Matthias Mailänder
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a8dd67a231
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ParatroopersPower also supports beacons.
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2016-05-01 12:29:38 +02:00 |
|
Matthias Mailänder
|
59fbfbc851
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Don't enforce beacons to be player palettes.
|
2016-05-01 12:29:38 +02:00 |
|
Matthias Mailänder
|
9f4cdb9843
|
Unhardcode player beacons for documentation and lint testing.
|
2016-05-01 12:27:02 +02:00 |
|
Matthias Mailänder
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76124b7c79
|
Unhardcode beacon sprites for documentation and lint testing.
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2016-05-01 12:21:13 +02:00 |
|
reaperrr
|
fd5a597966
|
Move Render traits to Traits.Render namespace
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2016-04-15 20:43:04 +02:00 |
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Matthias Mailänder
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9458a74e9c
|
Lint test and SpawnActorPower effect sprite and palette.
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2016-04-02 15:12:08 +02:00 |
|
abcdefg30
|
8547fac90d
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Add an IsPlayerPalette flag to NukePowerInfo
|
2016-03-14 16:42:49 +01:00 |
|
Paul Chote
|
7993068c8f
|
Remove Map.SequenceProvider.
|
2016-03-12 19:46:20 +00:00 |
|
Matthias Mailänder
|
50294917da
|
Document FlashType.
|
2016-02-28 20:54:22 +01:00 |
|
Matthias Mailänder
|
8e62186c6c
|
Require MissileWeapon.
|
2016-02-28 20:54:22 +01:00 |
|
Matthias Mailänder
|
a7a6815f99
|
Lint test the nuke missile sprites.
|
2016-02-28 20:54:10 +01:00 |
|
Paul Chote
|
e71225496b
|
Clarify GPL version.
|
2016-02-21 16:30:48 +00:00 |
|
Paul Chote
|
b396965fd9
|
Update licence header year.
|
2016-02-21 16:27:31 +00:00 |
|
abcdefg30
|
b27950b517
|
Unhardcode the palette the missile weapon of the NukePower uses
|
2016-02-14 22:32:53 +01:00 |
|
Paul Chote
|
275be64f05
|
Remove Util.QuantizeFacing from support powers.
|
2016-01-19 23:34:13 +00:00 |
|
RoosterDragon
|
8e89a6a696
|
Simplify names, remove unused usings, remove redundant casts.
|
2016-01-17 21:35:36 +00:00 |
|
Pavel Penev
|
861d1368a4
|
Unhardcode internal terrain palette name from all over the codebase
|
2016-01-17 19:02:16 +02:00 |
|
Paul Chote
|
6af377030c
|
Add sequence parameter to SpriteEffect.
|
2016-01-03 01:17:29 +00:00 |
|
Taryn Hill
|
5542076a68
|
Make AirstrikePowerInfo.UnitType require AircraftInfo
|
2015-12-27 11:24:16 -06:00 |
|
atlimit8
|
b07cd683e8
|
Easier actor selection in game by actor bounds center
|
2015-12-23 12:09:08 -06:00 |
|
reaperrr
|
e9ed50a831
|
Fix actors not going back to idle animation after custom animation
|
2015-11-28 22:45:05 +01:00 |
|
Pavel Penev
|
4d787cbedb
|
Check if WithSpriteBody is available in GrantUpgradePower
|
2015-11-16 01:25:09 +02:00 |
|
reaperrr
|
2f69711341
|
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
|
2015-10-16 00:07:06 +02:00 |
|
Paul Chote
|
b43f9bc524
|
Add ProduceActorsPower trait.
|
2015-10-05 22:05:01 +01:00 |
|
Paul Chote
|
9b6dba02a8
|
Improve customisation of support power targeting.
|
2015-10-05 22:05:01 +01:00 |
|
atlimit8
|
49d7604bd9
|
Cache WeaponInfo look-ups
|
2015-10-03 22:29:40 -05:00 |
|
Pavel Penev
|
8a44366667
|
Merge Plane and Helicopter into Aircraft
|
2015-10-01 20:15:41 +03:00 |
|
Paul Chote
|
ef55d646f7
|
Unstatic the Sound class.
|
2015-09-20 14:11:06 +01:00 |
|
atlimit8
|
de7f5a4288
|
Make Range WDist for all traits with circular ranges.
|
2015-09-19 11:02:28 -05:00 |
|
atlimit8
|
09984683a7
|
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
|
2015-09-19 09:56:14 -05:00 |
|
atlimit8
|
8162fa27ab
|
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
|
2015-09-19 09:49:24 -05:00 |
|
atlimit8
|
85fab45451
|
Remove Actor.HasTrait<T>()
|
2015-09-19 09:49:23 -05:00 |
|
atlimit8
|
45112cfa76
|
Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
|
2015-09-15 22:57:08 -05:00 |
|
reaperrr
|
c39c7cdc4e
|
Fix d2k NukePower sequence requirement
|
2015-08-30 15:45:00 +02:00 |
|
reaperrr
|
9da56f51e2
|
Remove RenderBuilding
|
2015-08-30 15:44:59 +02:00 |
|
Matthias Mailänder
|
118782a85e
|
check palette references
|
2015-08-17 21:36:45 +02:00 |
|
Paul Chote
|
3dda305524
|
Make NukePower fields readonly.
|
2015-08-01 14:19:12 +01:00 |
|
Matija Hustić
|
b2a26c57bc
|
Adjusted other users of timed upgrades.
|
2015-07-14 03:08:48 +01:00 |
|
atlimit8
|
1bcc07ce69
|
Add property requirements to safe traits
|
2015-07-12 12:44:30 -05:00 |
|
Oliver Brakmann
|
bd12a742f1
|
Merge pull request #8691 from Mailaender/wrange-renamings
Renamed WRange to WDist in the Lua API and documentation
|
2015-07-09 23:03:45 +02:00 |
|
abcdefg30
|
cb7df540c4
|
Merge pull request #8682 from Mailaender/abomb-activation-crash
Fixed a crash when activating a nuke during sudden powerdown
|
2015-07-09 13:24:01 +02:00 |
|
Matthias Mailänder
|
8d8d7ab8ea
|
rename WRange to WDist in documentation
|
2015-07-09 12:36:29 +02:00 |
|
Matthias Mailänder
|
413baf9d8b
|
rename WDist.Range to WDist.Length
|
2015-07-09 10:55:38 +02:00 |
|
Matthias Mailänder
|
7447e0bf93
|
rename WRange to WDist
|
2015-07-09 10:55:38 +02:00 |
|
Matthias Mailänder
|
d0bbe7da0d
|
don't crash when it becomes disabled after activation
|
2015-07-08 10:00:40 +02:00 |
|
Matthias Mailänder
|
ed7b54a21e
|
add a Lua controllable flash palette trait
|
2015-07-05 18:15:12 +02:00 |
|
atlimit8
|
a9908bffb4
|
UpgradeManager after IUpgradables
|
2015-06-28 10:24:00 -05:00 |
|
penev92
|
fbbd9a7eaa
|
Add UpgradeGrantedReferenceAttribute
|
2015-06-21 11:06:35 +03:00 |
|
reaperrr
|
a3bd007ac7
|
Moved SelectionDecorations to Mods.Common
And added more settings.
Moved SelectionBoxRenderable to Mods.Common, too.
|
2015-06-17 20:13:52 +02:00 |
|
Zimmermann Gyula
|
d5a5640f52
|
Adds an IconPalette property to Buildable and SupportPower traits.
|
2015-06-12 20:33:58 +02:00 |
|