Moviuro
753f268593
thirdparty/configure-linux-native-deps.sh: POSIX compliant
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Also works on FreeBSD
I didn't fix the MakeFile, though
2015-06-06 16:25:52 +02:00
Moviuro
fbf0cb676f
*.sh: POSIX compliance when needed
2015-06-06 16:16:30 +02:00
Oliver Brakmann
a9339d91ea
Fix WithBuildingPlacedAnimation interrupting WithMakeAnimation
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The bug happens when a second (or third, fourth etc.) Conyard deploys while a building is placed from the first Conyard.
The `WithMakeAnimation` running on the second CY uses `Animation::PlayThen` to call `Building::Unlock` in a delegate.
`WithBuildingPlacedAnimation::BuildingPlaced` runs when a building placed and replaces the delegate from `WithMakeAnimation` with its own before it has a chance to run, and so the new Conyard never gets unlocked.
The fix is then to simply not run `BuildingPlaced` on conyards that haven't completed the make animation yet.
2015-06-06 15:13:22 +02:00
Alexander Boll
4430267a60
fixed picture position
2015-06-06 12:16:25 +02:00
Matthias Mailänder
e7a023edce
catch an explicit null dereference
2015-06-06 11:12:37 +02:00
Matthias Mailänder
b7a4552346
Update README.md
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add a Coverity Scan Badge
2015-06-06 11:02:39 +02:00
bean601
730cec3974
Expand Battlefield News when a new news post has been downloaded
2015-06-06 10:41:31 +03:00
Pavel Penev
1651bd817b
Merge pull request #8385 from abcdefg30/mentat
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Add the "Mentat" prefix to the messages in atreides01a
2015-06-05 22:31:15 +03:00
abcdefg30
4561a73240
Add the "Mentat" prefix to the messages in atreides01a
2015-06-05 15:00:34 +02:00
Guido L
48c60589d4
[MSVCRT] check also for 2012 and 2013
2015-06-05 08:34:17 +01:00
Taryn Hill
0dd6f54a11
Merge pull request #8090 from penev92/bleed_upgradableTraits
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Make some traits upgradable.
2015-06-04 12:04:07 -05:00
reaperrr
d52906117e
Upgrade TS to replace RenderUnit with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
2015-06-04 14:46:12 +02:00
reaperrr
6fdbd0e447
Replace RenderUnit in D2k with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize, where possible.
2015-06-04 14:44:20 +02:00
reaperrr
7147ffc812
Replace RenderUnit in RA mod with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
Change MadTank dependency from RenderUnit to WithFacingSpriteBody.
2015-06-04 14:44:19 +02:00
reaperrr
2c139f326a
Upgrade TD to replace RenderUnit with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
2015-06-04 14:44:18 +02:00
reaperrr
75b3ccfad0
TS wolverine changed to use WithFacingSpriteBody
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...in conjunction with WithMoveAnimation and WithAttackAnimation,
replacing WithInfantryBody.
2015-06-04 14:42:12 +02:00
reaperrr
733b7fc0b0
Added WithMoveAnimation trait
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RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule
Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00
reaperrr
4d79cce491
Added WithAttackAnimation trait
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Interacts with WithUnitBody.
Upgrade rule for RenderUnitReload -> RenderSprites + WithUnitBody + WithAttackAnimation
Use WithAttackAnimation for RA V2 launcher
Remove RenderUnitReload
2015-06-04 14:42:10 +02:00
reaperrr
b21ca9b7e7
Add deprecation notices to RenderUnit and RenderSimple
2015-06-04 14:42:09 +02:00
reaperrr
0e3a53bec7
Added WithFacingSpriteBody trait.
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Extracted AutoSelectionSize into its own trait.
RenderUnit -> RenderSprites + WithFacingSpriteBody upgrade rule
Remove RenderSimple dependencies of ThrowsParticle
and WithHarvestAnimation.
2015-06-04 14:42:08 +02:00
clemty
3bb9f0170a
adds punctuation to all mission objectives
2015-06-04 10:20:05 +02:00
Matthias Mailänder
9b52bff87d
Merge pull request #8303 from AoAGeneral/upstream/myfeature
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TD Balance Changes
2015-06-04 06:42:52 +02:00
Matthias Mailänder
1944f352b2
Merge pull request #8072 from reaperrr/clean-selectable
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Cleaned up infantry rules (part 1)
2015-06-04 06:04:09 +02:00
abcdefg30
fcd9759eac
Merge pull request #8290 from penev92/bleed_d2kMissionBrowser
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Give D2k its own mission browser
2015-06-03 16:48:28 +02:00
Pavel Penev
c22f15de55
Merge pull request #8299 from pchote/map-visiblecells
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Distinguish between all map cells and cells inside map bounds.
2015-06-03 14:59:21 +03:00
Pavel Penev
707c403cc3
Merge pull request #8342 from LipkeGu/editor-crash-colorpicker
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Allow changing of player Color/Name only on main menu
2015-06-03 14:08:30 +03:00
Guido L
a1fc77980d
Allow changing of player color/Name only on main menu to Allow changing of player Color/Name ONLY on main menu
2015-06-03 07:24:41 +01:00
Matthias Mailänder
e12dc1904e
Merge pull request #8349 from abcdefg30/protectharvester
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Fix a potential crash in allies05a
2015-06-03 07:21:57 +02:00
Matthias Mailänder
9e4c926b8f
Merge pull request #8350 from abcdefg30/timer02
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Fix the timer in allies02
2015-06-03 07:00:35 +02:00
Paul Chote
bf4722fb9f
Distinguish between all map cells and cells inside map bounds.
2015-06-02 21:53:25 +01:00
Oliver Brakmann
6650e3d9c7
Merge pull request #8319 from Mailaender/hacky-currentstate-nre
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Fixed possible NREs in AI.StateMachine
2015-06-02 22:35:49 +02:00
Oliver Brakmann
05e9b22af7
Merge pull request #8329 from Mailaender/worldtooltip-owner-nre
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Fixed a NullReferenceException in WorldTooltipLogic
2015-06-02 22:22:10 +02:00
Matthias Mailänder
cab701e8f5
Merge pull request #8360 from penev92/bleed_checkVC2010
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Check for dependencies of dependencies
2015-06-02 22:18:57 +02:00
Matthias Mailänder
cd5c0eca79
fix possible null reference exceptions
2015-06-02 22:16:16 +02:00
Matthias Mailänder
a4f7daf47a
avoid a division through zero
2015-06-02 22:12:48 +02:00
Matthias Mailänder
06106b09ed
fix NRE
2015-06-02 22:04:34 +02:00
Matthias Mailänder
5fafc65885
Merge pull request #8348 from obrakmann/fix8343_8344_nod06a
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Fix actor placement and typo in nod06a
2015-06-02 20:48:25 +02:00
Oliver Brakmann
206c33ed41
Merge pull request #8226 from pchote/actor-disposal
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Dispose traits when destroying an actor.
2015-06-02 19:33:22 +02:00
Oliver Brakmann
62aee92185
Merge pull request #8221 from pchote/terrain-spritelayer
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Introduce a class for efficient tiled sprite rendering.
2015-06-02 18:16:05 +02:00
penev92
4fc6ac3a15
Check for MS VC++ 2010
2015-06-02 18:04:55 +03:00
abcdefg30
04ea348764
Merge pull request #8336 from reaperrr/fix-d2k-attackvoice
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Fixed D2k attack voices and adds 4th variant for fremen voices
2015-06-02 14:46:39 +02:00
reaperrr
9f1abd04e8
Cleaned and fixed TS infantry rules a little.
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Moved Selectable Bounds to infantry default and tweaked them to better
match art size.
Gave Viceroids their own default. They don't share cells anymore, either.
Fixed JumJet voice.
Disabled RevealsShroud on Tiberian Fiend.
Cleaned up TakeCover definitions.
Tweaked selection bounds of TS cyborgs.
Changed TS engineer trait order to fix prone animations not showing up.
2015-06-01 23:27:50 +02:00
reaperrr
64fb38bd3e
Cleaned and fixed D2k infantry rules a little
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Moved Selectable Bounds to infantry default, fixed vertical offset.
Removed some TakeCover duplication.
Added engineer and medic/thumper prone sequences.
Made sure that TakeCover/WithInfantryBody sequence modifiers are applied
properly.
Fixed d2k grenadier sequences offset to match other infantry.
2015-06-01 23:27:49 +02:00
reaperrr
f88ada8648
Cleaned and fixed TD infantry rules a little
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Fixes TD infantry not going visually prone.
2015-06-01 23:27:47 +02:00
reaperrr
e8cd833058
Cleaned RA infantry rules a little
2015-06-01 23:27:46 +02:00
reaperrr
d3c146f707
Enabled saboteur demolish voice.
2015-06-01 23:17:25 +02:00
Oliver Brakmann
d8844b5e6f
Merge pull request #8352 from abcdefg30/missionwatch
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Disable EnemyWatcher in all ra missions
2015-06-01 21:50:25 +02:00
Pavel Penev
d7a7dc9219
Merge pull request #8331 from Mailaender/replay-utility-nre
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Added more useful exceptions to the command line utility replay parser
2015-06-01 20:04:11 +03:00
Pavel Penev
0e81615902
Merge pull request #8351 from abcdefg30/genericdog
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Adjust the dogs generic name
2015-06-01 19:32:54 +03:00
abcdefg30
8a5cdfa9fb
Disable EnemyWatcher in all ra missions
2015-06-01 18:21:22 +02:00