Matthias Mailänder
77ff985dcd
Merge pull request #3574 from ScottNZ/superweapons
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Add atom bomb and gps public superweapon timers to RA
2013-07-17 08:25:25 -07:00
Paul Chote
acbd692de8
Add native support for the d2k R8 format.
2013-07-16 23:16:09 +12:00
Paul Chote
da4a2f548b
Support loading sprites with non-zero offsets.
2013-07-16 19:40:54 +12:00
ScottNZ
506790e09c
Add "leading minute zero" overload to FormatTime
2013-07-16 18:35:28 +12:00
Matthias Mailänder
667aee095f
Merge pull request #3571 from pchote/split-shadows
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Add support for TS/RA2 split-shadows.
2013-07-15 09:18:35 -07:00
Paul Chote
adea353e2b
Support split shadows for TS and RA2.
2013-07-15 20:59:36 +12:00
Paul Chote
847f93246c
Remove unnecessary properties from Sequence.
2013-07-15 20:58:25 +12:00
Paul Chote
9a47c6a303
Allow sequences to define a custom z offset.
2013-07-15 20:57:14 +12:00
Paul Chote
15688eed13
Allow Animation to generate its own Renderables.
2013-07-15 20:54:02 +12:00
Curtis Shmyr
a1f05fd017
Remove unused interface INotifyOtherCaptured
2013-07-14 11:53:15 -06:00
Paul Chote
57a27eb948
Restore packet size restriction with 128k limit.
2013-07-14 17:00:44 +12:00
Paul Chote
567b1967cf
Revert "restrict packet size to 4K in server"
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This reverts commit edb08d6fec .
2013-07-13 21:03:44 +12:00
Paul Chote
55653c3f1f
Add lobby support for configuring starting units.
2013-07-13 19:18:27 +12:00
Paul Chote
db22f3568d
Remove obsolete DefaultStartingUnits parameter.
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It was only actually used by bomber-john. Everything
else also removed SpawnMPUnits, making it redundant.
2013-07-13 19:18:27 +12:00
Paul Chote
7376cccf4d
Smarter unit spawn logic. Fixes #3496 .
2013-07-13 19:18:27 +12:00
Paul Chote
2091a386fb
Improve support for picking a valid actor spawn cell.
2013-07-13 19:18:26 +12:00
Paul Chote
06b06a5dad
Merge pull request #3375 from i80and/pathingdomains
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Pathingdomains
2013-07-12 23:01:38 -07:00
Andrew Aldridge
ba885907ba
Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
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* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
i80and
d4cead2187
Initial terrain domain work
2013-07-12 09:37:00 -04:00
ScottNZ
e4e92ec900
Add RejectsOrders to disallow orders for offmap aircraft etc
2013-07-12 16:04:14 +12:00
i80and
1fe2418e22
Factor out the CVec direction list.
2013-07-11 20:32:42 -04:00
Paul Chote
086b0a62e9
Merge pull request #3533 from Mailaender/stylecop
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Added StyleCop Support
2013-07-11 15:01:30 -07:00
Matthias Mailänder
9a6e7f749b
Merge pull request #3545 from pchote/infantry-range-fix
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Infantry range fix
2013-07-11 11:45:15 -07:00
Matthias Mailänder
a35a046ede
disable more StyleCop rules based on @pchote's wishlist
2013-07-11 20:29:00 +02:00
Matthias Mailänder
95d8c17d71
Merge pull request #3548 from pchote/regression-fixes
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Regression fixes
2013-07-11 11:13:46 -07:00
Paul Chote
9746b53cb6
Merge pull request #3535 from chrisforbes/lobby-robustness
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restrict packet size to 4K in server
2013-07-11 04:33:42 -07:00
Paul Chote
a783321c03
Fix BackgroundWidget eating input outside its bounds.
2013-07-11 19:59:06 +12:00
Paul Chote
045eb12388
Fix an integer overflow in Target.IsInRange.
2013-07-11 19:59:06 +12:00
Paul Chote
a49cc78c57
Tidy Sync.
2013-07-11 19:44:15 +12:00
Paul Chote
60f49b39d4
Fix #3546 .
2013-07-11 18:45:12 +12:00
Paul Chote
11cebddaa9
Convert Sound.Play* to WPos.
2013-07-11 17:37:27 +12:00
Paul Chote
9b9952dcdf
Change ITargetable TargetableCells -> TargetablePositions.
2013-07-10 19:09:28 +12:00
Matthias Mailänder
8bb5b5700b
added StyleCop support
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with some rules we disagree with disabled
2013-07-08 19:42:32 +02:00
Matthias Mailänder
f0f64010ec
Merge pull request #3531 from pchote/world-targets
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Convert more things to world coordinates
2013-07-08 10:33:25 -07:00
Paul Chote
01de84e9fc
Ensure valid targets in Selectable.
2013-07-08 23:40:21 +12:00
Paul Chote
87361df043
Centralize weapon validity check into WeaponInfo.
2013-07-08 23:40:21 +12:00
Paul Chote
4b1323ada5
Target cleanup.
2013-07-08 21:52:28 +12:00
Paul Chote
89fd889cf4
Convert Target positions to world coords.
2013-07-08 21:52:28 +12:00
Paul Chote
d0bed06765
Use WVec overload of Util.GetFacing where possible.
2013-07-08 21:52:27 +12:00
Paul Chote
0fdffd7b6a
Convert Drag to world coords.
2013-07-08 21:52:27 +12:00
Paul Chote
7f25573cfa
Convert Selectable to world coords.
2013-07-08 21:52:26 +12:00
Paul Chote
9eaeeffae9
CenterLocation.ToCPos() -> CenterPosition.ToCPos().
2013-07-08 21:52:26 +12:00
Paul Chote
2a0eff2ed0
Convert DrawLineToTarget to world coords.
2013-07-08 21:52:25 +12:00
Paul Chote
f9ec5fd9b7
Add WPos.ToCPos().
2013-07-08 21:52:25 +12:00
Chris Forbes
edb08d6fec
restrict packet size to 4K in server
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- Sending a negative length no longer crashes the server
- Sending very large lengths can't force us to buffer stupid amounts of data
The offending client just gets kicked if they do this.
2013-07-08 14:58:07 +12:00
Paul Chote
399aac7e0f
Extend Target with world-coordinate range checks.
2013-07-06 19:12:26 +12:00
Paul Chote
eec986d93d
Add world coords overload of FindUnitsInCircle.
2013-07-06 19:12:25 +12:00
Paul Chote
e765fb6439
Make world-coordinates [Sync]able
2013-07-06 18:43:06 +12:00
Paul Chote
18cecf8a67
Disable pausing for spectators. Fixes #3340 .
2013-07-06 11:31:43 +12:00
Paul Chote
3a356782fc
Force spectator color to white on join. Fixes #3501 .
2013-07-06 11:11:48 +12:00