ScottNZ
aecc3624ba
Refactor Allies 02 objectives code
2013-06-06 01:47:38 +12:00
ScottNZ
fdfd2eacea
Refactor Allies 01 objectives code
2013-06-06 01:40:42 +12:00
Chris Forbes
8c9fb382e3
Merge pull request #3366 from pchote/bridge-fix
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Fixes #3329
2013-06-02 00:44:28 -07:00
Paul Chote
06d11c4fa9
Make missing tile transparent to avoid visual glitch with bridge1h in maps.
2013-06-02 19:27:23 +12:00
Paul Chote
50dff05675
Return a synthesized tile for missing indices. Fixes #3329 .
2013-06-02 19:26:55 +12:00
Paul Chote
5692b95ad2
Use stream extensions to read binary map data.
2013-06-02 17:29:31 +12:00
ScottNZ
0cccfa4f8c
Adjust some Tournament Island rock positions
2013-06-02 02:52:51 +12:00
Matthias Mailänder
ee058e72a9
Merge pull request #3356 from pchote/consistent-stream-reading
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Fix BinaryReader / stream inconsistencies.
2013-06-01 03:51:16 -07:00
Matthias Mailänder
10acb115da
Merge pull request #3358 from ScottNZ/maps
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Add Tournament Island map to RA
2013-06-01 03:34:57 -07:00
Paul Chote
61c5b99dc5
Remove BinaryReader from R8Reader.
2013-06-01 15:09:36 +12:00
Paul Chote
edf604e080
Remove BinaryReader from VqaReader.
2013-06-01 15:09:36 +12:00
Paul Chote
6d8df80664
Remove BinaryReader from Dune2ShpReader.
2013-06-01 15:09:36 +12:00
Paul Chote
dd23e9598a
Remove BinaryReader from ShpTSReader.
2013-06-01 15:09:36 +12:00
Paul Chote
6edde6c4ac
Remove BinaryReader from MixFile.
2013-06-01 15:09:36 +12:00
Paul Chote
93b606da2c
Add stream extensions for reading basic types.
2013-06-01 15:09:35 +12:00
Paul Chote
a3729a11c7
Extract stream extensions to their own file.
2013-06-01 15:09:35 +12:00
Chris Forbes
646b94e7cb
Merge pull request #3348 from pchote/rendersprites
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Renderer refactoring - Traits
2013-05-31 20:05:02 -07:00
Chris Forbes
bd72179cb2
Merge pull request #3355 from ScottNZ/follow
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Guard fixes
2013-05-31 18:38:53 -07:00
Chris Forbes
4552bbf19f
Merge pull request #3345 from reaperrr/minorfixes01
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Some minor fixes
2013-05-31 18:38:14 -07:00
Paul Chote
8123a383b6
Fixes #3334 .
2013-06-01 12:53:31 +12:00
ScottNZ
81991ffae0
Add Tournament Island map to RA
2013-06-01 12:00:05 +12:00
ScottNZ
02a8b05aff
Remove ability to have a single unit guard itself
2013-05-31 18:12:30 +12:00
ScottNZ
5f3563d83e
Fix #3354 : Guard queries trait from destroyed object
2013-05-31 18:10:56 +12:00
Chris Forbes
733f29d184
Merge pull request #3351 from reaperrr/patch-2
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fixes d2k mod Sound weapon
2013-05-29 14:22:27 -07:00
reaperrr
92d72cc725
fixing d2k mod Sound weapon
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I hadn't noticed that the D2K mod uses LaserZap as well. Added HitAnim and replaced BeamRadius with BeamWidth.
2013-05-29 22:21:44 +03:00
reaperrr
ec36279ecb
changes temp shellmap allied color to same as singleplayer/desert shellmap.
2013-05-28 17:55:59 +02:00
reaperrr
403f3745d9
undo change to desert shellmap allied color
2013-05-28 17:54:47 +02:00
Paul Chote
bf3d337913
Support alternate sequence ordering for ts and d2k. Fixes #3333 .
2013-05-28 22:37:07 +12:00
Paul Chote
c149898592
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
Paul Chote
53aa698491
Rename LocalCoordinatesModel -> BodyOrientation.
2013-05-28 22:34:59 +12:00
Paul Chote
e7aa6ce998
Change traits to use RenderSprites directly.
2013-05-28 22:34:58 +12:00
Paul Chote
07f3c0171d
Allow turret recoil to be disabled.
2013-05-28 22:34:58 +12:00
Paul Chote
1d5f67cb6a
Allow turrets to have a different facing count to the actor body.
2013-05-28 22:34:58 +12:00
Paul Chote
13f8d944d2
Split RenderSprites out of RenderSimple.
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RenderSprites handles sprite drawing independently
from the extra bits needed by actors that only use
sprites.
2013-05-28 22:34:57 +12:00
Paul Chote
e029347355
Merge pull request #3344 from reaperrr/sequences
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Splits sequences.yaml into multiple files.
2013-05-28 03:25:50 -07:00
Paul Chote
0d6f02abcc
Merge pull request #3182 from Mailaender/d2k-font
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Added a new d2k title font
2013-05-28 03:14:24 -07:00
Paul Chote
cae9bef807
Merge pull request #3310 from psydev/bleed
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new cnc map: deterring democracy (expansion of east vs. west)
2013-05-28 03:12:08 -07:00
Paul Chote
1a307b45e4
Merge pull request #3323 from psydev/cnc
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cnc balance - orca tweaked (improved), sam fix, viceroid
2013-05-28 03:01:30 -07:00
psydev
e885e428ae
removed debugretaliate and debugautotarget entries
2013-05-27 15:22:22 -07:00
reaperrr
f22216aeb5
bring temp shellmap allied color in line with desert shellmap/original RA.
2013-05-27 22:02:34 +02:00
reaperrr
7a4d06efb7
make allied color on desert shellmap slightly more vibrant.
2013-05-27 22:01:50 +02:00
reaperrr
d4b21ce206
removing tech center sequence duplicate.
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there already is a more 'sophisticated' entry in map.yaml.
2013-05-27 21:23:51 +02:00
reaperrr
592c76eb6e
sequences.yaml split-up
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Implementing cjshmyr's suggestions.
2013-05-27 21:03:12 +02:00
reaperrr
5ef3a49485
Splits sequences.yaml into multiple files.
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The sequences.yaml is a behemoth, next to impossible to navigate other than through the search function. Splitting it into multiple files named after their category makes navigation easier for everyone.
2013-05-27 19:35:22 +02:00
psydev
f31912aa42
reduce orca reload time, similar to earlier levels
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Orca was over-nerfed with respect to reload time. It was not effective at finishing off vehicles and buildings if it ran out of ammo, because it took way too long to reload.
Its reload time has been set to the old one, but now it reloads 2 pips at a time, so it is slightly slower than originally, but not by much. It's a bit OP when it loads one at a time, it seems.
2013-05-26 18:42:58 -07:00
psydev
84ab4ec854
gave SAM missile a spread, to match MSAM.
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To increase power vs. large groups of helis
2013-05-26 18:42:57 -07:00
psydev
beb73befa3
return orca range to 5
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Problem: orcas in small groups will sometimes get in each other's way and be stuck outside of range. The old range was 5, but this was to nerf large groups.
Orcas have been nerfed in several ways. One of the ways was to reduce their range from 5 to 4. However, when the range reduction is coupled with all the other nerfs, it seems a bit too much. Orcas are fairly vulnerable now that air defense has improved.
2013-05-26 18:42:56 -07:00
psydev
a0fa99037b
increase viceroid sight & scan range
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Viceroids are kind of passive. Would like them to be a bit more aggressive when units are nearby.
2013-05-26 18:42:56 -07:00
Chris Forbes
1c6a98ba93
Merge pull request #3337 from Mailaender/auto-target-buildings
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Don't auto-target unarmed buildings in RA mod
2013-05-26 13:24:07 -07:00
Chris Forbes
2958c80e51
Merge pull request #3342 from baxtor/setup-z-fix
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Fixes #2216 InstallShield .Z package decompression
2013-05-26 13:23:51 -07:00