Commit Graph

474 Commits

Author SHA1 Message Date
Andre Mohren
9b22f0e11a Support attack animation for turrets via new WithTurretedAttackAnimation trait. 2017-04-17 15:34:45 +02:00
abcdefg30
b2b3390bc0 Move GrantConditionOnPrerequisite into the Conditions folder 2017-03-19 02:29:26 +01:00
abcdefg30
5e923ff091 Remove the dead ActorGroupProxy trait 2017-03-18 13:40:05 +01:00
atlimit8
725cc7c084 Removed StackedCondition trait 2017-02-22 08:54:52 -06:00
Paul Chote
da5a725458 Add support for per-source and total external condition caps. 2017-02-18 19:10:22 +00:00
reaperrr
cdfa3fddf8 Move ParatroopersPower and para scripting to Mods.Common 2017-02-11 19:02:06 +01:00
abcdefg30
b26b7b9f46 Merge pull request #12702 from Mailaender/maxmind.db-2.1.2
Drop dependency on Maxmind.GeoIP and Newtonsoft.Json
2017-02-11 17:50:35 +01:00
Paul Chote
a52ea71c62 Add AttackCharges trait for TD and TS obelisks. 2017-02-11 16:19:58 +00:00
Paul Chote
a8d46adb2d Rename tesla attack logic and move to Mods.Cnc. 2017-02-11 16:19:58 +00:00
Matthias Mailänder
13263f7bb2 Drop Maxmind.GeoIP and Newtonsoft.Json dependencies 2017-02-05 11:54:22 +01:00
abcdefg30
a413cc81ea Merge pull request #12605 from reaperrr/ts-weapon-inheritance
Introduce TargetDamageWarhead + some TS weapon fixes
2017-02-04 00:59:14 +01:00
Paul Chote
958d1cd365 Merge pull request #12671 from abc013/renameUpgradeOverlay
Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 22:14:58 +00:00
abc013
851c8e6075 Changed 'UpgradeOverlay' to 'WithColoredOverlay' 2017-02-03 18:09:56 +01:00
reaperrr
76f961e39e Move ProductionTabsLogic to Mods.Common 2017-02-01 19:58:21 +01:00
reaperrr
a8f7b0e2de Add TargetDamageWarhead
Only deals damage to the actor that was targeted by the carrying
projectile.

Currently only supported by InstantHit projectile.
2017-01-30 21:22:06 +01:00
Paul Chote
4f41b6e9ce Implement elevated bridge placeholders. 2017-01-29 18:58:34 +00:00
Paul Chote
5c77c0dc28 Implement jumpjets. 2017-01-29 18:58:34 +00:00
Paul Chote
572c1cb89f Implement subterranean units. 2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1 Implement tunnels. 2017-01-29 18:58:33 +00:00
Paul Chote
695a572dc3 Move ActorMap to mod code. 2017-01-29 18:57:36 +00:00
reaperrr
42df24a18a Introduce MapNotificationEffect 2017-01-22 17:41:55 +01:00
Paul Chote
1f44e91746 Migrate ProvidesRadar to conditions and remove JamsRadar. 2017-01-21 17:24:54 +00:00
RoosterDragon
867ad0fb32 Merge pull request #12572 from GraionDilach/experience-modifiers
Implement experience multipliers.
2017-01-19 20:42:48 +00:00
Zimmermann Gyula
4bce601db2 Implement reveal-on-fire. 2017-01-17 18:59:07 +01:00
Zimmermann Gyula
1544f24663 Implement experience multipliers. 2017-01-15 20:33:26 +01:00
Oliver Brakmann
bd3639e81d Merge pull request #12358 from reaperrr/cashtrickler-upgrade
Add upgrade support to CashTrickler and split off GivesCashOnCapture
2017-01-08 14:12:01 +01:00
Zimmermann Gyula
bc1e2a7058 Revamp CashTrickler.
Added upgrade support.
Decoupled the capture bonus to a separate trait.
2017-01-08 13:53:16 +01:00
reaperrr
adfe78fca5 Add simple, invisible instant-hit projectile
For melee attacks, machine guns and so on.
2017-01-07 15:12:16 +01:00
reaperrr
ab914b610b Merge pull request #11686 from Mailaender/zbstudio-lua-api
Added API and auto-complete description generator for ZeroBrane Studio
2016-12-31 12:00:04 +01:00
reaperrr
79add6113c Add RevealShroudEffect
This allows support powers etc. to reveal shroud for customizable amount
of ticks and after customizable delay, instead of spawning camera actors.
2016-12-28 18:45:44 +01:00
Paul Chote
2322d40395 Renamed Upgrades directory to Conditions. 2016-12-23 23:29:40 +00:00
Paul Chote
268ed016ab Rename UpgradableTrait to ConditionalTrait. 2016-12-23 23:28:34 +00:00
Paul Chote
dcad5c3f7c Rename UpgradeManager to ConditionManager. 2016-12-23 14:57:56 +00:00
Paul Chote
f787f275db Add actor conditions lint rule. 2016-12-23 11:31:06 +00:00
Taryn Hill
213e5532f5 Completely rewrite miniyaml tree outputting utility commands
Rename --actor-yaml to --resolved-rules <actor name>
Implement --resolved-sequences <image name>
Implement --resolved-weapons <weapon name>
2016-12-17 06:33:49 -06:00
Paul Chote
39c2b76c51 Convert DisableOnUpgrade to conditions. 2016-12-13 19:30:42 +00:00
Paul Chote
f4e0b91e04 Convert DeployToUpgrade to conditions. 2016-12-13 19:30:41 +00:00
Paul Chote
1ef3e246d1 Convert GlobalUpgradable to conditions. 2016-12-13 19:30:41 +00:00
Paul Chote
29d7d42638 Convert UpgradeOnTerrain to conditions. 2016-12-13 19:30:40 +00:00
Paul Chote
f9791bbc1d Convert UpgradeOnMovement to conditions. 2016-12-13 19:30:39 +00:00
Paul Chote
b9bc6eba16 Convert UpgradeOnDamageState to conditions. 2016-12-13 19:30:39 +00:00
Paul Chote
32f0d570bf Rework UpgradeActorsNear -> ProximityExternalCondition. 2016-12-12 14:28:54 +00:00
Paul Chote
ea7ad2e337 Migrate lua upgrades to conditions. 2016-12-11 00:40:14 +00:00
reaperrr
b7f746d711 Remove WithBuildingExplosion
Explodes can now do the same and then some, and WBE uses a DelayedAction
which blocks savegames.
2016-12-10 13:47:51 +01:00
Paul Chote
73a0f470c8 Implement TS bridge rendering. 2016-12-10 11:52:05 +00:00
Paul Chote
69e3c538d9 Implement ground-level bridge destruction and repair. 2016-12-10 11:52:04 +00:00
Paul Chote
0bc087f7bd Rename BridgeLayer to LegacyBridgeLayer. 2016-12-10 11:36:39 +00:00
Paul Chote
a5549d3944 Rename BridgeHut to LegacyBridgeHut. 2016-12-10 11:35:29 +00:00
Paul Chote
da6fd74881 Add support for stacked condition bonuses. 2016-12-06 17:21:14 +00:00
Paul Chote
6e29dfecfe Port GrantUpgradeCrateAction to GrantExternalConditionCrateAction. 2016-12-06 17:21:13 +00:00