Matthias Mailänder
a5f60deedd
fix TS repair indicator palette
2015-04-25 09:36:20 +02:00
RoosterDragon
287ead56b3
Avoid allocating a delegate and new list in every tick of RepairableBuilding.
2015-04-02 21:41:22 +01:00
penev92
0d05fb5326
Implement FreeActorWithDelivery to enable off-map harvester delivery
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Fix FreeActorInfo fields descriptions
2015-03-22 17:00:57 +02:00
Taryn Hill
602de0ea13
Fix NRE caused by checking the RampType of a tile in #7645 .
2015-03-12 09:11:51 -05:00
Taryn Hill
a744900e74
Mark ramp/slope tiles as unbuildable.
2015-03-11 16:30:55 -05:00
Taryn Hill
d6da7d54e4
Make Exit’s descs more informative.
2015-03-04 09:15:09 -06:00
Bynnar18
0abe8f9b2b
Fixes issues with support powers and adds property to all IOrderGenerator classes to determine priority over selection in the left-click order scheme.
2015-03-01 14:58:19 -06:00
Paul Chote
f2087de9bd
Remove DeadBuildingState.
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Fixes #3422 , #3522 , #5136 .
2015-02-20 16:56:46 +00:00
Oliver Brakmann
7f4b62b7ee
Fix extent of buildable area below structures
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Restore use of GetBuildingAt to take bibs into account for buildable area, and only consult the actor map if the actor at that location is not a building.
2015-02-10 19:28:54 +01:00
penev92
494b600ed8
Move refinery and harvester logic to Mods.Common;
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Remove unused interface IAcceptOreDockAction
2015-02-06 13:23:07 +02:00
Oliver Brakmann
2e1ca40bb5
Merge pull request #7155 from cjshmyr/buildarea
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Use ActorMap instead of BuildingInfluence for finding buildable area
2015-01-28 19:03:49 +01:00
Curtis Shmyr
30cf02c8e2
Use ActorMap instead of BuildingInfluence for finding buildable area
2015-01-26 20:22:21 -07:00
abcdefg30
15c07d94ac
Add repairing and unit repaired sounds to fix
2015-01-15 20:16:24 +01:00
reaperrr
0e1773ac5d
Move Production to Mods.Common
2015-01-11 03:04:39 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
penev92
8504c233d9
Move everything Repair-related to Mods.Common
2015-01-08 01:49:14 +02:00
penev92
bcd5160604
Move everything Bridge-related to Mods.Common
2015-01-08 01:47:20 +02:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
reaperrr
7a8826f5e0
Move Targetable*, Seeds/StoresResource(s) and two RenderBuilding traits to Mods.Common
2015-01-04 18:12:10 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
reaperrr
654f56c5d5
Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
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Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
reaperrr
311e347ad2
Style fixes
2014-12-26 22:10:52 +01:00
reaperrr
9dfd369446
Move some Building traits and related elements to Mods.Common
2014-12-26 21:38:49 +01:00
Paul Chote
673ebba135
Fix invalid spacing style warnings.
2014-12-26 12:13:07 +13:00
penev92
681042caec
Further RA project cleanup
2014-12-23 15:18:07 +02:00
reaperrr
4bf50c9153
Move more traits from Mods.RA to Mods.Common
2014-12-14 17:11:50 +01:00
penev92
1e9535b63a
Move more files
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Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
reaperrr
aadceb085b
Renames RallyPoint effect to RallyPointIndicator
2014-12-11 23:21:32 +01:00
penev92
09350528fd
Moving renders
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Remove Traits.Render
2014-12-09 01:29:25 +02:00