abcdefg30
3cd7ec3878
Make the TS Test AI build aircraft
2020-05-21 10:05:05 +02:00
reaperrr
0015deca47
Fix TS Tiberium Fiend target types
...
Was missing Creep, preventing actors from
auto-targeting it (unlike all other critters).
2020-05-15 08:22:02 +02:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
Matthias Mailänder
bd1a936c7a
Add the armed technician.
2020-05-08 09:42:14 +02:00
Matthias Mailänder
0871d6e321
Setup the Firestorm civilian voices.
2020-05-08 09:42:14 +02:00
Matthias Mailänder
5ec136b57c
Don't play the make animation on the wall sprite body.
2020-05-05 13:23:58 +02:00
Paul Chote
90815ace59
Add a decoration glyph for friendly units in tunnels.
2020-05-02 16:16:16 +02:00
Matthias Mailänder
bd1760682f
Rename WithNukeLaunch* traits to WithSupportPower*.
2020-04-30 01:37:05 -05:00
reaperrr
cadf4eb322
Limit TS fona to temperate theater
...
Their art wasn't drawn with snow terrain in mind,
so no point in allowing to place them on snow maps.
2020-04-07 22:04:16 +02:00
Paul Chote
19918d485e
Disable plugs when there are no sockets to place them.
2020-03-24 13:13:18 -05:00
Paul Chote
45c6c6ba10
Fix Waste Refinery bib.
2020-03-24 13:13:18 -05:00
Paul Chote
0e436bc686
Move plugs and superweapons to Building queue.
2020-03-24 13:13:18 -05:00
Paul Chote
9f3254dbd1
Implement isometric selection boxes for TS structures.
2020-03-24 00:07:10 -05:00
Paul Chote
f9ca2114a9
Update TS decorations.
2020-03-24 00:07:10 -05:00
Paul Chote
301d09ea8f
Remove undefined RequiresForceMove from TransformsIntoTransforms.
2020-02-27 18:42:48 +01:00
Paul Chote
6ba02800ab
Add TransformsIntoTransforms to enable queued MCV redeploy.
2020-02-24 12:56:49 +01:00
Matthias Mailänder
57da756f2f
Set the camera pitch to 30°
2020-02-18 00:49:04 +01:00
Paul Chote
585b8dc13c
Set default rally point to an empty path.
2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
reaperrr
10540839f6
Make crippled TS Cyborgs use permanent TakeCover
...
This is more in line with original behavior.
Also allows us to remove WithPermanentInjury.
2020-01-16 22:56:39 +01:00
teinarss
f0b69f8b8d
Separated resource rendering into another trait
2020-01-14 19:38:47 +01:00
Paul Chote
e74033bded
Render editor actor previews as part of the world.
2020-01-12 18:30:50 +01:00
reaperrr
ac44367440
Refactor Spin to MaximumSpinSpeed
...
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
reaperrr
20beb4abe1
Fix Harpy husk rotor offset
2020-01-06 21:47:53 +00:00
reaperrr
a369634ea8
Display EMP effect on EMP'd aircraft's husks
...
When EMP'd while airborne.
2020-01-06 21:47:53 +00:00
reaperrr
7a095f30ec
Make TS aircraft crash when EMP'd mid-air
...
And refuse move orders if EMP'd while landed.
Matches original behaviour.
2020-01-06 21:47:53 +00:00
Punsho
59bcac410f
Make EMP effect carryall and orca transport
2020-01-06 21:47:53 +00:00
tovl
196d9670d3
Disallow units from idling on bibs in TS.
2020-01-04 16:04:27 +00:00
tovl
434c46058f
Disallow units idling on service depot.
2020-01-04 16:04:27 +00:00
tovl
c360d8bcef
Make service depot passable.
2020-01-04 16:04:27 +00:00
Ivaylo Draganov
93e42b0b27
Add selection tiers as inheritable templates
2019-12-08 18:39:21 +01:00
Paul Chote
dbe1d2d928
Add fallback exits to TS barracks.
2019-12-05 18:01:09 +01:00
teinarss
a47f60d3a6
Add a trait PlayerRadarTerrain to track explored terrain
2019-11-20 16:24:56 +01:00
tovl
d2991247a3
Add separate condition to mobile for disabling nudging only.
2019-10-28 19:35:32 +01:00
Paul Chote
988d6079e3
Disable Carryable while submerged.
2019-10-19 13:11:00 +02:00
Paul Chote
f14d3985a0
Allow carryall pickup orders on deployed vehicles.
2019-10-19 13:11:00 +02:00
Punsho
460f5bbb30
Make EMP dissable subterranean units while they're underground
2019-10-05 19:19:57 +02:00
Punsho
d9ec3e0d88
Make EMP dissable detection of mobile sensor array
2019-10-05 19:19:57 +02:00
Punsho
e1e7691fb4
Make laser fence dissable on emp
2019-10-05 19:19:57 +02:00
abcdefg30
c0620bd186
Revert the search radius decrease in TS
2019-09-28 13:58:24 +02:00
teinarss
76034c198e
Added Undo Redo to editor
2019-09-27 17:40:32 +02:00
Punsho
e1a5a725b0
Fix MRV not auto targeting vehicles
2019-09-22 18:46:56 +02:00
Ivaylo Draganov
8f7da18dc5
Kill buildings on surrender in TS
2019-08-15 19:13:15 +02:00
abcdefg30
84fbcd7c47
Apply the update rule to the default mods
2019-08-11 16:40:55 +02:00
abcdefg30
ead35bccda
Decrease SearchFromProcRadius and SearchFromOrderRadius
2019-08-11 16:40:55 +02:00
tovl
a8b9562d74
Adjust waypoint linewidths.
2019-08-10 21:17:38 +01:00
reaperrr
f25449a3bf
Set InitialFacing for TS aircraft to 224
...
North-East looks better as starting and landing facing.
2019-07-21 16:29:38 +02:00
reaperrr
bfcdb3a8a2
Add IdleBehavior enum to Aircraft
2019-07-21 16:29:38 +02:00
tovl
922c6e9c40
Fix harvesters losing their last harvesting position when carried by carryall.
2019-07-19 10:49:24 +02:00
reaperrr
747e60d8b1
Revert FlightDynamics yaml changes
...
- TD and RA were straight up reverted.
- D2k was manually reverted with following changes:
-- Frigate staying VTOL.
-- Carryall staying CanSlide: true but CanHover: false.
-- bogus VTOL/CanHover flags on Ornithopter staying removed.
- TS was manually reverted to keep the behavior
improvements of the original FlightDynamics PR.
2019-07-18 10:26:43 +02:00