abcdefg30
|
44d3691fa1
|
Assign Player.IsBot before calling INotifyCreated.Created
|
2020-05-30 19:47:29 +02:00 |
|
abcdefg30
|
27d0465891
|
Remove workarounds for querying the PlayerActor in Created
|
2020-05-30 19:47:29 +02:00 |
|
reaperrr
|
e1b7df8b6a
|
Use OccupiesSpace to avoid Mobile look-ups
in PathFinder.FindUnitPath and FindUnitPathToRange.
|
2020-05-30 04:05:29 -05:00 |
|
Paul Chote
|
c999b2d778
|
Convert QuantizeFacing to WAngle facings.
|
2020-05-28 21:23:51 +02:00 |
|
Paul Chote
|
bfb6c671fb
|
Change QuantizeFacing to return a facing instead of an index.
|
2020-05-28 21:23:51 +02:00 |
|
Paul Chote
|
7c6ec577dc
|
Rewrite ActorInit queries.
|
2020-05-28 19:04:53 +02:00 |
|
Paul Chote
|
626b40f31b
|
Account for ramps in terrain height calculations.
|
2020-05-28 09:41:55 -05:00 |
|
Paul Chote
|
5af12440ba
|
Replace MapGrid.CellCorners with a new CellRamp struct.
|
2020-05-28 09:41:55 -05:00 |
|
Paul Chote
|
4614f6febe
|
Cache cell ramps to avoid repeated tileset lookups.
|
2020-05-28 09:41:55 -05:00 |
|
Pavel Penev
|
4740266308
|
Added DamageCalculationType enum to SpreadDamageWarhead
|
2020-05-27 10:28:25 +02:00 |
|
Pavel Penev
|
78139413d7
|
Equalized the DoImpact methods in damage warheads
|
2020-05-27 10:28:25 +02:00 |
|
Pavel Penev
|
f0578a75f4
|
Cleaned up DamageWarhead
Reordered methods and fixed access modifiers. Also removed unused using statements from warheads.
|
2020-05-27 10:28:25 +02:00 |
|
Matthias Mailänder
|
f33feafd0e
|
Add TurnOnIdle.
|
2020-05-25 13:07:19 +02:00 |
|
Matthias Mailänder
|
672bd2d9fe
|
Don't crash when putting the trait on the World actor.
|
2020-05-24 12:36:26 +02:00 |
|
Matthias Mailänder
|
8f558d2b47
|
Add a bullet bounce sound.
|
2020-05-21 14:44:13 +02:00 |
|
abcdefg30
|
3f5fadf2e9
|
Move stray update rules into the correct subfolder
|
2020-05-21 14:08:14 +02:00 |
|
abcdefg30
|
07c16cee1d
|
Add TargetTypes to HealActorsCrateAction
|
2020-05-21 14:08:14 +02:00 |
|
abcdefg30
|
24130dfcdc
|
Add an update rule for the RenameHealCrateAction rename
|
2020-05-21 14:08:14 +02:00 |
|
abcdefg30
|
15a2341a91
|
Rename HealUnitsCrateAction to HealActorsCrateAction
|
2020-05-21 14:08:14 +02:00 |
|
Paul Chote
|
86f61298e6
|
Replace ITraitInfo interface with TraitInfo class.
|
2020-05-21 13:01:04 +02:00 |
|
abcdefg30
|
8b13d3e4c7
|
Fix resupply not displaying target lines correctly
|
2020-05-19 22:11:20 +02:00 |
|
atlimit8
|
2dac16ee02
|
add SquadManagerBotModuleInfo.IgnoredEnemyTargetTypes
|
2020-05-17 22:02:32 +01:00 |
|
tovl
|
e0357596f5
|
Correct aircraft repulsion direction when outside of the map.
|
2020-05-17 12:46:17 +02:00 |
|
atlimit8
|
1ef27d18c1
|
check name for Actor.GrantCondition()
|
2020-05-17 12:33:29 +02:00 |
|
teinarss
|
b8a5750529
|
Add map.contains check to CanStayInCell
|
2020-05-14 20:06:21 +02:00 |
|
Andrew Odintsov
|
98d5b8c7cc
|
Remove redundant call to OnTextEdited
|
2020-05-14 11:01:48 +02:00 |
|
Andrew Odintsov
|
3f34154a1e
|
Add OnTextEdited call to RemoveSelectedText
This would allow expty text box to be processed and disable filtering
|
2020-05-14 11:01:48 +02:00 |
|
thisisjacob
|
3119f831b3
|
Added notice for entering vehicles in docs
|
2020-05-13 17:25:49 -05:00 |
|
thisisjacob
|
8a07b762a2
|
Changed documentation for OnEnterComplete
|
2020-05-13 17:25:49 -05:00 |
|
Matthias Mailänder
|
551ab2fc59
|
Cache the footprint LINQ for performance.
|
2020-05-12 20:53:05 -05:00 |
|
Matthias Mailänder
|
be2c59bc6e
|
Add upgrade rule to convert ranges to footprints.
|
2020-05-12 20:53:05 -05:00 |
|
Zimmermann Gyula
|
54bd0eb99d
|
Use footprints in GrantExternalConditionPower.
|
2020-05-12 20:53:05 -05:00 |
|
Zimmermann Gyula
|
485faac294
|
Implement SupportPower.CellsMatching.
|
2020-05-12 20:53:05 -05:00 |
|
Andrew Odintsov
|
d531d6f3ef
|
Simplify groupActors condition
|
2020-05-12 15:06:50 +02:00 |
|
Andrew Odintsov
|
3a9fdb82f5
|
Add IsInWorld check for controlled groups
|
2020-05-12 15:06:50 +02:00 |
|
reaperrr
|
a68467292e
|
Use TargetType.Invalid checks instead of IsValidFor
|
2020-05-09 17:59:23 +02:00 |
|
reaperrr
|
978c69d0c3
|
Make Warhead.IsValidTarget method protected
IsValidTarget is never called from outside warheads.
|
2020-05-09 17:59:23 +02:00 |
|
reaperrr
|
3eabc59921
|
Make resource warheads AirThreshold-aware
|
2020-05-09 17:59:23 +02:00 |
|
reaperrr
|
2b3d99fac2
|
Sanitize resource warheads
- Fix potential crash due to invalid target (no CenterPosition)
- Fix potential crash on multiple ResourceLayers
|
2020-05-09 17:59:23 +02:00 |
|
reaperrr
|
2bdefe0e9e
|
Move AirThreshold to Warhead
To reduce duplication and for later use in more warheads.
|
2020-05-09 17:59:23 +02:00 |
|
reaperrr
|
de81fc2aca
|
Minor CreateEffectWarhead optimization
Palette only matters if we actually display an explosion.
|
2020-05-09 17:59:23 +02:00 |
|
reaperrr
|
715dfa4541
|
Use args in FireClusterWarhead methods
Instead of directly passing damage modifiers.
|
2020-05-09 17:56:08 +02:00 |
|
reaperrr
|
ac57a37224
|
DamageWarhead polish
Use BitSet.IsEmpty.
|
2020-05-09 17:56:08 +02:00 |
|
Paul Chote
|
552bceb07c
|
SpriteEffect facing -> WAngle.
|
2020-05-09 10:20:23 -05:00 |
|
Paul Chote
|
fe58ed1283
|
Animation facing -> WAngle.
|
2020-05-09 10:20:23 -05:00 |
|
Paul Chote
|
361e2d463c
|
ISpriteSequence facing -> WAngle.
|
2020-05-09 10:20:23 -05:00 |
|
atlimit8
|
259c8d2c98
|
Merge ConditionManager trait directly into Actor
|
2020-05-09 15:46:11 +02:00 |
|
abcdefg30
|
e12c1dc9aa
|
Retire the "release-20190314" path
|
2020-05-09 13:08:10 +01:00 |
|
abcdefg30
|
7fb49e383d
|
Update and fix the latest update path and rules
|
2020-05-09 13:08:10 +01:00 |
|
jrb0001
|
bf397591f9
|
Implement IPv6 support for server and direct connect
|
2020-05-08 15:17:44 +02:00 |
|