Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Paul Chote
275be64f05
Remove Util.QuantizeFacing from support powers.
2016-01-19 23:34:13 +00:00
abcdefg30
d416138cec
Merge pull request #10542 from RoosterDragon/simplify
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General Cleanup
2016-01-18 11:37:30 +01:00
Oliver Brakmann
d151343216
Merge pull request #10468 from RoosterDragon/fix-dev-shroud-invalidation
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Fix shroud not updating when disabled
2016-01-17 22:42:34 +01:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Pavel Penev
861d1368a4
Unhardcode internal terrain palette name from all over the codebase
2016-01-17 19:02:16 +02:00
RoosterDragon
21fd4df586
Invalidate shroud when enabling/disabled the shroud.
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This ensures when shroud is toggled during a replay, the shroud renderer and radar update correctly.
2016-01-09 23:07:32 +00:00
Paul Chote
0d07fe4b78
Merge pull request #10066 from Mailaender/last-resource-sprite-frame
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Fixed highest density sprite frame never being rendered
2015-12-28 19:32:34 +00:00
Paul Chote
12df496f5b
Merge pull request #10015 from atlimit8/MapEditorTooltips
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Add map editor only tooltips
2015-12-28 18:46:07 +00:00
Matthias Mailänder
4f080a996e
also render highest density sprite frame
2015-12-25 19:37:55 +01:00
Paul Chote
8fc323602c
Use RgbaColorRenderer in WeatherOverlay.
2015-12-19 12:28:56 +00:00
Paul Chote
b35762f537
Use RgbaColorRenderer in TerrainGeometryOverlay.
2015-12-19 12:28:09 +00:00
Oliver Brakmann
02fa63c1b4
Merge pull request #9853 from penev92/unglobalFileSystem
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Unglobal file system
2015-12-14 20:52:30 +01:00
atlimit8
bee590a057
Merge pull request #10208 from RoosterDragon/perf-comments
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Added some performance comments
2015-12-13 20:46:07 -06:00
Pavel Penev
1b88d24cfa
Unstatic GlobalFileSystem and rename it to FileSystem
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Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
RoosterDragon
b0619a3e25
Added comments in performance sensitive code.
2015-12-13 16:24:54 +00:00
Paul Chote
78556ec60c
Remove obsolete WorldRenderer.DrawRangeCircle.
2015-12-10 23:25:58 +00:00
Paul Chote
68302c9617
Use RgbaColorRenderer for pathfinder debug rendering.
2015-12-10 23:22:47 +00:00
Paul Chote
8158d25ee6
Use RgbaColorRenderer for weather rendering.
2015-12-10 23:22:46 +00:00
Paul Chote
2d89f15374
Use RgbaColorRenderer for warhead debug rendering.
2015-12-10 23:22:45 +00:00
Taryn Hill
9b9d3c8af5
Add DebugOverlayColor to Warhead
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This allows us to render WarheadDebugOverlay circles in a
color-per-warhead fashion.
2015-12-09 20:48:10 -06:00
abcdefg30
22aa548d1b
Merge pull request #10126 from RoosterDragon/fuf-perf
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Speed up FrozenUnderFog.Tick
2015-12-07 15:03:59 +01:00
Oliver Brakmann
e53a167046
Set enemies of 'Creeps' player when adding a new player in the editor
2015-11-29 15:21:20 +01:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00
RoosterDragon
23a38a08f7
Refactor player setup.
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Tweak how players in a world are created. Change the collection to be an array to more strongly imply it will not change during a game.
2015-11-27 15:15:43 +00:00
atlimit8
e417ecb93f
Add map editor only tooltips
2015-11-25 17:28:29 -06:00
Paul Chote
a081321790
Add copy/paste to the map editor.
2015-11-10 22:18:18 +00:00
Oliver Brakmann
4bbf6ea0c7
Merge pull request #9925 from atlimit8/MultiLineMapEditorTooltips
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Multi-line map editor tooltips
2015-11-10 21:06:57 +01:00
atlimit8
4c2488f9b1
Made editor actor preview tooltip easier to read
2015-11-07 16:10:13 -06:00
Oliver Brakmann
27d915046c
Fix typo in WeatherOverlayInfo
2015-11-07 19:23:22 +01:00
RoosterDragon
9f728b287b
Remove event handlers to CellEntryChanged when done.
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Several classes would attach event handlers to the Map which would live longer then they did. Detaching them when no longer needed allows the GC to reclaim them.
2015-11-04 23:09:32 +00:00
atlimit8
dac15edce5
Load rgb[a] hex colors from MiniYaml (+ Lua)
2015-10-27 16:09:48 -05:00
RoosterDragon
30aee56d78
Improve some actor queries.
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Use ActorsWithTrait if possible to avoid querying all actors in the world.
2015-10-25 01:19:29 +01:00
Paul Chote
e0177d7798
Merge pull request #9494 from abcdefg30/luabackground
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Add lua support for playing background music
2015-10-24 22:25:35 +01:00
atlimit8
173f85319a
Merge pull request #9715 from teees/mouseovereditor
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Show owner and faction of units in map editor tooltips
2015-10-22 20:10:33 -05:00
teees
f9c3446849
Added owner name and faction to map editor tooltips
2015-10-22 09:43:06 +02:00
Pavel Penev
f7a63ab2f8
Fix D2kEditorResourceLayer starting NetWorth
2015-10-22 01:10:16 +03:00
atlimit8
1e890a921f
Merge pull request #9709 from reaperrr/unitsat-actorsat
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Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-21 09:56:41 -05:00
Oliver Brakmann
72a0f7e69c
Merge pull request #9633 from Mailaender/movement-class-logs
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Added the movement classes of the domain index to the debug logs
2015-10-20 20:01:10 +02:00
abcdefg30
4afef8868e
Add lua support for playing background music
2015-10-18 20:43:45 +02:00
Paul Chote
fb631367ea
Fix map StartingMusic overriding BackgroundMusic.
2015-10-18 09:56:12 +01:00
abcdefg30
7624256001
Set InitialSpawnDelay to 0
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and set the value to 1500 in the default mods.
2015-10-16 14:42:11 +02:00
reaperrr
2f69711341
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
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These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
Matthias Mailänder
e0fa63ae19
also mention the movement class of the domain index in logs
2015-10-14 20:34:20 +02:00
abcdefg30
e291606dad
Fix a possible crash in ResourceLayer
2015-10-04 00:18:38 +02:00
reaperrr
2ae0694385
Merge pull request #9054 from penev92/bleed_aircraft
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Merge Plane and Helicopter traits
2015-10-03 01:52:30 +02:00
Huw Pascoe
cfd179b0c6
Added warhead visualization to combat debug overlay.
2015-10-02 02:48:21 +01:00
Pavel Penev
8a44366667
Merge Plane and Helicopter into Aircraft
2015-10-01 20:15:41 +03:00
Pavel Penev
7fa7ebe657
Merge pull request #9384 from Mailaender/lint-player-palettes
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Added a lint check for player palette references.
2015-09-27 18:44:55 +03:00
Matthias Mailänder
defba7aece
lint check player palette reference
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and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00