Paul Chote
bf6b2da1a8
Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc
Helicopters use pathfinder
2010-06-24 21:51:22 +12:00
Paul Chote
b42589b479
Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset.
2010-06-24 21:51:22 +12:00
Chris Forbes
c3490fcb66
buildings under fog
2010-06-19 15:17:48 +12:00
Chris Forbes
66adbee2a6
moving Actor.Location onto the appropriate traits (bob)
2010-06-19 14:37:06 +12:00
Paul Chote
aba5c777db
The original method worked better; take the best of both worlds
2010-06-13 22:00:39 +12:00
Paul Chote
640ac9b8e6
Trial a new resource model in cnc
2010-06-13 22:00:05 +12:00
alzeih
1a20249f44
Basic ImageButton for drawing flags
2010-06-13 18:03:17 +12:00
alzeih
f946382e38
Split Radar and Power widgets
2010-05-30 14:06:50 +12:00
Chris Forbes
ce9f7666b4
make build process saner (emit binaries into root rather than spray them through /bin/Debug/)
2010-05-27 20:59:02 +12:00
Chris Forbes
431bbe2764
remove spurious IProducer interface; add IBlocksBullets and move Wall
2010-05-24 21:10:11 +12:00
Chris Forbes
560c41bf42
fix bad merge
2010-05-20 19:39:22 +12:00
Bob
e9799ffdfa
move CanPowerDown, PowerDownButton, and 3 IOGs
2010-05-20 19:33:10 +12:00
Chris Forbes
7609097f4f
move render modifiers to ra
2010-05-20 19:26:09 +12:00
Chris Forbes
91a4ac5faf
move victory conditions
2010-05-20 19:21:09 +12:00
Chris Forbes
586d5ec11e
housekeeping
2010-05-20 19:19:28 +12:00
Chris Forbes
3276a4f557
moved Reservable to ra
2010-05-20 19:15:24 +12:00
Chris Forbes
9215fa4d28
moved CallFunc, Wait activities to ra
2010-05-20 19:14:16 +12:00
Chris Forbes
43eb4b03ea
moved Follow to ra
2010-05-20 19:11:05 +12:00
Chris Forbes
1d0848466f
moved most render bits to ra
2010-05-20 19:09:48 +12:00
Chris Forbes
b0d2bf2e51
moved air unit support to ra
2010-05-20 18:54:44 +12:00
Chris Forbes
7fc5007ac8
moved various other traits
2010-05-20 18:47:22 +12:00
Chris Forbes
f75a2d2fe6
moved infantry traits to ra
2010-05-20 18:41:24 +12:00
Chris Forbes
be974f7970
moved almost all Attack* to ra
2010-05-20 18:37:36 +12:00
Chris Forbes
d008fd9eed
moved AutoTarget/AutoHeal to ra
2010-05-20 18:28:57 +12:00
Chris Forbes
b1327378ed
moved CrateSpawner
2010-05-20 18:20:19 +12:00
Chris Forbes
7910f3fe54
moved ReturnOnIdle to ra
2010-05-20 18:18:25 +12:00
Chris Forbes
e5951b1502
moved bridge support into ra
2010-05-20 18:16:09 +12:00
Chris Forbes
4585addff2
move water & light palette manips into ra
2010-05-20 18:12:13 +12:00
Chris Forbes
5deea6df93
move crate support to ra
2010-05-20 18:06:01 +12:00
Chris Forbes
561a2a86d0
moved Explodes to RA
2010-05-20 17:59:54 +12:00
Chris Forbes
99acb65502
removed GeneratesGap
2010-05-20 17:58:13 +12:00
Chris Forbes
248eba20fa
EmitInfantryOnSell moved to RA
2010-05-20 17:56:44 +12:00
Chris Forbes
342ef2a498
removed SquishByTank
2010-05-20 17:47:12 +12:00
Chris Forbes
a33bb7bd8a
move HasUnitOnBuild to RA
2010-05-20 17:41:07 +12:00
Chris Forbes
50cc18d1f4
moved SelfHealing to RA
2010-05-20 17:35:15 +12:00
Chris Forbes
ed21b3be8d
moved cargo-related traits to ra
2010-05-20 17:28:48 +12:00
Chris Forbes
47af8fc8f2
detectors
2010-05-19 19:20:31 +12:00
Chris Forbes
5c7838bafa
sub stays uncloaked for 2s; submarine/cloak traits merged, since they do the same thing
2010-05-19 18:39:08 +12:00
Bob
7deefc5246
debug (timing) spam, and perf fixed on SupportPower
...
Build timing (un)hacked by chrisf
2010-05-16 22:23:36 +12:00
Chris Forbes
c20a1cc70a
synced group creation
2010-05-16 12:08:37 +12:00
Chris Forbes
b871caa287
add receiving end of CreateGroup order
2010-05-16 11:41:56 +12:00
Chris Forbes
b7f20327f9
move some more crap around
2010-05-13 19:59:43 +12:00
Chris Forbes
46e465cf33
resources moved off player onto a synced trait
2010-05-12 18:29:25 +12:00
alzeih
30ee0afdc0
Half of having choices of music and a player of it (not finished)
2010-05-06 23:42:03 +12:00
Chris Forbes
888706befa
initial work on DOG attack
2010-05-06 20:28:28 +12:00
Chris Forbes
78021d4984
missed project file from prev; fixed description for MRJ
2010-05-06 18:20:54 +12:00
alzeih
94df65c162
ColorBlockWidget instead of ColorButton + refactoring
2010-04-24 21:42:50 +12:00
alzeih
0be74556d0
ColorButtonWidget
2010-04-24 20:55:23 +12:00