Chris Forbes
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ca385e41ea
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fix bogus file name for HideMapCrateAction
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2011-08-13 15:01:41 +12:00 |
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Chris Forbes
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096fe7759c
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fix ThrowsParticles/ThrowsParticle naming inconsistency
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2011-08-09 08:51:35 +12:00 |
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Paul Chote
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08ed7f0316
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Hook up empty/full harvester husk variants in RA.
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2011-07-27 20:09:37 +12:00 |
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Paul Chote
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eadf6fe6cf
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Rename RenderBuildingOre -> RenderBuildingSilo
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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2231940056
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Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files.
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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abf63b3054
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Remove GameInitInfoWidget and routing startup via widgets in RA.
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2011-07-25 22:23:19 +12:00 |
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Paul Chote
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2d269155b1
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Reimplement installing from CD in RA.
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2011-07-25 22:23:19 +12:00 |
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Chris Forbes
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e4e443b0ab
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remove unused SidebarButtonWidget
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2011-07-25 22:23:13 +12:00 |
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Chris Forbes
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70dfcffaea
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add another lint pass to ensure that every (non-template) actor type is actually constructible
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2011-07-25 22:23:12 +12:00 |
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Chris Forbes
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70a582df33
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more simplification of Strategic*
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2011-07-19 21:14:12 +12:00 |
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Chris Forbes
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643e0ee7a2
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move CheckActorReferences out of the core lint code
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2011-07-19 21:14:11 +12:00 |
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Chris Forbes
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fe6a99c993
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fixed #42 -- show harvester fullness in sprites
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2011-07-17 17:55:51 +12:00 |
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Chris Forbes
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5f315bc404
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split unit smoke out into WithSmoke trait; remove duplication
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2011-07-17 11:27:20 +12:00 |
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Paul Chote
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e9bd03b686
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Add crushable infantry support, enabled in C&C.
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2011-07-15 20:10:21 +12:00 |
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Chris Forbes
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5af4476cd8
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split AnnounceOnKill into its own file
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2011-07-14 20:29:09 +12:00 |
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Chris Forbes
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5633d84d21
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add lint pass to check whether types with ISync actually have any [Sync] members
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2011-07-14 20:29:09 +12:00 |
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Chris Forbes
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b1ee735f3b
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put CheckAutotargetWiring in its own file
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2011-07-14 20:29:09 +12:00 |
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Paul Chote
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44c86928ec
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Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930.
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2011-06-24 23:58:30 +12:00 |
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Paul Chote
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64497c9b2f
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Fix exploding walls
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2011-06-20 13:03:23 +12:00 |
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Chris Forbes
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ef03d46f13
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eradicate 'delegate' misuse
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2011-05-22 22:02:09 +12:00 |
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Chris Forbes
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d8ff3b8d3a
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fix 704 -- parachute offsets are configurable, and sensible now for infantry
|
2011-05-22 21:33:46 +12:00 |
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Chris Forbes
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4c36403b75
|
783 fixed -- mines are visible to spec and allies now
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2011-05-22 20:41:36 +12:00 |
|
Paul Chote
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dc6bd60fcc
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Kill CheckboxWidget.Bind and related
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2011-05-22 18:41:32 +12:00 |
|
Paul Chote
|
dbd16076a5
|
Remove unused video player from ra
|
2011-05-22 18:41:31 +12:00 |
|
Paul Chote
|
797a95ad93
|
Fade in the menu palette effect over a few frames
|
2011-05-22 18:41:25 +12:00 |
|
Paul Chote
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550b4495a8
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Add a black&white palettemod
|
2011-05-21 16:27:34 +12:00 |
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Chris Forbes
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8e1bc25006
|
fix compile failure on windows due to missing #ziplib reference
|
2011-05-18 20:30:33 +12:00 |
|
Mike Bundy
|
bcbac667db
|
Changes how GPS is watched. Changes GPS ability.
|
2011-05-02 19:31:40 +12:00 |
|
Paul Chote
|
b2167adf1a
|
Kill QueuedActivity
|
2011-04-16 15:37:31 +12:00 |
|
Paul Chote
|
715425d821
|
Capturable husks for cnc
|
2011-04-12 08:42:07 +12:00 |
|
Paul Chote
|
362170ee67
|
Tweak capturing traits
|
2011-04-12 08:41:25 +12:00 |
|
Paul Chote
|
fe4fd8cab0
|
Use MakeAnimation for selling; Support selling non-buildings
|
2011-04-10 11:03:42 +12:00 |
|
Paul Chote
|
e4d8680bd5
|
Pull the make animation crap out of Transforms
|
2011-04-10 10:53:04 +12:00 |
|
Paul Chote
|
43f81501a8
|
Split Capturable into its own trait
|
2011-04-10 10:07:00 +12:00 |
|
Mike Bundy
|
3e04b17b46
|
Feature: Bounties added to Buildings/Units at 10% of value + 1.25 for each lvl
|
2011-04-09 11:04:59 +12:00 |
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Chris Forbes
|
7d29d90338
|
from mirey: pilot parachutes from shot down plane, sometimes
|
2011-04-09 11:01:17 +12:00 |
|
Curtis S
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88d63d07e6
|
Adds TRUK to both sides - donates cash to others
|
2011-04-06 09:16:42 +12:00 |
|
Chris Forbes
|
24a205d992
|
actually working custom lint passes
|
2011-04-05 21:56:31 +12:00 |
|
Paul Chote
|
ea626d4b39
|
RMBO voices on build and kill.
|
2011-03-25 20:04:23 +13:00 |
|
Paul Chote
|
3071cd8240
|
Kill RenderUnitRotor in favour of RenderUnit + WithRotor.
|
2011-03-23 08:05:09 +13:00 |
|
Chris Forbes
|
0cf022c87a
|
rename FlyCircle -> FlyAttackLoop, for accuracy; new FlyCircleto fly a hold
|
2011-03-19 18:44:36 +13:00 |
|
Chris Forbes
|
72e0b58912
|
fix csproj bogosity
|
2011-03-19 17:28:45 +13:00 |
|
Paul Chote
|
ffac0221cf
|
CashTick IEffect for Oil Derricks.
|
2011-03-17 22:24:17 +13:00 |
|
Chris Forbes
|
4eaa7d5cf2
|
split out Sellable into its own trait; yaml requires update
|
2011-03-17 19:14:17 +13:00 |
|
Chris Forbes
|
1368bc0731
|
missing project file change
|
2011-03-13 15:46:43 +13:00 |
|
alzeih
|
f4e4f987be
|
RA - AppearsFriendlyTo and AppearsHostileTo actor extensions
|
2011-03-13 15:44:27 +13:00 |
|
Paul Chote
|
0084566478
|
Standalone radar widget for new sidebar
|
2011-03-12 18:58:42 +13:00 |
|
Paul Chote
|
631630fbff
|
Custom button widget for new sidebar
|
2011-03-12 18:58:42 +13:00 |
|
Chris Forbes
|
0770524c05
|
add support power charge bar
|
2011-03-08 20:02:02 +13:00 |
|
Chris Forbes
|
c62e025c45
|
add temp hacked ProductionBar -- not wired to ProductionQueue properly yet.
|
2011-03-02 22:20:34 +13:00 |
|