Commit Graph

27735 Commits

Author SHA1 Message Date
Paul Chote
b1560ae69c Overhaul packaging scripts and helpers:
- Shared helpers extracted to functions.sh for use by upstream packaging,
  Mod SDK, and downstream packaging (via the Makefile targets).
- Assembly management separated from data and combined between engine
  and mods to prepare for pending .NET core requirements.
- Streamline Makefile targets.
- Clean up a lot of old technical debt.
2020-12-06 17:16:47 +01:00
Paul Chote
f3ebe07540 Fix WithDeliveryAnimation overriding sell animation. 2020-12-06 09:49:40 +01:00
Orb
6cac587753 ST Death Explosion Change Commit 2020-12-06 09:47:22 +01:00
Paul Chote
09e6cc4add Enable dark mode support on macOS. 2020-12-05 17:09:32 +00:00
Paul Chote
5a2f91be1c Fix building bibs not blocking placement. 2020-12-05 17:06:04 +00:00
Paul Chote
25071b813e Prevent concrete from spawning underneath already placed building bibs.
This is the equivalent to reverting 83b61ab.
2020-12-05 17:06:04 +00:00
Paul Chote
d61bd675c4 Revert "Remove BuildingInfluence from ResourceLayer."
This reverts commit 1634f3b70e97c015b97a047facd877155af2a402.
2020-12-05 17:06:04 +00:00
Paul Chote
582e2774ac Revert "Remove BuildingInfluence from building adjacency check."
This reverts commit 33a1ca5965d10079f89bd9aa1e33f1b07db72a48.
2020-12-05 17:06:04 +00:00
Paul Chote
5a52ce5330 Revert "Remove BuildingInfluence trait."
This reverts commit 34bf14332887267e206d217956aab143720fc87d.
2020-12-05 17:06:04 +00:00
abcdefg30
31c9b4fc80 Revert renderable buffer sorting improvements 2020-12-05 17:03:03 +00:00
abcdefg30
4953ce314b Make Attack turn during its own tick 2020-12-05 16:41:30 +00:00
Paul Chote
86519bfda5 Expose Player.HomeLocation to the Lua API. 2020-12-05 14:14:56 +01:00
teinarss
2c9a36b9a3 Update float3 to readonly and use in modifier for parameters. 2020-12-02 20:37:50 +01:00
Paul Chote
d3847d49ed Fix windows package filenames. 2020-12-02 19:41:24 +01:00
Paul Chote
57f40a0b20 Remove obsolete variable definition. 2020-12-02 19:41:24 +01:00
Paul Chote
fa05f4e4b0 Generate Unicode-aware Windows installers. 2020-12-02 19:41:24 +01:00
Paul Chote
754f41ecd1 Remove redundant python check from Linux package creation. 2020-12-02 19:41:24 +01:00
Paul Chote
4b6e1c2198 Add a utility wrapper script for non-Windows. 2020-12-02 16:57:51 +01:00
teinarss
e6db2c98d0 Make WRot readonly and use in parameter modifier 2020-12-01 22:54:39 +00:00
Paul Chote
942f1e2d9e Fix infantry ignoring the default subcell when produced.
They were being created with the correct subcell, but was rejecting it
as invalid because it was already occupied (by the unit itself).
2020-12-01 22:39:11 +01:00
Paul Chote
da5c94858f Evaluate exit distance from the exit cell instead of the spawn position. 2020-12-01 22:35:43 +01:00
Paul Chote
77ffc20a5f Convert Attack*.FacingTolerance to WAngle. 2020-11-30 16:39:48 +01:00
abcdefg30
d75fed3a00 Replace chan with c10 in actors spawned from selling RA tech buildings 2020-11-30 01:07:36 +01:00
Matthias Mailänder
2aba054fe8 Move it to the right folder. 2020-11-29 18:27:59 +01:00
Paul Chote
3b1f4ba07f Fix production exit desync. 2020-11-28 17:49:36 +01:00
Paul Chote
d35768e0f9 Rework Windows launchers:
- Use SDL2 message boxes instead of Winforms.
- Use a proper project instead of compiling a single file.
- Use assembly attributes instead of modifying strings in the source code.
- Remove generic OpenRA.exe launcher.
- Replace MakeLAA.exe with a python script.
2020-11-27 20:32:02 +01:00
Paul Chote
07a10069db Introduce new OpenRA.exe entrypoint and change OpenRA.Game to a library. 2020-11-27 20:32:02 +01:00
Paul Chote
20fe59e844 Output compiled binaries to ./bin. 2020-11-24 17:53:48 +01:00
Paul Chote
6ad5b9ebc4 Allow the game root directory to be moved away from the binaries. 2020-11-24 17:53:48 +01:00
Paul Chote
dd0b08d54a Replace ^ and . in platform paths with ^SupportDir and ^EngineDir. 2020-11-24 17:53:48 +01:00
Paul Chote
1cc1f93fb0 Rename Platform.GameDir to Platform.EngineDir. 2020-11-24 17:53:48 +01:00
Paul Chote
72f1f06ebc Remove Platform.UnresolvePath. 2020-11-22 16:42:46 +01:00
Paul Chote
151cea96e9 Remove Platform.IsPathRelativeToSupportDirectory. 2020-11-22 16:42:46 +01:00
Paul Chote
888915b53b Use Platform.GameDir explicitly in hardcoded paths. 2020-11-22 16:42:46 +01:00
Paul Chote
de7a84e8ed Don't use Platform.ResolvePath when constructing hardcoded paths. 2020-11-22 16:42:46 +01:00
Paul Chote
1dd5b113c7 Fix asset browser and map editor paths for SDK-based mods. 2020-11-22 16:42:46 +01:00
Paul Chote
e9ad38667e Expose TransformsInto* targetline colors to yaml. 2020-11-21 14:52:54 +01:00
abcdefg30
05e8026713 Remove or use unused variables in TransformsIntoAircraft 2020-11-20 23:12:44 +01:00
abcdefg30
5b75649888 Fix TransformsIntoAircraft transforming on all orders 2020-11-20 23:12:44 +01:00
Matthias Mailänder
c22392eb1e Enable itch app auto updates on Windows. 2020-11-17 19:46:28 +01:00
dnqbob
7c2a51df38 Make OrderGenerator flexible on mouse input for modder 2020-11-17 19:18:04 +01:00
reaperrr
05cb9b1fbf Fix dock sequence dock/undock notifications
- move Refinery dock/undock notifications to OnStateDock/-Undock
and only call Undock if Dock was also called.
- Add INotifyHarvesterAction support to VoxelHarvesterDockSequence.
2020-11-15 16:56:28 +01:00
reaperrr
6bba35c330 Fix TS harvesters getting stuck in unload graphics
when refinery is destroyed while unloading.
2020-11-15 16:56:28 +01:00
reaperrr
90d9ee1f5c Fix harv dock sequence issuing drag despite cancellation 2020-11-15 16:56:28 +01:00
reaperrr
385f01247b Fix harvs dragging to refinery even if it died while turning 2020-11-15 16:56:28 +01:00
reaperrr
996029ee38 Fix undock anim playing even if docking was cancelled
...before dock anim could run.

The undock animation would play even if the dock anim
hadn't run (meaning the sequence cancelled before the docking
completed, for example due to refinery death).
2020-11-15 16:56:28 +01:00
reaperrr
87929b3d91 Fix dock animation continuing after refinery died
OnStateDock would always be triggered, even if the
refinery was killed before the harvester would finish
docking.
2020-11-15 16:56:28 +01:00
abcdefg30
e7e50cc101 Remove WorldUtils.AreMutualAllies 2020-11-15 16:37:51 +01:00
abcdefg30
d6c0926856 Remove LaysTerrain 2020-11-15 16:33:32 +01:00
abcdefg30
99ec119ffd Move LaysTerrain functionality to D2kBuilding 2020-11-15 16:33:32 +01:00