penev92
6f0509d235
Removed now-unused ITexture.SetData() overload
2022-01-11 18:16:31 +01:00
KonH
9ed809943d
Just use Dispose methods without arguments (disposing always passed as true)
2021-10-02 22:14:08 +02:00
KonH
8bce6eb3ac
Remove GC.SuppressFinalize calls from classes without destructors
2021-10-02 22:14:08 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
Paul Chote
bb15bd20c0
Add support for 16 bit floating point textures.
2021-05-16 14:10:32 +02:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
Paul Chote
91c4179f05
Split GLProfile from GLFeatures.
2020-04-25 21:03:43 +02:00
Paul Chote
d622015b59
Fix Texture.GetData under GLES.
2020-01-12 17:04:23 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
afe3e24cda
Remove duplication in Texture.
2019-09-12 18:58:37 +01:00
Paul Chote
ce8112fb5a
Migrate rendering to OpenGL 3.2 / OpenGL ES 3.0.
2019-09-12 18:58:37 +01:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
b1e87e4f60
Remove System.Bitmap from ITexture.
2019-01-08 21:20:06 +00:00
RoosterDragon
bb536ee4fc
Run graphics rendering on a dedicated thread.
...
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
2018-06-22 18:40:16 +01:00
Paul Chote
6c338eb06c
Revert "Run graphics rendering on a dedicated thread."
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This reverts commit b9be52c5428d4a3862d62fe3a2c01663bd3692c3.
2018-06-04 23:04:35 +02:00
RoosterDragon
b96e062a0d
Run graphics rendering on a dedicated thread.
...
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
2018-05-29 23:05:39 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Paul Chote
e63fc00b76
Unify framebuffer api naming.
2015-12-28 14:23:44 +00:00
Paul Chote
397ca0f481
Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 14:37:07 +00:00
RoosterDragon
fc436f1aab
Added thread-affinity checks to SDL2 renderer.
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If a call is made into a graphics resource that has thread-affinity, from a thread other than the one that created the graphics device, an exception will now be thrown to make debugging easier.
2015-09-18 21:04:21 +01:00
Matthias Mailänder
17f3466451
untie the engine from SDL2 and MiniTK
2015-08-23 07:58:03 +02:00