RoosterDragon
0c8bdff5be
Formatting fixes.
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Spaces to tabs, indents, etc.
2014-05-26 18:10:59 +01:00
RoosterDragon
b733465f33
General uncontroversial cleanup:
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- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
Matthias Mailänder
187362e80e
rename OpenRA.Support.Random aka XRandom to MersenneTwister
2014-05-18 21:53:21 +02:00
Pavlos Touboulidis
6eabc6adf5
Remove one line of forgotten commented-out code
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
reaperrr
55c1a93bf5
Follow-up on #4415 . Fixed/precised some descriptions.
2014-01-04 14:31:29 +01:00
reaperrr
16fd5559e9
Un-hardcoded several radiuses and production-related count for units hanging around base
2014-01-04 01:19:03 +01:00
reaperrr
98f7995d00
Un-hardcoded excess power factor and excess power minimum
2014-01-04 01:16:00 +01:00
ScottNZ
aa5ea1a3ce
Fix bots not deploying their mcv as a result of the DeployTransform change
2013-11-30 09:59:22 +13:00
Matthias Mailänder
da235d7aee
.IsDead() includes the .Destroyed check
2013-11-17 23:32:32 +01:00
ScottNZ
3f117d751b
Fix HackyAI confusing an empty sequence for null
2013-11-12 20:27:36 +13:00
ScottNZ
74e2baeb48
Fix a few spelling errors
2013-11-12 19:39:41 +13:00
ScottNZ
1394c1dcee
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
ScottNZ
8197f29606
Rename type parameter "ValueType" to "T" in HackyAI.cs
2013-11-12 19:39:39 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
ScottNZ
86a3e14f2d
Remove constructor base() redundancies
2013-11-12 17:31:55 +13:00
ScottNZ
7c5f3cc0f1
Replace some Where-FirstOrDefault chains with a single call to FirstOrDefault
2013-11-12 17:21:31 +13:00
ScottNZ
aec50426d5
Fix some broken logic in AI air targeting code
2013-11-02 17:19:07 +13:00
Paul Chote
d272715c50
Revert "Filter AI targets based on what it can actually attack. Fixes #3763."
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This reverts commit 4791f93d77 .
2013-09-08 16:57:29 +12:00
buddytex
403e374b61
Removed default param usage.
2013-09-05 16:07:34 -05:00
Paul Chote
4791f93d77
Filter AI targets based on what it can actually attack. Fixes #3763 .
2013-09-02 19:39:06 +12:00
Matthias Mailänder
1a33608b73
CleanSquads from units that got stolen
2013-08-29 22:26:34 +02:00
Paul Chote
fc324baf5f
Rename IsReloadable -> ReloadsAutomatically.
2013-08-29 20:14:38 +12:00
Paul Chote
ff36aa301f
Restore 6e13cb7f3 (lost while rebasing).
2013-08-29 20:14:37 +12:00
Paul Chote
c3da842b06
Initial cleanup of AirStates.
2013-08-29 20:14:37 +12:00
Paul Chote
d46c535850
Rename and simplify MayBeFlee -> ShouldFlee.
2013-08-29 20:14:37 +12:00
Paul Chote
7bcdf7d74b
Merge CalculateFuzzy and CanAttack.
2013-08-29 20:14:37 +12:00
Paul Chote
f6730a6740
Remove StateBase.AverageUnitsPosition.
2013-08-29 20:14:36 +12:00
Paul Chote
ea1b5fc89d
Remove explicit List<Actors> everywhere.
2013-08-29 20:14:36 +12:00
Paul Chote
5d142945eb
Initial cleanup of StateBase.
2013-08-29 20:14:36 +12:00
Paul Chote
233ba81976
Change Squad.IsEmpty -> IsValid.
2013-08-29 20:14:36 +12:00
Paul Chote
fd311502f5
Rename IState interface method names.
2013-08-29 20:14:35 +12:00
Paul Chote
b2a91cc8f8
Initial cleanup of Squad.
2013-08-29 20:14:35 +12:00
Paul Chote
aadfd6979b
Initial cleanup of BaseBuilder.
2013-08-29 20:14:35 +12:00
Paul Chote
d5f65eff88
Initial cleanup of fuzzy logic.
2013-08-29 20:14:34 +12:00
Paul Chote
e667ed8f1a
Make a bit more sense of FindAndDeployMcv.
2013-08-29 20:14:34 +12:00
Paul Chote
e30cd96500
Initial HackyAI cleanup pass.
2013-08-29 20:14:34 +12:00
Paul Chote
de8c736ca4
Split HackyAI into a more manageable set of files.
2013-08-29 20:14:33 +12:00
Paul Chote
6e13cb7f3b
Unacquire invalid AI targets.
2013-08-22 19:32:25 +12:00
Matthias Mailänder
1279b23f62
check null because Nullable object must have a value
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fixes #3642
2013-08-09 22:06:28 +02:00
Paul Chote
048bed0a5e
Rename ITeleportable -> IPositionable.
2013-07-21 17:35:41 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Paul Chote
200fde77b1
Remove unnecessary IHasLocation checks in HackyAI.
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Existing checks for ITargetable / Building / etc
make these redundant.
2013-07-21 17:31:00 +12:00
Paul Chote
800acdbdf2
Rename FindUnitsInCircle -> FindActorsInCircle.
2013-07-20 15:34:27 +12:00
Paul Chote
c1a0836640
Convert HackyAI to world coords.
2013-07-20 15:34:26 +12:00
Nico
d3e760659a
fix #3569 , and possible many other bugs... if the place is not close to the base, instead of returning the error, continue to see if there is another place to build
2013-07-14 23:31:09 -03:00
Nico
01f72f4f44
Revert "allow the AI to base-walk without restrictions"
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This reverts commit d08d3d6e23 .
2013-07-14 23:14:09 -03:00
Paul Chote
935b829532
Tidy TargetableUnit and subclasses.
2013-07-10 19:22:11 +12:00
Paul Chote
9eaeeffae9
CenterLocation.ToCPos() -> CenterPosition.ToCPos().
2013-07-08 21:52:26 +12:00