Commit Graph

453 Commits

Author SHA1 Message Date
atlimit8
daec860192 Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable. 2015-07-13 09:24:50 -05:00
abcdefg30
b4031c6e9b Merge pull request #8703 from atlimit8/RequireInMiniYaml
Require trait properties in MiniYaml
2015-07-13 15:50:06 +02:00
abcdefg30
ea5ef1c500 Merge pull request #8662 from atlimit8/UpgradableTargetableUnit
Upgradable TargetableUnit & apply to Allies 03
2015-07-13 15:40:28 +02:00
abcdefg30
db4f1ad025 Merge pull request #8663 from Mailaender/disguise-stand2-crash
Fixed a crash when disguising the spy as infantry without stand2
2015-07-13 13:39:19 +02:00
abcdefg30
ce9b818600 Merge pull request #8684 from Mailaender/globalpalette-effect-lua
Exposed GlobalPaletteEffect to the Lua API for day/night cycles
2015-07-13 13:20:37 +02:00
abcdefg30
d35eb48612 Merge pull request #8688 from Phrohdoh/unhardcode-placebuilding
Unhardcode sound and delay in PlaceBuilding.
2015-07-13 12:50:42 +02:00
atlimit8
9905f217ef Make TargetableUnit upgradable 2015-07-12 19:41:29 -05:00
Matthias Mailänder
41b488779a fix crash when disguising the spy as infantry without stand2 2015-07-12 22:20:52 +02:00
Matthias Mailänder
25d14d87e1 add Effect.ChangeLighting(red, green, blue, ambient) to Lua API 2015-07-12 22:12:38 +02:00
atlimit8
1bcc07ce69 Add property requirements to safe traits 2015-07-12 12:44:30 -05:00
atlimit8
7881ff40bf Added FieldLoader.SerializeAttribute.Required to require fields in MiniYaml 2015-07-12 12:44:22 -05:00
atlimit8
5513030627 Make GainsExperience upgrades explicit. 2015-07-09 23:54:11 -05:00
Oliver Brakmann
bd12a742f1 Merge pull request #8691 from Mailaender/wrange-renamings
Renamed WRange to WDist in the Lua API and documentation
2015-07-09 23:03:45 +02:00
Matthias Mailänder
56e9bcd96e rename RangeSquard to LengthSquared 2015-07-09 21:16:01 +02:00
Taryn Hill
c1abc0dfbb Unhardcode sound and delay in PlaceBuilding. 2015-07-09 13:52:42 -05:00
Oliver Brakmann
4792ff336b Merge pull request #8674 from reaperrr/rem-initact
Removed InitialActivity from FreeActor and Buildable
2015-07-09 18:47:13 +02:00
abcdefg30
0835504c53 Merge pull request #8686 from Mailaender/ts-debris
Added debris to Tiberian Sun
2015-07-09 17:09:04 +02:00
abcdefg30
cb7df540c4 Merge pull request #8682 from Mailaender/abomb-activation-crash
Fixed a crash when activating a nuke during sudden powerdown
2015-07-09 13:24:01 +02:00
Matthias Mailänder
ec9f0a4634 move ThrowsShrapnel to Mods.Commons 2015-07-09 13:07:49 +02:00
Matthias Mailänder
8d8d7ab8ea rename WRange to WDist in documentation 2015-07-09 12:36:29 +02:00
Matthias Mailänder
413baf9d8b rename WDist.Range to WDist.Length 2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
Matthias Mailänder
d0bbe7da0d don't crash when it becomes disabled after activation 2015-07-08 10:00:40 +02:00
reaperrr
1baae6653c Remove InitialActivity 2015-07-08 02:14:44 +02:00
reaperrr
bbf9596530 Merge pull request #8635 from penev92/bleed_warheads
Move Warheads from the engine to Mods.Common
2015-07-07 18:32:45 +02:00
Paul Chote
d2b7d42cca Use TerrainSpriteLayer for rendering resources. 2015-07-06 20:36:29 +01:00
penev92
c3fcd9a8a1 Some cleanups 2015-07-06 22:24:50 +03:00
penev92
41cdc57ea5 Fix traits implementing INotifyKilled 2015-07-06 22:24:41 +03:00
penev92
351cf254e7 Fix DamageModifiers 2015-07-06 22:24:30 +03:00
Paul Chote
7c0d3f4e40 Use a HashSet for ResourceLayer dirty cells. 2015-07-06 19:54:44 +01:00
Paul Chote
ae0d9c0e7d Move ResourceLayer init into the constructor.
Stylecop rules force renaming content and render.
2015-07-06 19:54:43 +01:00
Matthias Mailänder
4acb096416 Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
Matthias Mailänder
5378b6225c unhardcode and increase the exit delay 2015-07-05 20:50:31 +02:00
Matthias Mailänder
ed7b54a21e add a Lua controllable flash palette trait 2015-07-05 18:15:12 +02:00
Matthias Mailänder
1eeedf9bb4 radar LightPaletteRotator is actually RA95 exclusive 2015-07-05 18:07:11 +02:00
Matthias Mailänder
24444d4af3 fix a crash in AmbientSound 2015-07-05 18:07:11 +02:00
Pavel Penev
bf7a96d6de Merge pull request #8650 from pchote/editor-overlay
Render the terrain geometry over all visible terrain.
2015-07-05 17:14:38 +03:00
Paul Chote
86bf9086d9 Rename WorldRenderer.Position -> ProjectedPosition. 2015-07-05 14:57:59 +01:00
Paul Chote
26ce7b5e1c Fix incorrect uses of Map.Bounds. 2015-07-05 14:57:58 +01:00
Paul Chote
78838c715a Render the terrain geometry over all visible terrain. 2015-07-05 14:52:38 +01:00
reaperrr
26a202600d Make WithAttackAnimation work with WithSpriteBody as well 2015-07-05 00:17:01 +02:00
reaperrr
8ae541339b Make WithMoveAnimation work with WithSpriteBody as well 2015-07-05 00:09:46 +02:00
unknown
206ed8ebb8 Veteran unit production & unlocking through spies. 2015-07-04 22:25:12 +01:00
reaperrr
2be06e610a Removed RenderUnit
Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c Added WithHarvestAnimation + WithDockingAnimation
Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
1abe7ab2dc Renamed WithHarvestAnimation to WithHarvestOverlay 2015-07-04 22:08:04 +02:00
reaperrr
cd6c96db82 Fixed WithAttackAnimation namespace 2015-07-04 22:08:03 +02:00
Paul Chote
8206c3c453 Enable VisibilityType for shroud revealing.
VisibilityType.Footprint reveals from each footprint cell.

VisibilityType.CenterPosition reveals from the
actor’s CenterPosition only (as the original
games did).
2015-07-04 17:07:05 +01:00
Paul Chote
7053e59acb Expose a parameter for reveal behaviour.
VisibilityType.CenterPosition reveals the actor
only if its CenterPosition is inside a cell that
is visible.

VisibilityType.Footprint reveals the actor if any
of its footprint cells are visible (this includes
Mobile actors moving between two cells).
2015-07-04 16:14:47 +01:00
Zimmermann Gyula
4933a88c64 Enable the EMP overlay animation in TS. 2015-07-03 18:05:23 +02:00