abcdefg30
a273e2fc99
Remove OwnerRow from explosive barrels
2015-07-14 19:16:03 +02:00
Paul Chote
6bc4fae084
Upgrade RA rules.
2015-07-04 17:07:07 +01:00
reaperrr
f9fc60a3be
Cleaned RA yaml rules.
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Sanitized defaults.
2015-06-29 22:15:15 +02:00
Paul Chote
34f5482d26
Update RA rules.
2015-06-19 22:02:07 +01:00
reaperrr
c23ee1be2e
Remove Selectable boolean from Selectable trait
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Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
0ff22b8cbc
Changed Bounds/added VisualBounds in RA mod
2015-06-17 20:13:53 +02:00
reaperrr
0d05fdefbb
Extract actor voice set into Voiced trait
2015-05-22 01:51:51 +02:00
Matthias Mailänder
6f3c11da1d
remove actors without palette glitches, but non-sensical
2015-05-18 19:41:47 +02:00
penev92
dc3ae39db1
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
2015-05-07 03:04:11 +03:00
penev92
1154e109d3
Fix building prerequisites in RA
2015-05-04 01:58:54 +03:00
penev92
c5dead9098
Introduce WithSpriteBody trait
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Add upgrade rules
Add ISpriteBody
2015-05-03 11:54:27 +03:00
Matthias Mailänder
cae7d7cffa
add the windmill
2015-04-12 13:31:56 +02:00
Matthias Mailänder
0cde0c1224
add the light house
2015-04-12 08:11:13 +02:00
Paul Chote
4ea55809ca
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 13:04:17 +00:00
Paul Chote
29bf625887
Remove DeadBuildingState from RA.
2015-02-20 16:56:41 +00:00
Paul Chote
372d03c320
Convert SelfHealing to upgrades.
2014-09-27 22:14:45 +12:00
Curtis Shmyr
fa8229d53b
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Mustafa Alperen Seki
b6a39c5993
Explosive Oil Derricks
2014-07-11 15:08:41 +03:00
Mustafa Alperen Seki
101e57eade
Capturable Bio Lab
2014-07-08 11:51:29 +03:00
Tom Lane
8d6d06fc5f
Remove ability for Sniper to capture churches.
2014-06-25 21:44:50 +01:00
Paul Chote
1169211893
Merge pull request #5579 from Mailaender/frozen-C4
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Fixed C4 target inconsistencies with Fog of War and Husks
2014-06-15 22:01:04 +12:00
Matthias Mailänder
799966d376
don't target or demolish oil derrick husks
2014-06-08 11:18:14 +02:00
Kanar
bf47543a0a
Adds/reworks some minibibs
2014-06-07 09:24:08 +02:00
Squiggles211
099d2a5400
Lower BridgeHut Selectable Priority
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Fixes #4738 where player was unable unable to attack units/buildings that
are next to or on a bridge.
2014-05-21 00:40:48 -05:00
Chicken man
718ddf9afd
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
Matthias Mailänder
e7874b850d
never allow C4 on barrels
2014-02-15 23:46:18 +01:00
Matthias Mailänder
44f00dc48e
setup all hospital frames
2014-01-17 08:18:42 +01:00
Matthias Mailänder
da59468fa5
setup all biolab frames
2014-01-17 08:18:42 +01:00
Matthias Mailänder
493de23527
use all tech center frames
2014-01-17 08:18:37 +01:00
Matthias Mailänder
3a6989ce24
removed redundant default mini bridges
2014-01-04 09:39:43 +01:00
Paul Chote
9d221b85e4
Merge pull request #3666 from Mailaender/c4-bridges
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Allow bridges to be demolished with C4
2013-12-26 12:28:25 -08:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
Matthias Mailänder
61ef48585c
Merge pull request #4374 from MicroGraphics/rushouse
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fixed yaml for rushouse and snowhut
2013-12-26 06:57:00 -08:00
MicroGraphics
16a3f38a11
fixed yaml for rushouse and snowhut
2013-12-26 15:46:56 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
MicroGraphics
f00c82a110
polished rushouse , changed footprint
...
made it smaller and worked with a blurring-tool, so it fits better to
the westwood-stuff
2013-12-25 16:32:17 +01:00
MicroGraphics
8e9364e5a4
snowhut
2013-12-21 13:52:38 +01:00
Matthias Mailänder
efdc14e1d5
Merge pull request #4218 from ScottNZ/balance
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Increase ra oil derrick cash trickler period to 375. Closes #4217
2013-12-03 05:00:27 -08:00
ScottNZ
42961b9dd5
Increase ra oil derrick cash trickler period to 375
2013-12-04 00:26:56 +13:00
ScottNZ
9312a7e03a
Add husk for V19 (oil pump)
2013-11-29 22:54:42 +13:00
reaperrr
4664e3ed2b
Makes desert church garrisonable by Sniper. Closes #4152 .
2013-11-20 16:27:25 +01:00
ScottNZ
9f65bc7d6b
Tone down our barrel explosions to be on par with the original game
2013-11-09 22:33:56 +13:00
Curtis Shmyr
2229bbf985
Rename LegacyCapture related traits to Capture
2013-10-27 17:25:44 -06:00
Curtis Shmyr
c1e5be380e
Rename Capture related traits to ExternalCapture
2013-10-27 17:25:44 -06:00
epicelite
ebcd4a8b8c
Update civilian.yaml
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Remove bib from Oil Derrick as it caused graphical errors on some maps where it was placed near terrain obstacles. (The bib being on top of a river for example)
2013-09-10 01:29:07 -04:00
epicelite
e88c113857
Update civilian.yaml
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Changed armor type of barrels to none so they can be shot by Tonya, Snipers, or other weapons with damage only applying to armor type none.
2013-09-03 04:23:24 -04:00
Paul Chote
b02fd0d002
Remove BibLayer and use sequences / RenderSprites instead.
2013-08-11 00:25:53 +12:00
Paul Chote
04e5edc811
Rewrite bib to match new FrozenUnderFog capabilities.
2013-08-04 19:42:16 +12:00
Chris Forbes
fc458d191d
Merge pull request #3563 from ScottNZ/hosp
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Make ra hosp reveal shroud
2013-07-14 02:19:42 -07:00