reaperrr
b174d00be9
Rename UpgradeOnDamage to UpgradeOnDamageState
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The trait works for 'Undamaged' as well and no longer requires a damage state change to trigger either, so this trait name is more accurate.
2016-08-18 23:31:27 +02:00
Matthias Mailänder
8452792bb1
Render control groups using true type fonts in Tiberian Sun.
2016-08-12 21:54:51 +02:00
WolfGaming
299e925180
Only define Huntable for actors that need to be hunted.
2016-08-11 20:25:22 +00:00
Zimmermann Gyula
f56602704e
Rewrite TS vein YAML data.
2016-07-26 23:18:56 +02:00
Zimmermann Gyula
0f368bf6c3
Update the default mods excluding veins in TS.
2016-07-26 23:18:54 +02:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
Paul Chote
216d82d4ef
Set up TS base structure depth metadata.
2016-07-13 22:22:13 +01:00
abcdefg30
6342b40bfd
Merge pull request #11499 from Mailaender/damaged-by-terrain
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Merged PoisonedByTiberium and DamagedWithoutFoundations into DamagedByTerrain
2016-07-10 22:22:29 +02:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
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into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Matthias Mailänder
57c22df114
Merge pull request #11487 from reaperrr/bldg-shape-prep
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Improve Rectangle HitShape customizability
2016-07-10 17:09:31 +02:00
reaperrr
e2cf6fdb9a
Do not spawn smudges under buildings and vehicles in TS
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Exceptions are intentional.
2016-07-07 20:51:21 +02:00
Oliver Brakmann
9ab2ce2362
Merge pull request #11520 from reaperrr/IdleWander
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Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
abcdefg30
47f0b81448
Replace yes/no with true/false in all ts rule yamls
2016-07-03 16:28:27 +02:00
abcdefg30
0c43c43509
Remove unneeded "LandWhenIdle: no" definitions from ts defaults.yaml
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Both ^Helicopter and ^Plane already inherit that from ^Aircraft
2016-07-03 16:28:25 +02:00
reaperrr
2a268f80b2
Give TS walls rectangular HitShapes
2016-07-02 17:39:16 +02:00
Matthias Mailänder
7152cec589
Fix railway rendering outside the map editor.
2016-07-02 12:40:00 +02:00
Matthias Mailänder
2bccdde9d0
Move Inherits on top.
2016-07-02 12:39:43 +02:00
reaperrr
28376782aa
Make civilians in RA, TD and TS wander around
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Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
reaperrr
46229a50b4
Add explosion sound to TS explosion inf death
2016-06-12 14:25:34 +02:00
reaperrr
4c69fecad5
Make TS inf death sequences descriptive
2016-06-12 14:25:33 +02:00
reaperrr
873e2bfce4
Fix Tiberium and Vein DamageTypes
2016-06-12 14:25:30 +02:00
reaperrr
b84e27ef98
Remove TS Headshot DeathType
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Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
2016-06-12 14:25:28 +02:00
reaperrr
0947e7bdd6
Introduce ExplosionOnDamageTransition
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And use it for TS cyborgs.
2016-06-12 14:25:26 +02:00
reaperrr
ff8af828a3
Fix Cyborgs to stay slow after losing their legs
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Even if regaining health.
2016-06-12 14:25:25 +02:00
reaperrr
225f777eaf
Make Cyborgs explode regardless of death type
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Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
reaperrr
3455d98289
Refactored TS infantry sequences
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They now make heavy use of inheritance to cut down duplication. Most infantry in TS uses the Minigunner (E1) sequences, only that some frames are empty (civ2 shoot animation, for example) or used for a different purpose (panic anims for civilians, crippled legs for cyborgs).
To make this inheritance a bit easier, the attack sequences were renamed to a generic 'attack', rather than 'shoot' or 'throw', and split off to a separate abstract default inherited only by infantry with valid attack frames.
2016-06-05 21:24:03 +02:00
Matthias Mailänder
6cc7a21629
Add FLAMEGUY.
2016-06-05 00:35:42 +02:00
Paul Chote
09e110c007
Remove CanPowerDown from gates.
2016-05-28 17:19:18 +01:00
reaperrr
b327f6a3b2
Make vehicles and cyborgs in TS slow down when damaged
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By combining the new UpgradeOnDamage trait with SpeedModifiers.
2016-05-16 14:18:16 +02:00
abcdefg30
089c8261ad
Merge pull request #11217 from obrakmann/fix-selfheal-percentage
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Fix self-healing percentage in yaml rules for all mods
2016-05-05 12:47:19 +02:00
Matthias Mailänder
891c5d9937
Merge pull request #11168 from reaperrr/hitshape-offsets
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Add support for custom vertical HitShape offsets
2016-05-03 07:12:49 +02:00
Oliver Brakmann
a8e6ca14ab
Fix self-healing percentage in yaml rules for all mods
2016-05-02 19:05:48 +02:00
reaperrr
58ba25cc17
Merge pull request #10813 from Mailaender/vein-damage
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Added damaging through Veins.
2016-04-29 13:28:58 +02:00
reaperrr
a268b5a048
TEST COMMIT
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Gives TS infantry and walls hit shapes vertical top offset.
2016-04-24 20:47:57 +02:00
Paul Chote
183e5ae7ab
Generate initial frozen renderables for all map-placed actors.
2016-04-21 17:21:29 +01:00
Matthias Mailänder
7795e4f524
Add damaging through Veins.
2016-04-18 08:46:04 +02:00
Matthias Mailänder
27888715de
Have vehicles avoid veins.
2016-04-18 08:45:41 +02:00
Matthias Mailänder
99b072ddce
Have infantry avoid Tiberium.
2016-04-18 08:44:27 +02:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
colonelpopcorn
9c069ae3be
Upgraded rules for Tiberian Sun mod.
2016-03-22 16:58:38 -04:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Matthias Mailänder
d189838b77
Add hospital healing.
2016-02-13 20:47:34 +01:00
teees
c5da3623ac
fix spelling mistake
2016-01-27 15:08:09 +01:00
teees
e721bb9602
Use correct crushing behavior
2016-01-27 14:19:41 +01:00
teees
65e1e301f4
Added Gates
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FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
abcdefg30
2437091760
Remove yaml duplication in ts by creating ^Cloakable and using inheritance
2016-01-21 15:41:35 +01:00
RoosterDragon
764f5d6bd9
Merge pull request #10236 from teees/ts-air-separation
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Set ideal aircraft separation to half of the default value
2016-01-09 11:43:09 +00:00
abcdefg30
22e071c57f
Merge pull request #10152 from teees/ts-aircraft-husks
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Added aircraft husks (Tiberian Sun)
2016-01-07 17:36:53 +01:00
teees
e8856a9268
Set ideal separation to a lower value for ts aircraft
2016-01-07 14:50:22 +01:00
teees
5ef93d330a
Added aircraft husks
2016-01-07 14:36:22 +01:00