Commit Graph

28323 Commits

Author SHA1 Message Date
Ivaylo Draganov
994ba35507 Add description to difficulty lobby option for missions 2021-09-26 21:25:08 +01:00
Ivaylo Draganov
2d178f5033 Do not center lobby options vertically in the scroll panel 2021-09-26 21:25:08 +01:00
Ivaylo Draganov
f018fdecdd Remove special handling for cases when there's only one game info tab
The addition of the lobby options tab ensures that there will always
be at least two tabs ("Objectives" and "Options").
2021-09-26 21:25:08 +01:00
Ivaylo Draganov
fa0adb5a1b Hide various lobby options from missions and minigames 2021-09-26 21:25:08 +01:00
Ivaylo Draganov
3e0834b4ef Display lobby options in-game on a dedicated tab 2021-09-26 21:25:08 +01:00
RoosterDragon
fc5f8fcd31 Fix indent 2021-09-26 15:49:48 +02:00
RoosterDragon
2f955e01f5 Fix style errors 2021-09-26 15:49:48 +02:00
Paul Chote
c958bf9680 Restore threaded renderer. 2021-09-26 15:19:20 +02:00
Matthias Mailänder
98b87004cc Bump SharpZipLib. 2021-09-26 11:18:15 +01:00
Paul Chote
8588af1001 Disable chat for the first 5s (configurable) after joining a server. 2021-09-23 12:52:20 +02:00
teinarss
9eab92e90a Add Rich Presence button with link to website 2021-09-22 15:57:54 +02:00
Paul Chote
2424ddc79a Move NetTickScale (now NetFrameInterval) control to the server. 2021-09-21 15:12:36 +02:00
Paul Chote
df798fb620 Overhaul client latency calculations.
The ping/pong orders are replaced with a dedicated
(and much smaller) Ping packet that is handled
directly in the client and server Connection wrappers.

This allows clients to respond when the orders are
processed, instead of queuing the pong order to be
sent in the next frame (which added an extra 120ms
of unwanted latency).

The ping frequency has been raised to 1Hz, and pings
are now routed through the server events queue in
preparation for the future dynamic latency system.

The raw ping numbers are no longer sent to clients,
the server instead evaluates a single ConnectionQuality
value that in the future may be based on more than
just the ping times.
2021-09-21 15:12:36 +02:00
Paul Chote
67face8cf0 Rename connection packet handling. 2021-09-21 15:12:36 +02:00
Paul Chote
4eefa637a3 Remove obsolete threaded renderer workarounds. 2021-09-20 22:33:25 +02:00
Paul Chote
be8e2cf3a4 Move OpenGL context creation to the main thread. 2021-09-20 22:33:25 +02:00
Matthias Mailänder
f08a0b113e Allow mods to customize application title. 2021-09-19 22:29:50 +02:00
Matthias Mailänder
3a8957c6f3 Remove unused function parameter. 2021-09-19 22:29:50 +02:00
Smittytron
99006a02ed Add destroy triggers for prison actors in Allies03a 2021-09-18 21:26:10 +02:00
Smittytron
77e1e77387 Use FireClusterWarhead with barrels 2021-09-18 21:26:10 +02:00
Matthias Mailänder
0604a58581 Send a ping when the server is shut down
and stop the LAN beacon.
2021-09-18 17:38:52 +01:00
Matthias Mailänder
58e482c05a Fix hashset documentation. 2021-09-18 13:16:25 +01:00
Matthias Mailänder
eba266aecf Use MarkDown tables in trait documentation export. 2021-09-18 12:52:27 +01:00
Matthias Mailänder
5bf4daddec Set the default game name to the player name. 2021-09-15 18:39:24 +02:00
Paul Chote
54c08748e0 Overhaul player disconnect notifications. 2021-09-12 22:53:50 +02:00
abcdefg30
b8e343bee9 Fix Phase Transports not uncloaking while unloading 2021-09-12 10:47:33 +02:00
Vapre
5ae4662f08 RunUnsynced, do not recalculate sync hash on reentry. Cache debug settings. 2021-09-12 10:06:44 +02:00
Paul Chote
b3159d7515 Fix d2k map editor crash if spice is placed at the edge of map. 2021-09-09 10:19:17 +02:00
abcdefg30
a1e62158e2 Add a workaround for "Check around synced code" problems 2021-09-08 20:26:53 +02:00
abcdefg30
777d966958 Remove unnecessary server creation when creating a new map 2021-09-08 20:26:53 +02:00
abcdefg30
0b75991fbc Make the editor use an EchoConnection instead of a local server 2021-09-07 20:45:50 +02:00
Paul Chote
e0e219793f Fix shellmap OrderManager use after dispose. 2021-09-02 23:23:23 +02:00
Paul Chote
8f412f869d Move order latency control to the server. 2021-09-02 23:23:23 +02:00
Paul Chote
6421c17515 Rework IConnection implementations:
* EchoConnection is now a trivial buffer that stores
  and repeats orders directly without serialization.

* NetworkConnection no longer subclasses EchoConnection,
  and now also caches local orders without serialization.

* Replay recording was moved to NetworkConnection
  (it is never used on EchoConnection).
2021-09-02 23:23:23 +02:00
Paul Chote
408f30b5cd Extract OrderIO.SerializeOrders helper.
Note: This changes immediate orders to no longer be
individually framed in their own packets.
2021-09-02 23:23:23 +02:00
teinarss
db74f155bb Update DropClient to always drop Connection 2021-09-02 08:05:37 +02:00
Matthias Mailänder
978de64903 Don't count suicides into the game score. 2021-09-02 08:00:44 +02:00
Matthias Mailänder
e616cd1bcb Save the player color in the introduction panel. 2021-09-02 07:39:54 +02:00
Andre Mohren
2c84c43607 Fixed odd sprite size "frame hopping". 2021-09-02 07:34:13 +02:00
Paul Chote
442d91537e Don't display spectator info for scripted players. 2021-08-28 23:15:02 +02:00
Paul Chote
7f92d64d84 Disable replay player visibility dropdown in singleplayer missions. 2021-08-28 23:15:02 +02:00
Paul Chote
c7700a8a2b Fix DropDownButtonWidget ignoring yaml separator overrides. 2021-08-28 23:15:02 +02:00
Paul Chote
e389c00a11 Remove packet byte wrangling from OrderManager. 2021-08-26 22:00:59 +02:00
Paul Chote
52b597d5d2 Remove order latency checks from BaseBuilderQueueManager. 2021-08-26 22:00:59 +02:00
Paul Chote
8a587ddeab Disable depth-buffer command if EnableDepthBuffer is disabled. 2021-08-25 17:42:44 +02:00
Paul Chote
512dee0ac0 Fix rendering glitches with EnableDepthBuffer disabled. 2021-08-25 17:42:44 +02:00
Matthias Mailänder
024beacafb Don't smear the paste while moving the mouse. 2021-08-22 16:06:21 +02:00
teinarss
b4256df9c1 Cleanup in Connection 2021-08-22 09:43:25 +01:00
reaperrr
c860bf19ee Add GDI 05c
Well, 05eb really, but until we implement campaign progression,
calling it 'c' is the easiest way to differentiate it without breaking
our mission title length/alignment conventions.
2021-08-21 20:34:50 +02:00
Paul Chote
06ea7bf923 Regenerate TS map previews. 2021-08-21 14:16:02 +02:00