Matthias Mailänder
09e5cf2d03
whitespace cleanup
2014-05-18 08:16:51 +02:00
Matthias Mailänder
86c0614558
fix neighbored walls connecting to everyhing
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closes #5232
2014-05-16 16:39:04 +02:00
Matthias Mailänder
c6663f7505
add Tiberian Sun refinery
2014-05-02 15:35:09 +02:00
reaperrr
c8815e1413
Un-hardcodes pip/tag/group palettes.
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-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
Matthias Mailänder
e53fee7d0c
added production overlay to Tiberian Sun factories
2014-04-20 15:07:44 +02:00
Paul Chote
048289e6a9
Merge pull request #5138 from Mailaender/disable-idle-overlay
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Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
a229e224d1
stop spinning the radar dishes in Tiberian Sun on low power
2014-04-20 14:50:00 +02:00
Matthias Mailänder
00ca5516fc
add crane animation to Dune 2000 and Tiberian Sun
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closes #3754
2014-04-19 13:12:32 +02:00
Paul Chote
59da851d71
Improve ProductionBar performance.
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Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
reaperrr
9fa3a1cc1f
Fix uppercase prerequisites.
2014-04-16 21:50:34 +02:00
reaperrr
e5a4eadb37
Added Radars, Tech Centers and Walls to both sides.
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Added idle animations to weapon factories.
Added some general prerequisites (FACTORY, RADAR, TECH).
2014-04-16 18:56:58 +02:00
reaperrr
f7e627f653
Added build/deploy, damage and destruction sounds to buildings and MCV.
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Moved ^Wall default right below ^Building inside defaults.yaml.
2014-04-16 18:37:05 +02:00
Chicken man
718ddf9afd
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
reaperrr
bac7f147d2
Enables Nod power plant lights, adds and enables Hand of Nod lights, removes obsolete copy-paste stuff.
2013-08-29 19:38:38 +02:00
reaperrr
7378d9e49a
Fix missing NAWEAP RallyPoint indention.
2013-08-28 12:48:44 +02:00
reaperrr
271dc3b4d4
Adding Nod buildings matching current GDI tech tree (power plant, production facilities).
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Improving Weapons Factory exit, enabling RallyPoint (so you don't have to move units out of the way manually).
2013-08-28 00:10:02 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
004d3669c2
complete the spotlight tower sequences
2013-08-13 16:45:09 +02:00
Matthias Mailänder
9dbbd32686
set up the GDI helipad better with overlays
2013-08-13 16:40:56 +02:00
Matthias Mailänder
6cfca021bc
lights and flags for the GDI barracks
2013-08-13 16:16:37 +02:00
Matthias Mailänder
d7b7c18489
lights and plugs for the power plant
2013-08-13 16:16:18 +02:00
Matthias Mailänder
6b5747f017
light and fans animation for the construction yard
2013-08-13 16:15:59 +02:00
Paul Chote
04e5edc811
Rewrite bib to match new FrozenUnderFog capabilities.
2013-08-04 19:42:16 +12:00
Matthias Mailänder
389aa6c929
Added a minimal work in progress TS mod with few backfalls on RA
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to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00