Paul Chote
7ecf84dc61
Extract contrail fading for dead projectiles into an IEffect.
2013-10-21 18:27:37 +13:00
Paul Chote
8aa76b07cb
Use the current position for projectile explosions. Fixes #3795 .
2013-10-16 17:31:28 +13:00
Matthias Mailänder
5f8d8beec1
sync bullets and missiles
...
to investigate desyncs
StyleCop clean WeaponInfo and friends
2013-08-29 17:37:35 +02:00
Paul Chote
285ecb8c03
Rewrite bullets using world coords and improved trails.
2013-08-01 20:18:42 +12:00
Paul Chote
df46ffeb84
Convert ProjectileArgs to world coords.
2013-08-01 20:18:41 +12:00
Paul Chote
185e9b3f08
Fix and rewrite contrails. Closes #3457 .
2013-06-25 19:38:48 +12:00
Paul Chote
3e1c1096c2
Convert Smoke to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
ca5f2c3785
Split Renderable into an IRenderable interface and SpriteRenderable implementation.
2013-05-17 18:12:28 +12:00
Paul Chote
d878c96343
Change Renderable to take centered positions.
2013-05-17 18:12:26 +12:00
Paul Chote
c428cad70c
Refactor per-player shrouds & fix shellmap shroud.
2013-04-10 19:36:03 +12:00
Paul Chote
7c21459b48
Convert contrails to world coords.
2013-03-31 19:32:51 +13:00
Matthias Mailänder
0a82bfe552
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Matthias Mailänder
a682670b97
update developer commentary
...
for weapon traits, crates and palettes
clarify that you don't need to update the wiki page manually
2013-03-27 09:22:23 +01:00
Matthias Mailänder
29e917ae88
division through cell size to coarse cell coordinate vector
2013-03-03 23:11:03 +01:00
Matthias Mailänder
ef36c446bd
log projectile dest as it is affected by inaccuracy calc
...
want to debug if this is the source of problems
2013-03-03 22:31:23 +01:00
Matthias Mailänder
793dfa5748
don't convert cell size to float for bullet inaccuracy
...
change it back to int / int / float
from int / float / float
was int / int / float before
2013-03-01 10:49:51 +01:00
Paul Chote
885eec7444
Move effects to WorldRenderer palette lookup.
2013-02-24 15:43:20 +13:00
Paul Chote
f0ba0ce2e8
Wrap palette references with a PaletteRef object.
2013-02-24 15:43:15 +13:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
e02a6e7ec4
tidy more
2011-10-06 22:58:25 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
d4baf2d757
Refactor UnitInfluence trait -> world.ActorMap
2011-05-22 19:32:53 +12:00
Paul Chote
8f962853f9
Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
2011-05-03 22:21:31 +12:00
Chris Forbes
d2d0e4be96
better support for contrail coloring everywhere
2011-04-10 11:15:43 +12:00
Chris Forbes
79079ebe07
working missile trails
2011-04-10 11:15:42 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
a8d849a1cb
support TrailInterval on bullets too
2011-02-24 18:48:55 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
83eae029b7
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Bob
ae703d50b2
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Chris Forbes
20785a6585
clean up bullets somewhat
2010-07-09 21:44:38 +12:00
Chris Forbes
5e1c63ebb5
change BulletInfo.Arcing to BulletInfo.Angle to allow more control over trajectories
2010-07-09 21:05:00 +12:00
Bob
bd74b29ea3
move projectile effects into mod
2010-07-08 16:04:18 +12:00