Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Paul Chote
3b18c7815d
Remove Util.GetFacing.
2016-01-16 22:38:17 +00:00
RoosterDragon
53ede338de
Speed up Aircraft.Repulse.
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Avoid LINQ in the repulsion force calculation, and cache a trait lookup used when determining movement speed.
2016-01-02 06:48:12 +00:00
Pavel Penev
1d69669b05
Merge pull request #10168 from teees/heightmap-fixes
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Use heightmap to get correct groundlevel, use AircraftInfo for correct ground level
2015-12-29 21:45:55 +02:00
abcdefg30
3c171569a7
Merge pull request #10193 from atlimit8/ITraitInfoInterface
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TraitInfoInterface base for interfaces implemented by trait infos
2015-12-29 15:04:57 +01:00
teees
00c15eaf3a
Add cruising upgrade to Aircraft trait
2015-12-16 13:18:18 +01:00
teees
c1c386a994
Removed default definitions for repair and rearmbuildings in Aircraft.cs
2015-12-15 18:44:05 +01:00
teees
9dba85def5
Use heightmap to get correct groundlevel, fix additional behavior
2015-12-11 17:10:38 +01:00
atlimit8
3d2aa751a3
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-07 18:22:43 -06:00
Matthias Mailänder
a9d2ec5750
Merge pull request #9619 from abcdefg30/repulsionbug
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Fix aircraft repulsing other aircraft when not being repulsable themselves
2015-12-05 19:20:40 +01:00
abcdefg30
07bfd5f59e
Merge pull request #9786 from RoosterDragon/reserve-fixes
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Reserve fixes
2015-12-01 21:13:41 +01:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00
atlimit8
7352290c94
Move SpawnActorOnDeath to OpenRA.Mods.Common & fix spawned death actor teleportation
2015-11-05 00:55:29 -06:00
atlimit8
b6f17df260
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
Oliver Brakmann
bdf71eabf3
Merge pull request #9777 from teees/repulsion-fix
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calculate correct altitude with terrain elevation offset (aircraft repulsion)
2015-10-28 20:56:53 +01:00
RoosterDragon
b4180615a8
Add Aircraft.MakeReservation.
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This provides a simpler method for making reservations and also ensures the previous reservation is definitely unreserved before being discarded.
2015-10-27 22:15:56 +00:00
RoosterDragon
e2dd967757
Fix some reservation issues.
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- TakeOff.Tick was nulling a local variable, rather than the Reservation field - this is changed to call UnReserve which does the right thing.
- Aircraft.ResolveOrder was missing an UnReserve call before setting a new reservation.
2015-10-27 22:00:26 +00:00
atlimit8
2772ddbab4
Fix Aircaft.IsMoving Check
2015-10-27 10:45:45 -05:00
teees
3f718ae7d5
calculate correct altitude with terrain elevation offset
2015-10-27 11:19:56 +01:00
reaperrr
2f69711341
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
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These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
abcdefg30
4432c071cc
Fix aircraft repulsing other aircraft when not being repulsable themselves
2015-10-13 21:48:38 +02:00
Matija Hustić
d94c645046
First step in the attack mechanism's refactor.
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Enabled firing multiple armaments at a target simultaneously.
Each armament defines own cursor for targeting.
The force attack modifier influences armament choice for target.
Autotargeting modified to handle firing multiple armaments simultaneously.
As a consequence, healers (medics) no longer require separate Heal
activity and AttackMedic and AutoHeal traits.
2015-10-06 01:46:55 +02:00
atlimit8
49d7604bd9
Cache WeaponInfo look-ups
2015-10-03 22:29:40 -05:00
Pavel Penev
0ee38de4bb
Rename HeliReturn
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Rename HeliReturn to HeliReturnToBase to keep somewhat with the convention established for Plane- against Heli- oriented traits.
2015-10-01 20:15:50 +03:00
Pavel Penev
15a5bde7e7
Don't stop rearming if ordered to "Stop" while rearming
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This one actually fixes a bug.
2015-10-01 20:15:47 +03:00
Pavel Penev
8a44366667
Merge Plane and Helicopter into Aircraft
2015-10-01 20:15:41 +03:00
Pavel Penev
4e3d6bde4f
Split AircraftMoveOrderTargeter to its own file
2015-10-01 20:09:12 +03:00
atlimit8
74a9dc6793
Added IRangeMultiplier
2015-09-24 16:37:43 -05:00
atlimit8
9acf121eb1
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
85fab45451
Remove Actor.HasTrait<T>()
2015-09-19 09:49:23 -05:00
atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
atlimit8
5f079f2463
Add MinAirborneAltitude to Aircraft trait to set airborne threshold
2015-09-02 23:19:00 -05:00
atlimit8
6986cd9f0e
Remove TargetableAircraft
2015-09-02 23:19:00 -05:00
atlimit8
97ce4766f3
Grant upgrades while aircraft is airborne
2015-09-02 23:19:00 -05:00
atlimit8
23d0424437
Add ITargetablePositions seperating it from ITargetable
2015-09-02 23:14:40 -05:00
atlimit8
f5c3575c5a
Support multiple ITargetable traits
2015-09-02 23:14:40 -05:00
atlimit8
5bfa3afd88
Fix indentation in OpenRA.Mods.Common/Traits/Air/Aircraft.cs
2015-09-02 22:54:05 -05:00
Lavender Moon
4649c03260
Move duplicate Tick() code from Plane and Helicopter to Aircraft.
2015-08-27 16:21:51 -04:00
abcdefg30
15f22c32b3
Merge pull request #8886 from atimoschenkow/fly-queue
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Fix queue commands for Plane/Heli
2015-08-12 00:50:43 +02:00
reaperrr
d97d4c82a3
Plane style fixes
2015-08-11 15:49:06 +02:00
reaperrr
9cbc16b6a3
If aircraft has FallsToEarth, return instead of just skipping reservation.
2015-08-11 15:47:45 +02:00
reaperrr
6fc8de69ac
Unreserve aircraft when removed from world
2015-08-11 15:02:31 +02:00
atimoschenkow
b1c51cc910
Fix for #6161 queue commands for Plane/Heli (do not ignore Order.Queued in ResolveOrder())
2015-08-07 23:41:03 +02:00
abcdefg30
0ecc5e388d
Merge pull request #8881 from atlimit8/FixAircraftGetActorBelowAltitudeChecking
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Fix Aircraft.GetActorBelow() altitude checking
2015-08-04 18:08:32 +02:00
atlimit8
a209e9db4c
Fix Aircraft.GetActorBelow() altitude checking
2015-08-02 11:51:34 -05:00
Matthias Mailänder
25ee5f7287
add the takeoff and landing sound
2015-08-01 22:46:06 +02:00
atlimit8
9905f217ef
Make TargetableUnit upgradable
2015-07-12 19:41:29 -05:00