Paul Chote
a7ae93978a
Disable sound controls when no audio device is available.
2019-12-29 17:53:44 +01:00
Paul Chote
7ccc63b51c
Fix incorrect region definitions.
2019-12-28 19:15:36 +01:00
Paul Chote
e7253fd643
Manual chrome.yaml cleanups.
2019-12-28 19:15:36 +01:00
Paul Chote
f3d7bf403e
Rework chrome.yaml format and panel rendering.
2019-12-28 19:15:36 +01:00
Ivaylo Draganov
2204e807b8
Add restart button to main menu for single player (missions, skirmish, replays)
2019-12-28 15:06:26 +00:00
Paul Chote
51eaa17b1e
Replace frame limit text field with a slider.
2019-12-26 17:25:38 +01:00
Paul Chote
656a260171
Add VSync setting.
2019-12-26 17:25:38 +01:00
Paul Chote
b1f7c5c4e3
Remove overlapping vision ranges from RA actors.
...
This brings a significant perf saving by reducing
the number of evaluated tiles.
2019-12-23 13:53:08 +01:00
Paul Chote
5830d4de6c
Fix ATEK vision ranges.
2019-12-23 13:53:08 +01:00
abcdefg30
bb85146544
Make orcas buildable on nod07c
2019-12-21 00:48:03 +01:00
abcdefg30
c4ab5d4561
Fix/Update the patrols on nod07c
2019-12-21 00:48:03 +01:00
abcdefg30
54e2aad1cd
Fix broken reinforcements on gdi04 and limit them to 3 waves
2019-12-21 00:48:03 +01:00
abcdefg30
b1f6c69fce
Use a global script in Tiberian Dawn
2019-12-21 00:48:03 +01:00
Paul Chote
f36d0cc214
Fix ModContent cursor.
2019-12-15 22:29:26 +01:00
Paul Chote
28dbda29e3
Add zoom hotkeys.
2019-12-13 21:29:43 +01:00
Paul Chote
1dcb903580
Implement new viewport size/zoom UI.
2019-12-13 21:29:43 +01:00
Paul Chote
b0c65c5eb9
Overhaul cursor double setting.
2019-12-11 13:38:52 +01:00
abcdefg30
22374ed732
Remove the bogus 'GameSaved' speech notification definition
2019-12-08 21:56:24 +01:00
abcdefg30
bc484a9858
Add 'AirstrikeReady' to 'DisablePrefixes'
2019-12-08 21:56:24 +01:00
abcdefg30
9a57980952
Remove 'AbilityInsufficientPower' from cnc's notifications
2019-12-08 21:56:24 +01:00
Ivaylo Draganov
0900ac2b2f
Remove stray "Hotkeys" label in the Input Settings panel in TD
2019-12-08 21:38:28 +01:00
Ivaylo Draganov
93e42b0b27
Add selection tiers as inheritable templates
2019-12-08 18:39:21 +01:00
tovl
088919fecc
Change color of selection box based on selection mode.
2019-12-08 17:34:10 +01:00
reaperrr
948a9c9b19
Add ProductionAirdrop.ActorType update rule
2019-12-08 16:03:14 +00:00
Paul Chote
494a7870d6
Add fallback exits to RA Kennel.
2019-12-05 18:01:09 +01:00
Paul Chote
dbe1d2d928
Add fallback exits to TS barracks.
2019-12-05 18:01:09 +01:00
reaperrr
074ebefee1
Fix FCOM still providing space while being captured
2019-11-27 23:04:28 +01:00
reaperrr
c4597b5c6b
Fix RA desert tree fire palette
...
By default WithDamageOverlay uses the actors'
palette, but RA's desert terrain uses the TD desert.pal
which isn't compatible with RA's fire animation shps.
2019-11-23 18:40:27 +01:00
teinarss
a47f60d3a6
Add a trait PlayerRadarTerrain to track explored terrain
2019-11-20 16:24:56 +01:00
tovl
d2991247a3
Add separate condition to mobile for disabling nudging only.
2019-10-28 19:35:32 +01:00
Paul Chote
988d6079e3
Disable Carryable while submerged.
2019-10-19 13:11:00 +02:00
Paul Chote
f14d3985a0
Allow carryall pickup orders on deployed vehicles.
2019-10-19 13:11:00 +02:00
reaperrr
aa953ba5a1
Remove unused and buggy stand2 sequence from ants
...
They were unused, their settings were wrong,
and even if fixed they'd make idle ants look
glitchy, because the game switches between
stand sequences randomly.
2019-10-15 14:48:11 +02:00
reaperrr
33bba98773
Fix zombie stand2 sequence and run tickrate
2019-10-14 17:28:46 +02:00
abc013
8b1f1b21e7
Adjusted die sequence length of zombie
2019-10-14 17:28:46 +02:00
abc013
3ec0aa55b9
Fixed zombie.shp
...
Added missing zombie attack frame
and other fixes.
2019-10-14 17:28:46 +02:00
abcdefg30
1d90e08bd0
Guard against overlaps on HiDPI by having a 5px border on graphs
2019-10-14 01:02:23 +02:00
abcdefg30
acf028581a
Special case the TD spectator UI to fit the minimum width
2019-10-14 01:02:23 +02:00
abcdefg30
9084295d7c
Reduce the width of the combat stats tab
2019-10-14 01:02:23 +02:00
abcdefg30
3f89f74d8e
Reduce the Width of INGAME_OBSERVERSTATS_BG
2019-10-14 01:02:23 +02:00
abc013
3d3814f336
Add isDead-check to the flamethrowers in allies06b
2019-10-13 18:14:10 +02:00
abc013
3e244998cd
Make normal difficulty on allies06b easier
2019-10-13 18:14:10 +02:00
abcdefg30
55c3f313b1
Remove 'yes' and 'no' in favor of 'true' and 'false'
2019-10-12 00:07:05 +02:00
abcdefg30
ee839869fc
Replace "$/min" by "Income" and increase graph update rates
2019-10-11 21:48:24 +02:00
abcdefg30
4ca42f6e83
Remove $/min from the basic stats
2019-10-11 21:48:24 +02:00
abcdefg30
feb58801e0
Work around a recursive loop in TargetAndAttack
2019-10-11 21:00:53 +02:00
Paul Chote
966290a623
Add EditorActorCheckbox plumbing.
2019-10-10 19:50:05 +02:00
Jonas A. Lind
1557f4c134
Redo buildpaletteorder for RA vehicles
...
Restructure RA's vehicle build tab. More streamlined and better looking.
2019-10-06 20:22:16 +02:00
Punsho
460f5bbb30
Make EMP dissable subterranean units while they're underground
2019-10-05 19:19:57 +02:00
Punsho
d9ec3e0d88
Make EMP dissable detection of mobile sensor array
2019-10-05 19:19:57 +02:00