Commit Graph

147 Commits

Author SHA1 Message Date
abcdefg30
a273e2fc99 Remove OwnerRow from explosive barrels 2015-07-14 19:16:03 +02:00
Paul Chote
6bc4fae084 Upgrade RA rules. 2015-07-04 17:07:07 +01:00
reaperrr
f9fc60a3be Cleaned RA yaml rules.
Sanitized defaults.
2015-06-29 22:15:15 +02:00
Paul Chote
34f5482d26 Update RA rules. 2015-06-19 22:02:07 +01:00
reaperrr
c23ee1be2e Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
0ff22b8cbc Changed Bounds/added VisualBounds in RA mod 2015-06-17 20:13:53 +02:00
reaperrr
0d05fdefbb Extract actor voice set into Voiced trait 2015-05-22 01:51:51 +02:00
Matthias Mailänder
6f3c11da1d remove actors without palette glitches, but non-sensical 2015-05-18 19:41:47 +02:00
penev92
dc3ae39db1 Rename ProvidesCustomPrerequisite to ProvidesPrerequisite 2015-05-07 03:04:11 +03:00
penev92
1154e109d3 Fix building prerequisites in RA 2015-05-04 01:58:54 +03:00
penev92
c5dead9098 Introduce WithSpriteBody trait
Add upgrade rules

Add ISpriteBody
2015-05-03 11:54:27 +03:00
Matthias Mailänder
cae7d7cffa add the windmill 2015-04-12 13:31:56 +02:00
Matthias Mailänder
0cde0c1224 add the light house 2015-04-12 08:11:13 +02:00
Paul Chote
4ea55809ca Decompose RenderInfantry into WithInfantryBody and RenderSprites. 2015-03-21 13:04:17 +00:00
Paul Chote
29bf625887 Remove DeadBuildingState from RA. 2015-02-20 16:56:41 +00:00
Paul Chote
372d03c320 Convert SelfHealing to upgrades. 2014-09-27 22:14:45 +12:00
Curtis Shmyr
fa8229d53b Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover 2014-08-23 14:42:55 -06:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Mustafa Alperen Seki
b6a39c5993 Explosive Oil Derricks 2014-07-11 15:08:41 +03:00
Mustafa Alperen Seki
101e57eade Capturable Bio Lab 2014-07-08 11:51:29 +03:00
Tom Lane
8d6d06fc5f Remove ability for Sniper to capture churches. 2014-06-25 21:44:50 +01:00
Paul Chote
1169211893 Merge pull request #5579 from Mailaender/frozen-C4
Fixed C4 target inconsistencies with Fog of War and Husks
2014-06-15 22:01:04 +12:00
Matthias Mailänder
799966d376 don't target or demolish oil derrick husks 2014-06-08 11:18:14 +02:00
Kanar
bf47543a0a Adds/reworks some minibibs 2014-06-07 09:24:08 +02:00
Squiggles211
099d2a5400 Lower BridgeHut Selectable Priority
Fixes #4738 where player was unable unable to attack units/buildings that
are next to or on a bridge.
2014-05-21 00:40:48 -05:00
Chicken man
718ddf9afd Updated mods to work with changes. 2014-03-05 17:30:34 -05:00
Matthias Mailänder
e7874b850d never allow C4 on barrels 2014-02-15 23:46:18 +01:00
Matthias Mailänder
44f00dc48e setup all hospital frames 2014-01-17 08:18:42 +01:00
Matthias Mailänder
da59468fa5 setup all biolab frames 2014-01-17 08:18:42 +01:00
Matthias Mailänder
493de23527 use all tech center frames 2014-01-17 08:18:37 +01:00
Matthias Mailänder
3a6989ce24 removed redundant default mini bridges 2014-01-04 09:39:43 +01:00
Paul Chote
9d221b85e4 Merge pull request #3666 from Mailaender/c4-bridges
Allow bridges to be demolished with C4
2013-12-26 12:28:25 -08:00
Matthias Mailänder
c78a856894 C4 demolishable bridges 2013-12-26 21:22:47 +01:00
Matthias Mailänder
61ef48585c Merge pull request #4374 from MicroGraphics/rushouse
fixed yaml for rushouse and snowhut
2013-12-26 06:57:00 -08:00
MicroGraphics
16a3f38a11 fixed yaml for rushouse and snowhut 2013-12-26 15:46:56 +01:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
MicroGraphics
f00c82a110 polished rushouse , changed footprint
made it smaller and worked with a blurring-tool, so it fits better to
the westwood-stuff
2013-12-25 16:32:17 +01:00
MicroGraphics
8e9364e5a4 snowhut 2013-12-21 13:52:38 +01:00
Matthias Mailänder
efdc14e1d5 Merge pull request #4218 from ScottNZ/balance
Increase ra oil derrick cash trickler period to 375. Closes #4217
2013-12-03 05:00:27 -08:00
ScottNZ
42961b9dd5 Increase ra oil derrick cash trickler period to 375 2013-12-04 00:26:56 +13:00
ScottNZ
9312a7e03a Add husk for V19 (oil pump) 2013-11-29 22:54:42 +13:00
reaperrr
4664e3ed2b Makes desert church garrisonable by Sniper. Closes #4152. 2013-11-20 16:27:25 +01:00
ScottNZ
9f65bc7d6b Tone down our barrel explosions to be on par with the original game 2013-11-09 22:33:56 +13:00
Curtis Shmyr
2229bbf985 Rename LegacyCapture related traits to Capture 2013-10-27 17:25:44 -06:00
Curtis Shmyr
c1e5be380e Rename Capture related traits to ExternalCapture 2013-10-27 17:25:44 -06:00
epicelite
ebcd4a8b8c Update civilian.yaml
Remove bib from Oil Derrick as it caused graphical errors on some maps where it was placed near terrain obstacles. (The bib being on top of a river for example)
2013-09-10 01:29:07 -04:00
epicelite
e88c113857 Update civilian.yaml
Changed armor type of barrels to none so they can be shot by Tonya, Snipers, or other weapons with damage only applying to armor type none.
2013-09-03 04:23:24 -04:00
Paul Chote
b02fd0d002 Remove BibLayer and use sequences / RenderSprites instead. 2013-08-11 00:25:53 +12:00
Paul Chote
04e5edc811 Rewrite bib to match new FrozenUnderFog capabilities. 2013-08-04 19:42:16 +12:00
Chris Forbes
fc458d191d Merge pull request #3563 from ScottNZ/hosp
Make ra hosp reveal shroud
2013-07-14 02:19:42 -07:00