reaperrr
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e2cf6fdb9a
|
Do not spawn smudges under buildings and vehicles in TS
Exceptions are intentional.
|
2016-07-07 20:51:21 +02:00 |
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reaperrr
|
225f777eaf
|
Make Cyborgs explode regardless of death type
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
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2016-06-05 21:24:05 +02:00 |
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Zimmermann Gyula
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ff82494475
|
Fix TS debris angles.
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2016-04-08 11:10:46 +02:00 |
|
Pavel Penev
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489ee9fc54
|
Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
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2016-01-31 16:22:47 +02:00 |
|
Pavel Penev
|
7e3ec91d30
|
Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
|
2016-01-31 16:22:09 +02:00 |
|
Paul Chote
|
4f1d8b7ac9
|
Remove spurious final newline from mod files.
|
2016-01-02 20:06:53 +00:00 |
|
reaperrr
|
8e6d5bd603
|
Misc yaml formatting/style fixes
|
2015-10-21 10:07:48 +02:00 |
|
Lavender Moon
|
81e5b7866b
|
Combine Shrapnel into Bullet
|
2015-08-30 06:37:38 -04:00 |
|
Matthias Mailänder
|
5c2849a08f
|
add a simple projectile with random sequences for debris effects
|
2015-08-24 21:05:37 +02:00 |
|
Matthias Mailänder
|
95b7da904c
|
add debris to Tiberian Sun
|
2015-07-09 13:07:49 +02:00 |
|
penev92
|
1c44fcbad4
|
Add upgrade rules to remove DamageWarhead.DeathType
and replace it with proper DamageTypes
|
2015-05-24 00:15:09 +03:00 |
|
penev92
|
ea01439377
|
Add an upgrade rule for DamageWarheads
|
2015-04-26 14:29:10 +03:00 |
|
reaperrr
|
ca67407358
|
Split TS weapons.yaml into several categorized yamls
|
2015-04-01 22:42:01 +02:00 |
|