Commit Graph

1161 Commits

Author SHA1 Message Date
Ectras
d9946f63e4 Renamed EditorTilesetFilter to MapEditorData and added an update rule 2018-09-22 15:12:15 +02:00
reaperrr
2d47f61409 Make TS mechs display walk anim while turning
This matches the original, and turning without moving their legs looked silly either way.
2018-07-19 22:09:43 +02:00
reaperrr
1c78073808 Lint check for distinct sprite body names 2018-07-01 13:16:07 +02:00
Zimmermann Gyula
b892336285 Update default mods. 2018-06-30 16:31:39 +01:00
reaperrr
29d71c9a00 Fix TS component tower power-down-ability 2018-06-18 15:24:29 +02:00
Paul Chote
75f78f8d27 Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
6e45f7633a Run SplitAimAnimations update rule on TS. 2018-06-14 13:40:18 +02:00
Vasya N
afcb5148bc fix capturable buildings (TSun) 2018-06-14 12:54:19 +02:00
Vasya N
0fc466daee fix hijacker build limit 2018-06-12 14:00:12 +02:00
Voidwalker
398ae75525 Added fully random spawn position option. 2018-06-03 12:27:20 +01:00
Paul Chote
a61454f409 Fix experience/hospital indicator overlap in TS. 2018-06-02 18:12:08 +02:00
Paul Chote
82d3829c87 Fix overlapping repair / powerdown indicators. 2018-06-02 18:12:08 +02:00
Paul Chote
2ef6f7c0cc Replace repair indicator effect with a Decoration subclass. 2018-06-02 18:12:08 +02:00
lawando
7dd64445fc Rename EmitInfantryOnSell and remove default actor type. 2018-06-02 15:37:35 +02:00
Mustafa Alperen Seki
4bf606b3ca Leave walls as neutral owned after their owner defeated 2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
1b451a34ca Spawn Aircraft Husks owned by owner of the aircraft
Rather than neutral with EffectiveOwner of aircraft's owner
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
cdbc2d2613 Update default mods for OwnerLostAction 2018-05-28 10:42:45 +01:00
abcdefg30
58dac1ba3f Fix ProductionQueue audio notifications in TS
Overwrote "BlockedAudio" with "" as the default "NoBuild" notification was removed.
2018-05-24 08:51:55 +02:00
lawando
32c7869718 Add stance filter to TooltipDescription; Add YAML descriptions. 2018-05-20 20:04:59 +02:00
Smittytron
c5e36636ae Fix Nod Laser Turret disabled on lowpower 2018-05-12 17:47:13 +02:00
Paul Chote
7a41b3aa89 Fix incorrect yaml indents in the default mods. 2018-05-12 16:42:54 +02:00
reaperrr
c30970975a Fix TS GDI APC leaving water trails while on high bridges 2018-05-10 20:57:01 +02:00
abcdefg30
917fd2103f Use ShakeOnDeath instead of the hardcoded shaking for bridges 2018-05-06 04:51:03 +02:00
reaperrr
079570190c Make TS use Locomotor 2018-05-03 10:49:21 +02:00
Paul Chote
7508a13f92 Enable "Unable to comply, building in progress" notification. 2018-04-22 18:01:57 +02:00
Paul Chote
4f0aa89c01 Remove TileSet.Palette and PaletteFromCurrentTileset. 2018-04-08 21:14:29 +02:00
Michael Silber
29dd497c19 Allows GDI-Turrets, GDI- and Nod-Gates to replace walls. 2018-04-07 23:32:24 +02:00
reaperrr
4c16e51f92 Add EditorPlayer to all mods
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
reaperrr
4f651c2f88 Remove HarvesterInfo look-up from HackyAI 2018-04-06 20:16:36 +02:00
abcdefg30
63093eb986 Fix color picker actors being abstract 2018-04-04 18:33:53 +02:00
reaperrr
bd097730cf Adapt TS 2018-03-09 18:58:49 +01:00
reaperrr
700c46d6af Prevent TS AI from building too many (advanced) power plants
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
Matthias Mailänder
e3e710bb27 Add Visceroid fusing 2018-02-23 20:02:47 +01:00
reaperrr
025f664820 Fix Tiberian Fiend editor category 2018-02-23 19:59:33 +01:00
Matthias Mailänder
f189b85caa Render Tiberian Fiend spikes in Tiberium green. 2018-02-23 19:59:33 +01:00
Matthias Mailänder
8cfb406e29 Don't hide while attacking. 2018-02-23 19:59:33 +01:00
Matthias Mailänder
e5810d19d9 Add Tiberium Fiend hiding mechanic. 2018-02-23 19:59:33 +01:00
abcdefg30
0da8efd9b4 Make Aircraft spawn husks with a neutral owner 2018-02-17 12:21:55 +01:00
Arular101
5afa260d4e Don't show new build walls in fow 2018-02-11 23:39:39 +01:00
TheChosenEvilOne
15354f52c1 Added FACT unpack checkbox to ra/cnc/ts. 2017-12-28 11:22:29 +00:00
reaperrr
f0ee87f078 Upgrade TS rules to SupportPower seconds -> ticks 2017-12-28 10:04:43 +00:00
Arular101
4ea6a3c18c Small adjustments 2017-12-28 10:12:52 +01:00
Arular101
ede72410ff Increase damage and HP by 100x 2017-12-28 10:12:52 +01:00
Paul Chote
c6ad768a76 Remove redundant powerdown conditions. 2017-12-27 20:18:27 +01:00
Paul Chote
5425a5a28e Replace CanPowerDown with ToggleConditionOnOrder. 2017-12-27 20:18:27 +01:00
reaperrr
01a88862b3 Remove IDisable for good 2017-12-17 21:18:44 +00:00
reaperrr
c1cba4ecc1 Make Gate more independent from Building and pausable-conditional
Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
2017-12-17 21:18:44 +00:00
reaperrr
383840135f Replace IsDisabled checks in production with IsTraitPaused/Disabled checks
Note: We might want to separate IsTraitDisabled checks later (possibly make the latter cancel the currently produced item), but that can be done in a follow-up.
2017-12-17 21:18:44 +00:00
Paul Chote
49f0e4ebcf Fix incorrectly named lobby option properties. 2017-12-17 14:51:10 +02:00
Paul Chote
97cdce7448 Add additional metadata to lobby options. 2017-12-12 22:43:11 +01:00