Commit Graph

48 Commits

Author SHA1 Message Date
Paul Chote
b0802466b2 tib tree animations 2010-06-13 17:00:18 +12:00
Chris Forbes
3870be5122 fix various breakage in nuke code 2010-06-11 17:55:42 +12:00
Chris Forbes
c531343481 fix GUN sequences 2010-05-30 13:45:03 +12:00
Chris Forbes
b57ebcffea fix damaged state for agun 2010-05-30 13:45:02 +12:00
Chris Forbes
b61db88402 fix sequences for hbox 2010-05-28 19:55:37 +12:00
Chris Forbes
a259a0aca0 hack in rank overlay; fix last rank; add an extra (elite) rank 2010-05-27 21:40:45 +12:00
Chris Forbes
230625897a hack CrateEffect to have a custom offset; add levelup.shp; change > to >= in GainsExperience 2010-05-27 19:02:07 +12:00
Paul Chote
9dc8422adf Scriptable MSLO and shellmap win 2010-05-26 20:40:50 +12:00
Chris Forbes
7c244df5d1 add burning 2010-05-16 15:20:14 +12:00
Chris Forbes
acf55f1bb0 hack hack hack... working dog 2010-05-06 22:15:02 +12:00
Chris Forbes
888706befa initial work on DOG attack 2010-05-06 20:28:28 +12:00
Chris Forbes
7052013c02 #205 crash on tsla killing c1/c2 2010-05-05 09:11:44 +12:00
Chris Forbes
9683ff64fb fix missing 7w, 8w animations 2010-05-01 00:35:22 +12:00
Chris Forbes
c811d24611 recolor flares for owner 2010-04-14 19:58:59 +12:00
Chris Forbes
4d2c5ea83c added sequences for flare 2010-04-12 19:56:30 +12:00
Chris Forbes
28412cd1b6 made parabombs work 2010-04-12 19:11:57 +12:00
Chris Forbes
aa9d07261c #136 ra afld animation was too fast 2010-04-05 07:56:28 +12:00
Chris Forbes
a8b65ba62a added civilian sequences for RA 2010-04-02 18:00:28 +13:00
Chris Forbes
0f2d891f4b the rest of the weapons 2010-04-02 16:44:39 +13:00
Chris Forbes
9afdf5459e remove redundant sequences 2010-03-27 13:33:13 +13:00
Chris Forbes
0f902ae41a tweaks, setup flame and boom variants of ExplodeCrateAction 2010-03-21 10:06:06 +13:00
Chris Forbes
73d1b8fb38 sensible watercrate animation speed 2010-03-17 23:29:58 +13:00
Chris Forbes
5d4d5b0f4f fix spy plane facing 2010-03-17 14:24:23 +13:00
Matthew Bowra-Dean
314a8a619b Working (to a certain extent) nuke but with some dirty hacks going on. 2010-03-06 20:54:38 +13:00
pchote
b77eb43ff6 Support for buildings without make animations 2010-02-27 03:18:19 +13:00
pchote
605ae8d4d5 Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o) 2010-02-27 02:53:13 +13:00
pchote
6ab0fa8c14 Add rules for the other walls 2010-02-27 01:55:11 +13:00
pchote
9652434a3e Make walls work 2010-02-27 01:38:00 +13:00
pchote
20c144518c Add a basic wall definition 2010-02-26 21:14:19 +13:00
Chris Forbes
103d052586 water crates 2010-02-13 19:09:32 +13:00
Chris Forbes
703c0a26af added sequences for all crate effects 2010-02-11 15:09:39 +13:00
Bob
60448925e7 facings for bullets, where appropriate. 2010-02-11 14:22:12 +13:00
Bob
4eda5dc9a9 fixes for ARTY and crate 2010-02-11 14:09:43 +13:00
Bob
c9b1b25ba8 facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c) 2010-02-11 13:41:18 +13:00
Bob
bb18e426cd facings for the rest of mods/ra. 2010-02-11 13:27:10 +13:00
Bob
31f4e23081 RenderInfantry uses facings 2010-02-11 12:51:50 +13:00
Bob
62198067d6 Sequence.facing idea/RFC. 2010-02-11 12:20:06 +13:00
Chris Forbes
f89a40f2ca merged bob's interior support 2010-01-29 19:09:10 +13:00
Bob
0e6fcdf64f trees work again. 2010-01-29 19:00:02 +13:00
Chris Forbes
493ec984bf paratroopers 2010-01-28 21:47:56 +13:00
Chris Forbes
3eee141b79 added Parachute effect + sequences + cargo for BADR 2010-01-28 18:14:12 +13:00
Paul Chote
cc4c137038 Crates: Part 2 2010-01-27 23:10:41 +13:00
Paul Chote
d474f06ea9 Crates: Part 1 2010-01-27 23:10:38 +13:00
Chris Forbes
19fadc3e0a fixed powerdown/blocked cursors 2010-01-27 22:09:30 +13:00
Chris Forbes
da40ab449e spyplane works 2010-01-24 14:53:18 +13:00
Chris Forbes
bbf94fef79 fixed some cursor offsets 2010-01-23 20:37:54 +13:00
Chris Forbes
a67fc5ba76 fixed flames; fixed ftur 'rotation'; fixed repair cursor hotspot 2010-01-22 23:27:51 +13:00
Chris Forbes
19ff382b7f mod manifest loading 2010-01-20 21:48:47 +13:00