reaperrr
56ab3f43da
Remove bitrotted WeaponInfo.Charges
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There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
abcdefg30
2ee7e11064
Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
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Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
Oliver Brakmann
a612ca9c5f
Use proper speech notification for InfiltrateForCash
2016-01-21 20:35:28 +01:00
abcdefg30
e37d804a5a
Replace spaces by tabs in UpgradeRules.cs
2016-01-21 15:41:32 +01:00
Oliver Brakmann
c40b64ad02
Fix arbitrary defaults in InfiltrateForCashInfo.
2016-01-17 22:09:04 +01:00
RoosterDragon
dc99dbef2a
Add an upgrade rule for FrozenUnderFogUpdatedByGps.
2016-01-17 00:15:08 +00:00
Matthias Mailänder
6900e4bad3
rename DemoTruck to AttackSuicides
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generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
Matthias Mailänder
f3210755c0
rename WithDockingOverlay to WithDockedOverlay
2016-01-16 13:51:06 +01:00
Oliver Brakmann
abe76d6f07
Fix dates for upgrade rules
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The dates for the following two upgrade rules have not been touched since they were backported to release-20151224:
1. 20151107: PaticleSize -> ParticleSize
2. 20151122: DeployToUpgrade, Upgrades -> DeployedUpgrades
2016-01-09 20:25:32 +01:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
Paul Chote
8ce274ed79
Overhaul and rename WithActiveAnimation -> WithIdleAnimation.
2016-01-03 01:17:29 +00:00
Pavel Penev
30f6c10101
Fix upgrade rule output spam
2016-01-02 22:37:12 +02:00
Pavel Penev
51281e2546
Remove obsolete TransformOnPassenger trait
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The upgrade system has made this obsolete. Units like the RA2 IFV are better done that way.
2016-01-02 02:01:46 +02:00
RoosterDragon
a010b06b49
Fix UpgradeChromeMetrics.
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This needs to handle the null value passed in for the parent parameter from it's only (non-recursive) callsite.
2015-12-30 04:48:38 +00:00
reaperrr
7076dfaa4d
HitShape Upgrade Rules
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Radius is now a sub-property of Shape.Circle.
2015-12-29 00:29:03 +00:00
Sean Hunt
8f4ec87b63
Factor silos needed warning to a new trait.
2015-12-27 14:40:37 -05:00
Paul Chote
5b017cee58
Remove "Primary" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
ef2f9cbafa
Remove "Fake" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
Paul Chote
8fc323602c
Use RgbaColorRenderer in WeatherOverlay.
2015-12-19 12:28:56 +00:00
Oliver Brakmann
20725c9b2c
Merge pull request #10153 from abcdefg30/repairableNear
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Add a 'Voice' field to RepairableNearInfo
2015-12-14 21:59:56 +01:00
abcdefg30
fe334906f6
Make 'CloseEnough' on 'RepairableNear' use WDist
2015-12-13 01:10:38 +01:00
Paul Chote
92d0261005
Overhaul LazerZap and AreaBeam rendering.
2015-12-10 23:25:59 +00:00
atlimit8
e9b0691f70
Improve rule upgrade logic for immobilization
2015-12-04 19:30:39 -06:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
abcdefg30
e5bafe835f
Merge pull request #9541 from reaperrr/rename-rendertraits-xy
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Rename WithTurret, WithBarrel and WithReloadingTurret to include 'Sprite' in trait name
2015-12-05 00:24:37 +01:00
abcdefg30
a10ea0350e
Misc (style) improvements in the upgrade rule code
2015-11-29 19:39:43 +01:00
abcdefg30
5c6c44ba7b
Try to avoid adding duplicate values through upgrade rules
2015-11-29 19:39:42 +01:00
abcdefg30
1695627ffc
Let upgrade rules also account for negated traits
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(this commit affects only "-SpawnViceroid:", "-LeavesHusk:", "-Plane:" and "-Helicopter:")
2015-11-29 19:39:41 +01:00
reaperrr
35c4aca983
Rename WithTurret, WithBarrel and WithReloadingTurret
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Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
abcdefg30
18b9022915
Fix potential crashes in the upgrade rules
2015-11-28 16:12:16 +01:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00
abcdefg30
ea19f7cd54
Add an upgrade rule for the Upgrades -> DeployedUpgrades change
2015-11-22 01:51:11 +02:00
abcdefg30
8c2c946254
Add an upgrade rule for the DeathType -> DeathTypes change
2015-11-11 21:24:04 +01:00
Matthias Mailänder
e8a07a6ddf
Merge pull request #9921 from obrakmann/fix-weatheroverlay-typo
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Fix typo in WeatherOverlayInfo
2015-11-08 09:12:15 +01:00
Oliver Brakmann
27d915046c
Fix typo in WeatherOverlayInfo
2015-11-07 19:23:22 +01:00
reaperrr
1ea339f316
Fix WithSpriteRotorOverlay upgrade rule to account for @ separator
2015-11-06 15:09:42 +01:00
reaperrr
f208cc6d38
Change engineVersion for upgrade rules of changes made between 20150808 and 20150919
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Those changes were merged after the feature-freeze, but predate the stable release. Changing the engine version to the day after release makes it easier for modders to upgrade without using bogus engine dates.
2015-11-06 15:00:44 +01:00
atlimit8
e385b21fae
Fix hex colors upgrade rules engine version
2015-11-02 17:28:25 -06:00
atlimit8
dac15edce5
Load rgb[a] hex colors from MiniYaml (+ Lua)
2015-10-27 16:09:48 -05:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00
abcdefg30
f6d1e51050
Merge pull request #9708 from r34ch/chronotank-extra-bar
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Charge now using ticks and fixed extra bar time formula.
2015-10-23 23:29:20 +02:00
DArcy Rush
1e2101fab9
Add an upgrade rule.
2015-10-23 22:22:55 +01:00
reaperrr
5615719d28
Fix WithMuzzleOverlay upgrade rule to properly cover cases with @ separator
2015-10-21 10:07:49 +02:00
Matija Hustić
b9e57d33c3
Added lookahead, launch speed & angle computation.
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The missiles should be more intelligent, avoiding cliffs,
surmounting inclines and flexibly selecting appropriate
launch speed and angle to avoid a close incline or miss
a close target.
2015-10-11 22:02:02 +02:00
Matija Hustić
41f57f2a15
Missile projectile refactor.
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Introduces:
Vertical rate of turn
Customizable vertical launch angle
Delayed activation of the homing mechanism / propulsion
Freefall while propulsion deactivated
Customizable explosion altitude (for airburst)
Customizable cruise altitude (when target out of range)
Height checks for terrain impact and shadow rendering
Acceleration (instead of constant speed from launch to impact)
2015-10-11 22:02:01 +02:00
Matija Hustić
1ba81d7c97
Fixes bad comment in UpgradeRules
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https://github.com/OpenRA/OpenRA/pull/8768/files#r41694572
2015-10-11 19:23:10 +02:00
Matija Hustić
d94c645046
First step in the attack mechanism's refactor.
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Enabled firing multiple armaments at a target simultaneously.
Each armament defines own cursor for targeting.
The force attack modifier influences armament choice for target.
Autotargeting modified to handle firing multiple armaments simultaneously.
As a consequence, healers (medics) no longer require separate Heal
activity and AttackMedic and AutoHeal traits.
2015-10-06 01:46:55 +02:00
reaperrr
b722aa6721
Rename WithRotor to WithSpriteRotorOverlay
2015-10-04 20:22:46 +02:00
reaperrr
2ae0694385
Merge pull request #9054 from penev92/bleed_aircraft
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Merge Plane and Helicopter traits
2015-10-03 01:52:30 +02:00