Paul Chote
b1f99dd601
Add GroundPosition VisibilityType.
2016-11-26 21:10:44 +00:00
Paul Chote
ef8a7a535d
Fix string comparison in CheckRevealFootprint.
2016-11-26 21:10:28 +00:00
reaperrr
68ee776b77
Merge pull request #12339 from abc013/medicmechfix
...
Fixed Mechanic and Medic can heal enemy units
2016-11-26 17:06:46 +01:00
Paul Chote
653f4cfdbd
Merge pull request #12426 from reaperrr/bleed-style-hotfix
...
ReplayMetadata style fix
2016-11-25 12:08:19 +00:00
reaperrr
07312f8c62
ReplayMetadata style fix
2016-11-25 12:35:16 +01:00
reaperrr
2708117bfe
Merge pull request #12357 from pchote/fix-invalid-replay-crash
...
Ignore invalid replay files instead of crashing.
2016-11-25 12:07:16 +01:00
reaperrr
807d0af851
Merge pull request #12425 from pchote/fix-shroud-crash
...
Fix missing array bounds check in Shroud.IsExplored.
2016-11-25 12:03:15 +01:00
abcdefg30
878ba2e817
Merge pull request #12398 from pchote/shroud-edge-fail
...
Fix shroud rendering outside the map cordon.
2016-11-24 22:34:58 +01:00
Paul Chote
ff94dd914a
Fix missing array bounds check in Shroud.IsExplored.
2016-11-24 19:07:18 +00:00
RoosterDragon
c244fbb4d3
Merge pull request #12393 from Phrohdoh/sound-loaders
...
Fix enumeration in Sound::LoadSound to use the ISoundLoader[] param
2016-11-23 20:05:33 +00:00
abcdefg30
0fc45b8c70
Merge pull request #12348 from abc013/120mm
...
Fixed the 120mm bullet not harming infantry
2016-11-23 15:12:35 +01:00
Paul Chote
a266dc6639
Fix shroud rendering outside the map cordon.
2016-11-19 18:10:12 +00:00
Rob Wilkinson
e337048a97
Fixes issue with rocket soldiers wandering
...
Fixes #12368
2016-11-19 17:13:17 +00:00
Taryn Hill
51dd79261f
Fix enumeration in Sound::LoadSound to use the ISoundLoader[] param
2016-11-18 20:23:15 -06:00
reaperrr
c4b5b745ef
Merge pull request #12307 from pchote/passive-visibility
...
Add plumbing for improved RA gap generator behaviour.
2016-11-18 14:34:35 +01:00
reaperrr
56fdfb1ec8
Merge pull request #12370 from pchote/heightmap-shroud-reveal
...
Implement heightmap-visibility blocking
2016-11-18 14:23:53 +01:00
reaperrr
f550c3b762
Merge pull request #12315 from obrakmann/activities-pt1
...
Activities re-write, part 1 (aka the boring bits)
2016-11-18 13:52:06 +01:00
reaperrr
026ab9e2d7
Merge pull request #12302 from Jiyuu/modifyingpowershell
...
Restructuring make script
2016-11-18 13:33:28 +01:00
reaperrr
43b495b19f
Merge pull request #12337 from roundowl/patch-2
...
Make friendly units aware of friendly mines
2016-11-18 13:02:30 +01:00
abcdefg30
c12cfbcc18
Merge pull request #12374 from reaperrr/fix-ts-depot
...
Fix TS service depot depth sorting
2016-11-17 21:53:08 +01:00
reaperrr
d8d7c0c0f7
Merge pull request #12352 from abc013/EmitCivs
...
Let civilian buildings spawn civilians on death
2016-11-16 19:08:00 +01:00
Taryn Hill
be0798999d
Merge pull request #12378 from pchote/boolexpr
...
Add a boolean expression parser
2016-11-16 09:39:47 -06:00
Paul Chote
cc34f8e557
Add a boolean expression parser.
2016-11-15 21:45:00 +00:00
Oliver Brakmann
fd22b19183
Use consistent spelling of 'interrupt[a|i]ble'
2016-11-13 15:50:22 +01:00
Paul Chote
06b9741807
Reveal the top tiles of cliffs too.
2016-11-13 12:31:21 +00:00
reaperrr
0479b7ffb5
Merge pull request #12341 from reaperrr/no-overlay-delayedaction
...
Remove hardcoded buildComplete delay in some overlays
2016-11-13 13:24:42 +01:00
reaperrr
0c78527ae8
Merge pull request #12354 from pchote/fix-smudge-out-of-bounds
...
Add map bounds checks to TerrainSpriteLayer and SmudgeLayer.
2016-11-13 13:08:51 +01:00
Taryn Hill
40fcd21e5f
Merge pull request #12369 from pchote/ts-development-prompt
...
Add an introduction dialog for non-{DEV_VERSION} TS builds.
2016-11-12 20:12:33 -06:00
abc013
e4354ce08c
Added SpawnActorOnDeath: Civilians to ^CivBuilding
2016-11-12 14:45:49 +01:00
reaperrr
29355129d2
Fix TS service depot depth sorting
2016-11-12 12:56:37 +01:00
Paul Chote
d68c705512
Block actor sight above cliffs.
2016-11-11 17:46:53 +00:00
Paul Chote
988778fe1f
Add an introduction dialog for non-{DEV_VERSION} TS builds.
2016-11-11 17:03:18 +00:00
Paul Chote
b6809c97f2
Add a CellLayer with the height of each projected cell.
2016-11-11 16:44:12 +00:00
abcdefg30
e7e17a0f5a
Merge pull request #12323 from pchote/fix-dedicated-upnp-crash
...
Fix dedicated server crash with AllowPortForward.
2016-11-11 15:18:37 +01:00
Paul Chote
bbe4864921
Fix dedicated server crash with AllowPortForward.
2016-11-11 13:06:00 +00:00
Paul Chote
ab344b390d
Ignore invalid replay files instead of crashing.
2016-11-11 13:00:58 +00:00
reaperrr
7ba0c22346
Merge pull request #12096 from pchote/game-timer-tooltip
...
Show replay percentage as a tooltip.
2016-11-06 16:59:07 +01:00
Paul Chote
983d8ac39e
Add passive visibility type.
2016-11-06 15:40:22 +00:00
Paul Chote
fdac5a6d8a
Rework internal shroud plumbing.
2016-11-06 15:40:22 +00:00
Paul Chote
7a4d7989fe
Merge pull request #12347 from tohava/del_delayedaction_in_weaponinfo
...
Remove DelayedAction from WeaponInfo
2016-11-05 18:16:19 +00:00
Paul Chote
77e0c579ba
Merge pull request #12287 from reaperrr/interface-cleanups03
...
Third round of interface moving, making explicit and cleanup
2016-11-05 18:02:39 +00:00
reaperrr
162fef3da1
Fix style nit
2016-11-05 18:54:41 +01:00
Paul Chote
e187b985fe
Prevent smudges from spawning in bogus cells.
2016-11-05 17:45:27 +00:00
Paul Chote
4db93f70c7
Add a cell sanity check to TerrainSpriteLayer.
2016-11-05 17:44:02 +00:00
abc013
f9d4308161
Fixed the 120mm bullet not harming infantry
2016-11-04 09:09:25 +01:00
Ori Bar
fabe799907
Remove DelayedAction from WeaponInfo and replace it with the more serialization friendly DelayedImpact
2016-11-04 02:24:43 +02:00
Jiyuu
dbea8d9515
Restructuring the make script & making the "all" command fetch dependencies as well
2016-11-03 22:49:19 +02:00
roundowl
194caa0163
Makes friendly units aware of mines
...
Added BlockFriendly boolean into Mine trait parameters. If set to true, friendly units vulnerable to mines will route around tiles with friendly mines in them.
2016-11-03 23:07:57 +03:00
reaperrr
e8027a6fdf
Remove hardcoded buildComplete delay in some overlays
...
There certainly was and possibly still is some issue this was trying to
work around, but unless it's a deal-breaker, we should rather try to fix that
issue directly instead of keeping some uncommented magical work-around.
2016-11-02 22:01:45 +01:00
reaperrr
8cda0dd360
Merge pull request #12332 from abc013/NineLivesAuthor
...
Changed the Author of 'Nine Lives' to PizzaAtomica
2016-11-02 20:56:40 +01:00