Clément Bœsch
3aedeefced
RA: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
Paul Chote
c34dd4b824
Allow Attack activities to target FrozenActors directly.
...
Removing the legacy FrozenActor to Actor workaround
fixes a number of long-standing bugs.
This also prevents units from losing their target when
it transforms into a different actor type.
2018-12-17 22:19:26 +01:00
Paul Chote
89161b61ec
Remove neutral-owner workaround from RA husks.
2018-11-25 19:20:28 +01:00
Paul Chote
807a40c209
Remove IExplodeModifier interface.
2018-11-22 22:16:56 +01:00
Mustafa Alperen Seki
d9ecbb0351
Update RA mod for Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
reaperrr
8f1d8a67cc
Remove RearmBuildings from Aircraft and Minelayer
...
In favor of using Rearmable trait.
2018-11-02 22:28:08 +00:00
abcdefg30
ed5bb1b1a1
Fix RA vehicles not using the being-captured condition
2018-10-15 19:16:27 +02:00
Paul Chote
6f864b055d
Remove IPreventsTeleport interface.
...
MadTank is changed to use conditions instead.
This has a side-benefit of disabling the move
cursor while deployed.
2018-08-15 21:17:27 +01:00
Smittytron
bd569c9ae2
Revert ranger change and dial back missile sub damage
2018-08-11 23:04:41 +02:00
Mustafa Alperen Seki
6073de52ca
Add DamageSource to Explodes
2018-07-26 13:04:59 +01:00
Paul Chote
fd49e487ec
Fix MCV deploy erasing Iron Curtain history.
2018-07-22 13:45:37 +01:00
reaperrr
1c78073808
Lint check for distinct sprite body names
2018-07-01 13:16:07 +02:00
SoScared
fa29a4b991
simplify ra buildtime yaml and game rules for t3 units
2018-06-28 08:22:39 +02:00
Paul Chote
ddc47da11c
Restore the missing "full" harvester husk.
2018-06-14 13:40:18 +02:00
reaperrr
1408fb74b2
Use Armament.ReloadingCondition on RA V2
...
The new property makes the AmmoPool work-around obsolete.
2018-06-03 12:23:54 +01:00
Smittytron
b585f46f91
RA Balance changes April 2018
2018-05-05 21:24:45 +01:00
reaperrr
0501ced440
Make RA use Locomotor
2018-05-03 10:49:21 +02:00
netnazgul
b383b9abc9
Fix actors with PauseOnCondition ammo not scanning for targets when reloading
2018-03-18 22:57:18 +01:00
Mustafa Alperen Seki
a021bd4584
Remove ^Tank default from RA mod
2018-01-06 12:08:25 +01:00
abcdefg30
38cb3dea05
Make vehicles spawn husks with a neutral owner
2017-12-24 00:41:15 +01:00
Arular101
e049452f22
Increase damage and HP by 100x
2017-12-12 20:50:27 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
Arular101
3ed18f51e3
Fix V2 Rocket Launcher facings
...
Now with AmmoPool
V2 changes for Fort Lonestar
2017-11-26 15:01:43 +01:00
Arular101
586dd6541b
More Changes
2017-11-19 23:23:24 +01:00
Arular101
fdac023a8d
Rename V2 Rocket to V2 Rocket Launcher
2017-11-12 18:26:46 +00:00
abc013
dfe2076826
Fix passive vehicles can become ranks
2017-10-06 22:24:24 +02:00
Smittytron
a1ef581749
Remove EjectOnDeath from Vehicles
2017-09-16 14:10:54 +01:00
Paul Chote
c46d1944d9
Add assault move to RA.
2017-09-11 19:08:33 +02:00
reaperrr
96e98a24ae
Polish RA Jeep and APC muzzle offsets
...
And Jeep turret offset.
2017-09-02 14:29:34 +02:00
SoScared
64dfc38c2e
final RA balance patch for the next playtest/release
2017-08-10 18:16:58 +02:00
abcdefg30
d8bc4905cb
Add a selection priority of 6 to supply trucks
2017-07-20 15:13:41 +01:00
SoScared
bfca4897ea
Visual, Polish/Performance and Balance Tweak
2017-07-17 23:37:04 +02:00
reaperrr
33e8bf9928
Adapt Attack logic to Weapon.TargetActorCenter
2017-06-24 11:24:17 +01:00
reaperrr
26e6d86821
Make RA artillery actors attack the target center
...
Instead of closest targetable position/offset.
Applies to:
-Artillery
-Cruiser
-Missile Sub
2017-06-15 01:32:37 +02:00
Paul Chote
b613b1b2e0
Update RA AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
80ec530e4c
Refactor supply traits to *Cash traits
...
Adding 'Type' and 'Stances' support as well.
2017-04-18 19:27:46 +02:00
forcecore
0483708487
Rename uncloaking conditions from uncloak to cloak-force-disabled
...
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1
Rules updated to unhardcode cloak diable on criticalHP
...
Rules updated for CNC mod (uncloak on critical HP)
STNK, stealth crate are affected
Rules updated for D2K mod (uncloak on critical HP)
Saboteur, fremen, stealth raider affected
Rules updated for RA mod (uncloak on critical HP)
Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.
Rules updated for TS mod (uncloak on critical HP)
Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
SoScared
e26b0495ad
balance batch 1
2017-02-11 19:20:18 +01:00
SoScared
99603eb607
ballistic shadows attempt 1
2017-02-11 12:09:48 +01:00
SoScared
ce7c1679d9
GAP effect entry values
2017-02-04 13:26:59 +01:00
Oliver Brakmann
05475d752a
Merge pull request #12503 from pchote/radarjammer
...
Migrate ProvidesRadar from IDisable to conditions.
2017-01-21 20:55:37 +01:00
Paul Chote
1f44e91746
Migrate ProvidesRadar to conditions and remove JamsRadar.
2017-01-21 17:24:54 +00:00
roundowl
508038e3f3
Merges minelayers into single unit placing AT mines
...
AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00
Paul Chote
45af024b15
Convert Cargo to conditions.
2016-12-12 19:43:57 +00:00
Paul Chote
4ed7725e20
Update RA rules.
2016-11-19 17:19:27 +00:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
SoScared
a5aecf1da4
Mammoth Tank speed 50
2016-09-25 00:43:18 +02:00
abc013
ad108a0108
Added an ugrade rule and updated the ra mod
2016-08-27 22:10:35 +02:00
Zimmermann Gyula
5eec9ef463
Automatically upgrade rules.
2016-08-21 12:05:34 +02:00