Commit Graph

2787 Commits

Author SHA1 Message Date
Paul Chote
0ad9e65577 Add group labels to the slots dropdown. 2013-06-30 12:29:52 +12:00
Matthias Mailänder
450fbded3f Merge pull request #3487 from pchote/server-client-fix
Prevent handshake spoofing of Client data.
2013-06-29 01:26:37 -07:00
Paul Chote
ec7bbd6c18 Add Ui.LoadWidget<T> overload. 2013-06-29 13:29:39 +12:00
Paul Chote
fd660c7fa0 Make ChromeMetrics accessible from mod dlls. 2013-06-29 12:58:48 +12:00
Paul Chote
fe6c6a3017 Add Developer Menu toggle. Fixes #3296. 2013-06-29 12:53:09 +12:00
Paul Chote
79779d69ba Prevent handshake spoofing of Client data. 2013-06-29 11:12:41 +12:00
ScottNZ
a6e5a0b53f Add temp banning to servers 2013-06-29 10:58:37 +12:00
Paul Chote
8856a1444c Handle failure cases of Socket.Send. Fixes #3455. 2013-06-27 18:43:10 +12:00
Paul Chote
185e9b3f08 Fix and rewrite contrails. Closes #3457. 2013-06-25 19:38:48 +12:00
Paul Chote
c886253738 Fix white lines at the bottom of units. 2013-06-25 18:40:11 +12:00
Paul Chote
f52a1c1521 Round CashTick pos to the nearest int. 2013-06-24 19:31:15 +12:00
Matthias Mailänder
6a50c760ae record socket buffer sizes to server.log
for investigating #3455
2013-06-22 15:49:52 +02:00
Matthias Mailänder
c18b5e424e at least write the acception we swallow here to the server.log 2013-06-22 15:46:26 +02:00
Matthias Mailänder
8ddc840370 fix some plenks
no logic changes
2013-06-22 15:17:10 +02:00
Matthias Mailänder
dab3d99890 write another socket error catch into server.log 2013-06-22 15:16:32 +02:00
Matthias Mailänder
b93e9a5945 Merge pull request #3458 from pchote/harvester-animations
Fix the harvest animations for TS and D2k.
2013-06-22 01:21:34 -07:00
Matthias Mailänder
c9e46ee0f6 Merge pull request #3454 from pchote/cargo-antivis
Fix shroud glitches once and for all
2013-06-22 01:01:29 -07:00
Paul Chote
80c3cf479d Remove harvester dependency on RenderUnit. 2013-06-22 16:58:40 +12:00
Paul Chote
76efea72d9 Merge pull request #3441 from Mailaender/display-server-error
Display ServerError in CONNECTIONFAILED_PANEL
2013-06-21 18:45:24 -07:00
Paul Chote
37bc3766a5 Merge pull request #3420 from Mailaender/sound-info
Display the current sound engine in the console
2013-06-21 18:42:06 -07:00
Paul Chote
9adfb56f65 Only update vis for actors in the world. Fixes #2726. 2013-06-22 13:15:38 +12:00
Paul Chote
b95cd0c91f Add an extra sanity check. 2013-06-22 13:15:38 +12:00
Paul Chote
7bce2017c3 Simplify and increase robustness of Shroud et al. Fixes #3440. 2013-06-22 13:15:27 +12:00
Matthias Mailänder
13fbcc56ee inform the user which sound engine is used 2013-06-21 18:13:13 +02:00
Matthias Mailänder
e9b2bcc579 fix some plenks
no logic changes
2013-06-21 18:05:30 +02:00
Matthias Mailänder
65088ea2d5 display the last ServerError in the connection failed dialog
closes #2727
2013-06-21 18:04:40 +02:00
Paul Chote
574ab7281b Merge pull request #3429 from Mailaender/dont-crash-on-drop
Don't crash when the player to drop can't be found.
2013-06-21 02:05:10 -07:00
Paul Chote
c40fd80ae1 Remove obsolete SpriteRenderable ctor. 2013-06-20 22:35:01 +12:00
Paul Chote
5ee9b5cab4 Support additional render damage states for buildings. 2013-06-20 21:53:31 +12:00
Paul Chote
1a3a4bd7ba Remove unnecessary parameter from RenderSprites ctor. 2013-06-20 21:39:12 +12:00
Paul Chote
e99d0a0b43 RenderBuildingRefinery -> WithResources. 2013-06-20 18:28:33 +12:00
Paul Chote
98039abf1b Allow sequences to define a pixel offset. Fixes #3287. 2013-06-20 17:58:32 +12:00
Paul Chote
9a6b5e21dc Account for sprite offsets in RenderDebugGeometry. 2013-06-20 17:57:23 +12:00
Chris Forbes
979ac4f91f Merge pull request #3407 from pchote/voxel-fbo
Voxel refactoring
2013-06-19 14:57:17 -07:00
Matthias Mailänder
708e91145c log exception thrown when the handshake fails 2013-06-17 22:50:47 +02:00
Matthias Mailänder
6b261534d8 remove some plenks
no logic changes
2013-06-17 22:50:39 +02:00
Matthias Mailänder
875ac468d3 log the catched exception when a client is dropped
because order dispatching failed for debugging
2013-06-17 20:46:02 +02:00
Matthias Mailänder
b01d55f1f6 Don't crash when the player to drop can't be found.
fixes #3224
2013-06-17 19:42:56 +02:00
Chris Forbes
787fde31ed Merge pull request #3405 from Mailaender/fort-bugstar
Fixed the worsed problems in Fort Lonestar
2013-06-16 21:37:07 -07:00
Matthias Mailänder
11755798cc Don't reserve airfields/helipads for husks that just fall down
fixes #3376
2013-06-16 12:43:41 +02:00
Paul Chote
82059dca6d Add BeamRenderable for lasers. 2013-06-16 19:37:54 +12:00
Paul Chote
1eb04a70a5 Add TextRenderable for CashTick. Make ticks consistent. 2013-06-16 19:10:38 +12:00
Paul Chote
659e56f0fa Remove Bitrotted JoinExternalGame. Fixes #3406. Closes #2153. 2013-06-16 04:19:06 +12:00
Paul Chote
52335a37bf Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues. 2013-06-15 19:31:52 +12:00
Paul Chote
4c22193446 Remove obsolete Stencil Buffer functions. 2013-06-15 19:31:52 +12:00
Paul Chote
c5337cdcf3 Reimplement voxel rendering with a FBO. 2013-06-15 19:31:52 +12:00
Paul Chote
2215f74959 Support rendering sprites into non-rectangular quads. 2013-06-15 19:16:09 +12:00
Paul Chote
7a71f87d9f Introduce Renderable.BeforeRender().
WorldRenderer.Draw() has been slightly reorganized
to ensure that BeforeRender is called before any
drawing render state (e.g. scissor) has been set.
2013-06-15 19:16:08 +12:00
Paul Chote
18311be3ae Remove nearest-int position rounding from SpriteRenderer.
The things that want to be rounded already do this
much earlier (wr.ScreenPxPosition, etc).
2013-06-15 19:16:08 +12:00
Paul Chote
7d09e78655 Add WorldRgbaSpriteRenderer. 2013-06-15 19:16:08 +12:00