Paul Chote
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0ad9e65577
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Add group labels to the slots dropdown.
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2013-06-30 12:29:52 +12:00 |
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Matthias Mailänder
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450fbded3f
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Merge pull request #3487 from pchote/server-client-fix
Prevent handshake spoofing of Client data.
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2013-06-29 01:26:37 -07:00 |
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Paul Chote
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ec7bbd6c18
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Add Ui.LoadWidget<T> overload.
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2013-06-29 13:29:39 +12:00 |
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Paul Chote
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fd660c7fa0
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Make ChromeMetrics accessible from mod dlls.
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2013-06-29 12:58:48 +12:00 |
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Paul Chote
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fe6c6a3017
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Add Developer Menu toggle. Fixes #3296.
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2013-06-29 12:53:09 +12:00 |
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Paul Chote
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79779d69ba
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Prevent handshake spoofing of Client data.
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2013-06-29 11:12:41 +12:00 |
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ScottNZ
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a6e5a0b53f
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Add temp banning to servers
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2013-06-29 10:58:37 +12:00 |
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Paul Chote
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8856a1444c
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Handle failure cases of Socket.Send. Fixes #3455.
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2013-06-27 18:43:10 +12:00 |
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Paul Chote
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185e9b3f08
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Fix and rewrite contrails. Closes #3457.
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2013-06-25 19:38:48 +12:00 |
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Paul Chote
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c886253738
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Fix white lines at the bottom of units.
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2013-06-25 18:40:11 +12:00 |
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Paul Chote
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f52a1c1521
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Round CashTick pos to the nearest int.
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2013-06-24 19:31:15 +12:00 |
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Matthias Mailänder
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6a50c760ae
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record socket buffer sizes to server.log
for investigating #3455
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2013-06-22 15:49:52 +02:00 |
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Matthias Mailänder
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c18b5e424e
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at least write the acception we swallow here to the server.log
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2013-06-22 15:46:26 +02:00 |
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Matthias Mailänder
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8ddc840370
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fix some plenks
no logic changes
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2013-06-22 15:17:10 +02:00 |
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Matthias Mailänder
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dab3d99890
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write another socket error catch into server.log
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2013-06-22 15:16:32 +02:00 |
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Matthias Mailänder
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b93e9a5945
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Merge pull request #3458 from pchote/harvester-animations
Fix the harvest animations for TS and D2k.
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2013-06-22 01:21:34 -07:00 |
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Matthias Mailänder
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c9e46ee0f6
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Merge pull request #3454 from pchote/cargo-antivis
Fix shroud glitches once and for all
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2013-06-22 01:01:29 -07:00 |
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Paul Chote
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80c3cf479d
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Remove harvester dependency on RenderUnit.
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2013-06-22 16:58:40 +12:00 |
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Paul Chote
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76efea72d9
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Merge pull request #3441 from Mailaender/display-server-error
Display ServerError in CONNECTIONFAILED_PANEL
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2013-06-21 18:45:24 -07:00 |
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Paul Chote
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37bc3766a5
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Merge pull request #3420 from Mailaender/sound-info
Display the current sound engine in the console
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2013-06-21 18:42:06 -07:00 |
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Paul Chote
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9adfb56f65
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Only update vis for actors in the world. Fixes #2726.
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2013-06-22 13:15:38 +12:00 |
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Paul Chote
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b95cd0c91f
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Add an extra sanity check.
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2013-06-22 13:15:38 +12:00 |
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Paul Chote
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7bce2017c3
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Simplify and increase robustness of Shroud et al. Fixes #3440.
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2013-06-22 13:15:27 +12:00 |
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Matthias Mailänder
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13fbcc56ee
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inform the user which sound engine is used
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2013-06-21 18:13:13 +02:00 |
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Matthias Mailänder
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e9b2bcc579
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fix some plenks
no logic changes
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2013-06-21 18:05:30 +02:00 |
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Matthias Mailänder
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65088ea2d5
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display the last ServerError in the connection failed dialog
closes #2727
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2013-06-21 18:04:40 +02:00 |
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Paul Chote
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574ab7281b
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Merge pull request #3429 from Mailaender/dont-crash-on-drop
Don't crash when the player to drop can't be found.
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2013-06-21 02:05:10 -07:00 |
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Paul Chote
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c40fd80ae1
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Remove obsolete SpriteRenderable ctor.
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2013-06-20 22:35:01 +12:00 |
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Paul Chote
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5ee9b5cab4
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Support additional render damage states for buildings.
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2013-06-20 21:53:31 +12:00 |
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Paul Chote
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1a3a4bd7ba
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Remove unnecessary parameter from RenderSprites ctor.
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2013-06-20 21:39:12 +12:00 |
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Paul Chote
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e99d0a0b43
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RenderBuildingRefinery -> WithResources.
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2013-06-20 18:28:33 +12:00 |
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Paul Chote
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98039abf1b
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Allow sequences to define a pixel offset. Fixes #3287.
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2013-06-20 17:58:32 +12:00 |
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Paul Chote
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9a6b5e21dc
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Account for sprite offsets in RenderDebugGeometry.
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2013-06-20 17:57:23 +12:00 |
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Chris Forbes
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979ac4f91f
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Merge pull request #3407 from pchote/voxel-fbo
Voxel refactoring
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2013-06-19 14:57:17 -07:00 |
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Matthias Mailänder
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708e91145c
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log exception thrown when the handshake fails
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2013-06-17 22:50:47 +02:00 |
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Matthias Mailänder
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6b261534d8
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remove some plenks
no logic changes
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2013-06-17 22:50:39 +02:00 |
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Matthias Mailänder
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875ac468d3
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log the catched exception when a client is dropped
because order dispatching failed for debugging
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2013-06-17 20:46:02 +02:00 |
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Matthias Mailänder
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b01d55f1f6
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Don't crash when the player to drop can't be found.
fixes #3224
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2013-06-17 19:42:56 +02:00 |
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Chris Forbes
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787fde31ed
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Merge pull request #3405 from Mailaender/fort-bugstar
Fixed the worsed problems in Fort Lonestar
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2013-06-16 21:37:07 -07:00 |
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Matthias Mailänder
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11755798cc
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Don't reserve airfields/helipads for husks that just fall down
fixes #3376
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2013-06-16 12:43:41 +02:00 |
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Paul Chote
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82059dca6d
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Add BeamRenderable for lasers.
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2013-06-16 19:37:54 +12:00 |
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Paul Chote
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1eb04a70a5
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Add TextRenderable for CashTick. Make ticks consistent.
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2013-06-16 19:10:38 +12:00 |
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Paul Chote
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659e56f0fa
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Remove Bitrotted JoinExternalGame. Fixes #3406. Closes #2153.
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2013-06-16 04:19:06 +12:00 |
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Paul Chote
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52335a37bf
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Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues.
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2013-06-15 19:31:52 +12:00 |
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Paul Chote
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4c22193446
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Remove obsolete Stencil Buffer functions.
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2013-06-15 19:31:52 +12:00 |
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Paul Chote
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c5337cdcf3
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Reimplement voxel rendering with a FBO.
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2013-06-15 19:31:52 +12:00 |
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Paul Chote
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2215f74959
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Support rendering sprites into non-rectangular quads.
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2013-06-15 19:16:09 +12:00 |
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Paul Chote
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7a71f87d9f
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Introduce Renderable.BeforeRender().
WorldRenderer.Draw() has been slightly reorganized
to ensure that BeforeRender is called before any
drawing render state (e.g. scissor) has been set.
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2013-06-15 19:16:08 +12:00 |
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Paul Chote
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18311be3ae
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Remove nearest-int position rounding from SpriteRenderer.
The things that want to be rounded already do this
much earlier (wr.ScreenPxPosition, etc).
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2013-06-15 19:16:08 +12:00 |
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Paul Chote
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7d09e78655
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Add WorldRgbaSpriteRenderer.
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2013-06-15 19:16:08 +12:00 |
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