Paul Chote
a50ccd1020
Remove the AttackSwallow Info field overloading.
2014-12-14 10:49:35 +13:00
Matthias Mailänder
8e001663dc
Merge pull request #6821 from penev92/bleed_sandworm
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Closes #2245
2014-12-13 14:16:55 +01:00
obrakmann
515e2c572c
Merge pull request #7097 from abcdefg30/difficulty03a
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Polished allies03a
2014-12-13 13:53:42 +01:00
penev92
f57625f9e6
Add WormAttack notification, fix worm min count and spawn interval
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Enhance usage of WormManager Minimum and Maximum properties, add escape radius to AttackSwallow
2014-12-13 14:06:56 +02:00
penev92
b4d1a605da
Add RadarPing on worm spawn, fix wandering issue, add new Wormspawner.shp
2014-12-13 14:02:45 +02:00
penev92
61cb74adb4
Improved visuals, added WormSign norification
2014-12-13 14:02:44 +02:00
penev92
c4efd269d4
Step three in implementing sandworms
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Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b
Second implementation of Sandworms
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Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
abcdefg30
ddf4a4a656
Don't hunt cloaked units
2014-12-13 11:46:18 +01:00
abcdefg30
2729233735
Polished allies03a
2014-12-13 11:24:11 +01:00
Matthias Mailänder
5da5bce405
Merge pull request #7102 from ScottNZ/parachutable
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Fixes #7101
2014-12-13 08:14:23 +01:00
Matthias Mailänder
e353c93b76
Merge pull request #7107 from reaperrr/ra-common-move01
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Made Common namespaces more consistent
2014-12-12 22:19:54 +01:00
obrakmann
aba00eaf64
Merge pull request #7116 from reaperrr/attackmove-split
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Splits AttackMove into trait and activity
2014-12-12 21:29:13 +01:00
reaperrr
56ac46541a
Merge pull request #7119 from Mailaender/allies01-tanya-crash
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Fixed a Fatal Lua Error in the first Allies mission
2014-12-12 13:30:56 +01:00
reaperrr
584a6b2e75
Splits AttackMove into trait and activity.
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Moves them to subfolders/namespaces accordingly.
2014-12-12 13:24:30 +01:00
reaperrr
94907088c8
Merge pull request #7113 from Smilex/issue_7100
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Prevent divide by zero. Issue #7100
2014-12-12 13:21:18 +01:00
reaperrr
65fb1a2cba
Merge pull request #7114 from Mailaender/no-bots-koth-hopes-anchor
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Disallowed bots on Hopes Anchor
2014-12-11 23:29:38 +01:00
reaperrr
26075b8eaf
Moves loadscreens into LoadScreens folder/namespace.
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Moves LoadWidgetAtGameStart to Traits/World.
2014-12-11 23:21:34 +01:00
reaperrr
75b91af023
TimedUpgradeBar moved to Traits/Render
2014-12-11 23:21:33 +01:00
reaperrr
aadceb085b
Renames RallyPoint effect to RallyPointIndicator
2014-12-11 23:21:32 +01:00
reaperrr
ffca040c47
Moves traits from Common and Power namespaces to Common.Traits namespace
2014-12-11 23:21:31 +01:00
reaperrr
9a1e110481
Move some Render traits to Mods.Common
2014-12-11 23:10:06 +01:00
reaperrr
88c119ebba
Merge pull request #7106 from penev92/bleed_moveFiles
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Move Upgrades and Prerequisites from Mods.RA to Mods.Common
2014-12-11 22:34:58 +01:00
Matthias Mailänder
6e6b1fc452
fix an oversight in #7081
2014-12-11 20:49:03 +01:00
Ian T. Jacobsen
f62a9b4f8a
Changed parens
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Changed parens
2014-12-11 13:16:14 +00:00
obrakmann
c8ad2d4911
Merge pull request #7093 from RoosterDragon/frozen-stream
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Make FrozenActorsInBox a streaming enumerable.
2014-12-11 00:10:40 +01:00
obrakmann
2d5b41338e
Merge pull request #7091 from RoosterDragon/buffer-copy-palettes
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Block copy palettes
2014-12-10 22:57:37 +01:00
obrakmann
3b0a725c23
Merge pull request #7067 from WolfGaming/AttackMove
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Fix: AttackMove moving when within range
2014-12-10 22:07:50 +01:00
Matthias Mailänder
b32861c832
disallow bots on Hopes Anchor
2014-12-10 20:04:13 +01:00
Ian T. Jacobsen
38556c7014
Prevent divide by zero
2014-12-10 17:14:41 +00:00
WolfGaming
a155c7b7ac
Fixes AttackMove moving even if an enemy is within range.
2014-12-10 13:28:10 +00:00
reaperrr
fb6b9b8be5
Merge pull request #7085 from Mailaender/d2k-clock
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Fixed color and overlap glitches in the Dune 2000 build palette
2014-12-10 13:13:18 +01:00
Chris Forbes
d72dfe30e1
Merge pull request #6993 from Mailaender/server-browser-colors
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Color coded the server browser and added a filter for password protected games
2014-12-10 16:30:57 +13:00
penev92
ce2c536a1a
Move Upgrades and Prerequisites
2014-12-10 00:07:07 +02:00
obrakmann
af0be2f592
Merge pull request #7042 from Mailaender/chronosphere-owner-shroud
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Fixed teleporter check the target instead of the initiating owner shrouds
2014-12-09 21:09:32 +01:00
Matthias Mailänder
4be6b51c58
save a trait lookup
2014-12-09 20:31:34 +01:00
Oliver Brakmann
ac1e7a7352
check shroud against the initiating owner when teleporting
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fixes #6999
2014-12-09 20:31:33 +01:00
Matthias Mailänder
253dfcac29
split SimpleTeleport into it's own file
2014-12-09 20:31:33 +01:00
reaperrr
8f076131c8
Merge pull request #7090 from Mailaender/d2k-infantry-noidle-stand
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Fixed infantry without idle animation never returning to stand
2014-12-09 20:08:10 +01:00
Matthias Mailänder
f56876cd23
Merge pull request #7036 from penev92/bleed_moveFiles_1
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Moved several render traits from Mods.RA to Common
2014-12-09 19:53:27 +01:00
ScottNZ
39c10e76e1
Fix Parachutable to work for tank drops
2014-12-10 00:37:35 +13:00
penev92
09350528fd
Moving renders
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Remove Traits.Render
2014-12-09 01:29:25 +02:00
obrakmann
fbddff3a75
Merge pull request #7088 from Gishten/taskbranch-7083
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Fix aircraft fly endlessly in a circle when ordered to attack inside own...
2014-12-08 09:57:32 +01:00
Jonathan Gustafsson
d7f321e04d
Fix aircraft fly endlessly in a circle when ordered to attack inside own turning radius
2014-12-08 07:41:10 +01:00
Chris Forbes
eec4f7171a
Merge pull request #7057 from pchote/celllayerupdates
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Improve radar rendering performance
2014-12-08 14:09:09 +13:00
Chris Forbes
522c63ff58
Merge pull request #7081 from Mailaender/ignore-missing-npc-objectives
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Removed the need to give NPCs fake objectives to properly end the game
2014-12-08 14:05:59 +13:00
RoosterDragon
1116f578a3
Make FrozenActorsInBox a streaming enumerable.
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Following the same layout as ActorsInBox, this streams the enumerable internally making it cheaper to call if only part of it is required, and also avoids building an intermediate list.
2014-12-07 21:36:56 +00:00
RoosterDragon
8c2fdb9097
Add CopyToArray method for IPalette.
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By allowing a palette to be copied to an array, a speedup can be gained in HardwarePalette since palettes can be block copied using native magic rather than having to copy them item by item. We transpose the buffer in HardwarePalette in order to allow a contiguous block copy into this buffer, transposing again in the shader to keep everything correct.
2014-12-07 20:46:46 +00:00
Matthias Mailänder
9bfd82e868
fix infantry without idle animation not returning to stand
2014-12-07 16:39:09 +01:00
Matthias Mailänder
cd6e3291e2
adjust clock.shp to the Dune 2000 icon size
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remove artifacts from automatic palette conversions
2014-12-07 11:53:31 +01:00