Commit Graph

38 Commits

Author SHA1 Message Date
Bob
aebef4f1c8 rename IIssueOrder2 -> IIssueOrder 2010-10-07 22:07:13 +13:00
Bob
39e62354a8 implement order targeter for passenger 2010-10-07 22:07:12 +13:00
Bob
87a0b52ce5 more order targeters 2010-10-07 22:07:12 +13:00
Bob
4bc9e01516 use new orders system in various traits 2010-10-07 22:07:12 +13:00
Chris Forbes
959d3f8bd7 fix crash in giving a harv DeliverOre order after its proc has died, but it hasnt noticed yet 2010-09-25 07:34:51 +12:00
Bob
65515d54af fix crash where harv and linked proc get destroyed by the same bullet 2010-09-20 20:58:39 +12:00
Chris Forbes
483ca8cc4c #82 deliver to allied proc -- fixed 2010-09-16 18:22:45 +12:00
Paul Chote
bd735059d0 Don't leak info about resources under shroud 2010-09-12 18:51:29 +12:00
Paul Chote
2b6328f0ee Begin imposing sanity on order ordering 2010-09-12 18:10:34 +12:00
Paul Chote
f9445cb282 Pathfinder uses a MobileInfo instead of a specific actor 2010-09-09 23:25:58 +12:00
Chris Forbes
58ebd68478 fail to deliver ore to a proc which has just died. 2010-08-26 20:30:44 +12:00
alzeih
c338612b9f Fully laden harv's are too slow now 2010-08-15 04:38:53 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Chris Forbes
df19163ce5 fix #18 -- harvs built at weap choose a proc when trying to return now 2010-08-12 19:54:37 +12:00
Chris Forbes
1ad8b58f1b blah 2010-08-12 18:34:48 +12:00
Chris Forbes
441bffecfc fix #262 -- harv should move slower when full 2010-08-12 18:10:23 +12:00
Paul Chote
1459ec483c Rename ExtendedDamageState -> DamageState 2010-07-30 22:24:43 +12:00
Paul Chote
028c5b5201 Merge the two DamageState types 2010-07-30 22:24:43 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
alzeih
526bb3e042 Use Targets 2010-07-26 12:33:54 +12:00
Paul Chote
e8adc357e9 Draw targeting lines for player-issued orders. Can force-display targets with [alt]. 2010-07-26 12:01:13 +12:00
Paul Chote
7a06ddb8d1 Harvester voices / cursors / flashes 2010-07-23 19:56:22 +12:00
Paul Chote
71420df0f3 Fix CursorForOrderString to work with orders + preliminary e6 fixes 2010-07-23 17:16:02 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Paul Chote
df3581237e Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA. 2010-07-08 20:23:19 +12:00
Chris Forbes
2ed8045736 remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose) 2010-07-07 18:32:45 +12:00
Chris Forbes
5bec019d55 add RALint checking to nearly everything 2010-07-01 18:57:10 +12:00
Paul Chote
3e664779ef Remove a bunch of unnecessary caching 2010-06-24 21:51:22 +12:00
Paul Chote
b7c8e55d14 Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work. 2010-06-24 21:51:22 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Paul Chote
f0a2bf128c Harvesters return to last used field 2010-06-16 19:22:59 +12:00
Paul Chote
88df9ecaa2 Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
2010-06-16 00:33:09 +12:00
Paul Chote
5f83f97747 Link harvesters with refineries. 2010-06-15 20:05:49 +12:00
Paul Chote
06a78cd73d Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death. 2010-06-14 22:15:43 +12:00
Paul Chote
640ac9b8e6 Trial a new resource model in cnc 2010-06-13 22:00:05 +12:00
Chris Forbes
46e465cf33 resources moved off player onto a synced trait 2010-05-12 18:29:25 +12:00
Paul Chote
70e26bb047 Custom path/move costs for resources 2010-04-17 21:56:40 +12:00
Bob
a22ec0fd81 move the harvest-related traits and activities into the mod dll. 2010-04-04 13:34:17 +12:00