Commit Graph

5021 Commits

Author SHA1 Message Date
Paul Chote
a03305762f Add the invulnerability crate to RA. 2014-10-01 21:29:21 +13:00
Paul Chote
968486a03e Reimplement iron curtain as a generic stat upgrade. 2014-10-01 21:29:19 +13:00
Paul Chote
c697a1e7b4 Add a UnitUpgradeManager trait.
This introduces support for timed upgrades, starting with crate buffs.
2014-10-01 21:28:45 +13:00
Paul Chote
b4c826237e Remove duplicated IronCurtainable rules. 2014-10-01 20:58:40 +13:00
Matthias Mailänder
a666e963eb Merge pull request #6504 from s1ww/mapchooser_filter
Closes #6374
2014-09-30 21:27:36 +02:00
Oliver Brakmann
df64f79753 Whitespace fixes 2014-09-30 19:25:09 +13:00
Oliver Brakmann
154ebc5857 Update gdi04c to use cell triggers 2014-09-30 19:25:09 +13:00
Paul Chote
3f7f7e1164 Merge pull request #6607 from reaperrr/fix-vehicle-c4
Remove C4 demolishability from RA vehicles
2014-09-29 21:17:20 +13:00
s1ww
db99b816db Implementing search feature in map choosers 2014-09-29 06:59:42 +02:00
reaperrr
1b53b23663 Fixes mines and explosion crates not damaging crusher/collector 2014-09-28 23:10:29 +02:00
reaperrr
5e9948918e Remove C4 demolishability from RA vehicles 2014-09-28 22:02:43 +02:00
Matthias Mailänder
867ebcec3b port allies-01 to new Lua API 2014-09-28 10:53:01 +02:00
Matthias Mailänder
04b5c74a15 Merge pull request #6584 from obrakmann/fix6579_lowres_ui_overlap
Fix overlap of in-game UI elements at low resolutions
2014-09-28 07:12:49 +02:00
Oliver Brakmann
403e7ec929 Fix overlap of in-game UI elements when using low resolutions
Fixes #6579
2014-09-28 00:51:51 +02:00
Matthias Mailänder
35f6617726 Merge pull request #6580 from reaperrr/ts-eliteweap
Implements original TS elite weapons
2014-09-27 21:41:27 +02:00
abcdefg30
128ae6e1b7 Fixed wrong constructionyard placing on map brimstone 2014-09-27 14:46:21 +02:00
reaperrr
4e169a0441 TS elite weapons 2014-09-27 14:41:46 +02:00
Matthias Mailänder
71a872c53c Merge pull request #6553 from Phrohdoh/TSGridFixes
More TS art offset fixes.
2014-09-27 13:36:59 +02:00
reaperrr
ffeff5c7b6 Merge pull request #6575 from pchote/selfhealing
Add elite self-healing bonus
2014-09-27 13:19:24 +02:00
Paul Chote
2bbdd0ae06 Add self-healing for elite units. 2014-09-27 22:14:45 +12:00
Paul Chote
372d03c320 Convert SelfHealing to upgrades. 2014-09-27 22:14:45 +12:00
abcdefg30
22dc63620f Unhardcoded productionbar colors 2014-09-26 14:55:42 +02:00
obrakmann
7bb89ba664 Merge pull request #6543 from s1ww/upgraded_gui
Upgrading player gui redux
2014-09-26 09:49:22 +02:00
s1ww
b4705add88 Upgrading player gui 2014-09-26 07:02:15 +02:00
Matthias Mailänder
0428814fe5 Merge pull request #6477 from s1ww/bleed
Updating outdated maps
2014-09-25 06:53:35 +02:00
s1ww
8cba84d47d Reworked railmines for each tileset 2014-09-25 04:38:09 +02:00
Taryn Hill
2988c500c0 More TS art fixes. 2014-09-24 14:20:14 -05:00
LipkeGu
ee079fa01c Adjusting the Z-Offset for the turret of "Nod SAM Site" 2014-09-24 17:11:40 +02:00
LipkeGu
8ac97f6297 Assign the correct voice to the "Nod Banshee Fighter" 2014-09-24 03:48:43 +02:00
LipkeGu
74dc01908e Update cursors.yaml
insert the "missing" space
2014-09-22 16:20:58 +02:00
steelphase
7199b6fd96 Mod Chooser move.
Moved code for mod chooser to mod.common.
2014-09-21 14:27:20 -04:00
steelphase
f948bf0d1b Add Mod.Common Graphics
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Matthias Mailänder
ded39d1933 Merge pull request #6519 from abcdefg30/trainingcamp
Repaired Trainingcamp map
2014-09-21 07:13:58 +02:00
Paul Chote
01c5af4046 Revert "Polishing/normalizing new GUI"
This reverts commit 5020c7a73e.
2014-09-21 12:59:04 +12:00
Paul Chote
a3acf2aaca Merge pull request #6516 from LipkeGu/patch-1
Make the TS Construction Yard selectable
2014-09-21 12:08:06 +12:00
Matthias Mailänder
ea11906938 Merge pull request #6518 from s1ww/player_gui
Polishing/normalizing new GUI
2014-09-20 20:12:14 +02:00
abcdefg30
698d57ed82 Made dog buildable at fort lonestar 2014-09-20 17:40:10 +02:00
abcdefg30
02adaea35d Fixed training camp map
Removed unused traits,
fixed prerequisites
and fixed two typos.
2014-09-20 17:40:09 +02:00
s1ww
5020c7a73e Polishing/normalizing new GUI 2014-09-20 17:18:42 +02:00
LipkeGu
dce744c51d Make the TS Construction Yard selectable
Increasing the size of the selection box to make the Construction Yard selectable.
2014-09-20 16:31:28 +02:00
Matthias Mailänder
bb21f8b5fa Merge pull request #6473 from obrakmann/fix6422
Add chat tab to end-game dialog
2014-09-20 14:45:47 +02:00
Matthias Mailänder
9ebb9209ad Merge pull request #6494 from obrakmann/objectives-fine-tuning
Objectives fine-tuning
2014-09-20 14:22:36 +02:00
Oliver Brakmann
928ee9c625 Add a chat tab to end-game window
Fixes #6422
2014-09-20 12:17:53 +02:00
Oliver Brakmann
1db6388bd4 Update existing maps 2014-09-20 10:42:40 +02:00
steelphase
3a72153a3d Create Mods.Common
Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
Paul Chote
3b5751b181 Merge pull request #6467 from Mailaender/zeus-miss-unscale
Fixed a glitch at the tech center on map Zeus
2014-09-18 21:17:14 +12:00
Paul Chote
09fb31721d Merge pull request #6490 from LipkeGu/patch-6
[TS] Fix Shroud revealing on Structures (PROC, GALIGHT)
2014-09-18 21:07:12 +12:00
Paul Chote
dbba609cba Merge pull request #6487 from reaperrr/td-explo-cleanup
Removed obsolete legacy explosion sequences from TD mod
2014-09-18 21:03:17 +12:00
LipkeGu
be38c873bf PROC: Fix Shroud revealing use "6c0" instead of "6"
- PROC doesnt reveal shroud, because all Buildings have Xc0 as Value and PROC has only "6" instead of "6c0"
- GALIGHT (Civillian Light post): increase Shroud reveal from "0c0" up to "2c0"
2014-09-18 09:16:16 +02:00
Chris Forbes
6ca6588798 Merge pull request #6471 from reaperrr/missile-lockon
Added functionality and descriptions to Missile projectile
2014-09-18 09:12:21 +12:00