05:29 -05:00 |
|
Paul Chote
|
c999b2d778
|
Convert QuantizeFacing to WAngle facings.
|
2020-05-28 21:23:51 +02:00 |
|
Paul Chote
|
bfb6c671fb
|
Change QuantizeFacing to return a facing instead of an index.
|
2020-05-28 21:23:51 +02:00 |
|
Paul Chote
|
7c6ec577dc
|
Rewrite ActorInit queries.
|
2020-05-28 19:04:53 +02:00 |
|
Paul Chote
|
626b40f31b
|
Account for ramps in terrain height calculations.
|
2020-05-28 09:41:55 -05:00 |
|
Paul Chote
|
5af12440ba
|
Replace MapGrid.CellCorners with a new CellRamp struct.
|
2020-05-28 09:41:55 -05:00 |
|
Paul Chote
|
4614f6febe
|
Cache cell ramps to avoid repeated tileset lookups.
|
2020-05-28 09:41:55 -05:00 |
|
Pavel Penev
|
4740266308
|
Added DamageCalculationType enum to SpreadDamageWarhead
|
2020-05-27 10:28:25 +02:00 |
|
Pavel Penev
|
78139413d7
|
Equalized the DoImpact methods in damage warheads
|
2020-05-27 10:28:25 +02:00 |
|
Pavel Penev
|
f0578a75f4
|
Cleaned up DamageWarhead
Reordered methods and fixed access modifiers. Also removed unused using statements from warheads.
|
2020-05-27 10:28:25 +02:00 |
|
Matthias Mailänder
|
f33feafd0e
|
Add TurnOnIdle.
|
2020-05-25 13:07:19 +02:00 |
|
Matthias Mailänder
|
672bd2d9fe
|
Don't crash when putting the trait on the World actor.
|
2020-05-24 12:36:26 +02:00 |
|
Matthias Mailänder
|
8f558d2b47
|
Add a bullet bounce sound.
|
2020-05-21 14:44:13 +02:00 |
|
abcdefg30
|
3f5fadf2e9
|
Move stray update rules into the correct subfolder
|
2020-05-21 14:08:14 +02:00 |
|
abcdefg30
|
07c16cee1d
|
Add TargetTypes to HealActorsCrateAction
|
2020-05-21 14:08:14 +02:00 |
|
abcdefg30
|
24130dfcdc
|
Add an update rule for the RenameHealCrateAction rename
|
2020-05-21 14:08:14 +02:00 |
|
abcdefg30
|
15a2341a91
|
Rename HealUnitsCrateAction to HealActorsCrateAction
|
2020-05-21 14:08:14 +02:00 |
|
Paul Chote
|
86f61298e6
|
Replace ITraitInfo interface with TraitInfo class.
|
2020-05-21 13:01:04 +02:00 |
|
abcdefg30
|
8b13d3e4c7
|
Fix resupply not displaying target lines correctly
|
2020-05-19 22:11:20 +02:00 |
|
atlimit8
|
2dac16ee02
|
add SquadManagerBotModuleInfo.IgnoredEnemyTargetTypes
|
2020-05-17 22:02:32 +01:00 |
|
tovl
|
e0357596f5
|
Correct aircraft repulsion direction when outside of the map.
|
2020-05-17 12:46:17 +02:00 |
|
atlimit8
|
1ef27d18c1
|
check name for Actor.GrantCondition()
|
2020-05-17 12:33:29 +02:00 |
|
teinarss
|
b8a5750529
|
Add map.contains check to CanStayInCell
|
2020-05-14 20:06:21 +02:00 |
|
Andrew Odintsov
|
98d5b8c7cc
|
Remove redundant call to OnTextEdited
|
2020-05-14 11:01:48 +02:00 |
|
Andrew Odintsov
|
3f34154a1e
|
Add OnTextEdited call to RemoveSelectedText
This would allow expty text box to be processed and disable filtering
|
2020-05-14 11:01:48 +02:00 |
|
thisisjacob
|
3119f831b3
|
Added notice for entering vehicles in docs
|
2020-05-13 17:25:49 -05:00 |
|
thisisjacob
|
8a07b762a2
|
Changed documentation for OnEnterComplete
|
2020-05-13 17:25:49 -05:00 |
|
Matthias Mailänder
|
551ab2fc59
|
Cache the footprint LINQ for performance.
|
2020-05-12 20:53:05 -05:00 |
|
Matthias Mailänder
|
be2c59bc6e
|
Add upgrade rule to convert ranges to footprints.
|
2020-05-12 20:53:05 -05:00 |
|
Zimmermann Gyula
|
54bd0eb99d
|
Use footprints in GrantExternalConditionPower.
|
2020-05-12 20:53:05 -05:00 |
|
Zimmermann Gyula
|
485faac294
|
Implement SupportPower.CellsMatching.
|
2020-05-12 20:53:05 -05:00 |
|
Andrew Odintsov
|
d531d6f3ef
|
Simplify groupActors condition
|
2020-05-12 15:06:50 +02:00 |
|
Andrew Odintsov
|
3a9fdb82f5
|
Add IsInWorld check for controlled groups
|
2020-05-12 15:06:50 +02:00 |
|
reaperrr
|
a68467292e
|
Use TargetType.Invalid checks instead of IsValidFor
|
2020-05-09 17:59:23 +02:00 |
|
reaperrr
|
978c69d0c3
|
Make Warhead.IsValidTarget method protected
IsValidTarget is never called from outside warheads.
|
2020-05-09 17:59:23 +02:00 |
|
reaperrr
|
3eabc59921
|
Make resource warheads AirThreshold-aware
|
2020-05-09 17:59:23 +02:00 |
|
reaperrr
|
2b3d99fac2
|
Sanitize resource warheads
- Fix potential crash due to invalid target (no CenterPosition)
- Fix potential crash on multiple ResourceLayers
|
2020-05-09 17:59:23 +02:00 |
|
reaperrr
|
2bdefe0e9e
|
Move AirThreshold to Warhead
To reduce duplication and for later use in more warheads.
|
2020-05-09 17:59:23 +02:00 |
|