Commit Graph

116 Commits

Author SHA1 Message Date
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
d3edaaae4d replace WithSpinner → WithIdleOverlay 2013-08-14 00:05:24 +02:00
reaperrr
6da236d47f Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
Offsets that haven't been touched were either forgotten or deemed good enough.
2013-08-04 18:33:09 +02:00
reaperrr
78b4f17baf Adds muzzle flash to all vehicles and ships with cannons.
Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
Matthias Mailänder
74ac720086 fix broken tabs before newline and remove unnecessary spaces 2013-07-28 09:10:36 +02:00
Ben Thatcher
5b07a3147b reduced Mammoth Tank build time 44s->36s 2013-07-08 22:36:34 +09:30
ScottNZ
07689efc6e MRJ missile deflection range increased from 3 to 4. 2013-06-29 12:49:42 +12:00
Paul Chote
80c3cf479d Remove harvester dependency on RenderUnit. 2013-06-22 16:58:40 +12:00
Paul Chote
437de8e884 Fix FTRK turret position. 2013-05-23 21:39:57 +12:00
Paul Chote
c91f0dfd2f Merge the 3 turret rendering traits into WithTurret. 2013-05-15 19:17:32 +12:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
Curtis Shmyr
3b8957a65e Remove alt key modifier from build palette hotkeys. Changed some hotkeys for units and buildings. 2013-04-21 17:28:12 -06:00
Scott_NZ
51b485dd2e Adjust MRJ tooltip description 2013-04-20 03:26:28 +12:00
Scott_NZ
4d2ccb811a Add RenderJammerCircle 2013-04-20 03:05:47 +12:00
Scott_NZ
88b59d5033 Add missile jamming to MRJ 2013-04-20 03:05:47 +12:00
Scott_NZ
95b5e1856e Make MRJ jam radar 2013-04-20 03:05:47 +12:00
Scott_NZ
e6507b6acf Adjust ctnk prerequisites to atek,pdox. Let ctnk crush the same things normal tanks can. Adjust ctnk/ttnk tooltip descriptions 2013-04-16 03:52:58 +12:00
Scott_NZ
bd1995e89d Increased mammoth tank turret ROT from 1 to 2 2013-04-16 02:27:34 +12:00
Scott_NZ
86fc743862 Increased price of ctnk to 1350 2013-04-16 02:27:33 +12:00
Scott_NZ
f6955eabc1 Buff ctnk and ttnk HP values to 400 2013-04-16 02:27:33 +12:00
Chris Forbes
ada26b9d12 make minelayers detectors 2013-04-07 16:18:59 +12:00
Matthias Mailänder
3a3503201b hotkey usability
resolve hotkey conflicts, fixes #2883
add/display existing in-game button hotkeys, fixes #2932
2013-04-02 17:29:20 +02:00
Paul Chote
be250bca76 Rewrite ThrowsParticle using world coordinates.
The old dynamics were crazy, so this implements
a simpler model using a cubic lerp.
2013-04-01 12:59:49 +13:00
Paul Chote
7b54bbf0b2 Convert RenderUnitSpinner -> RenderUnit + WithSpinner.
Also sets correct offsets for the units that use it.
2013-03-31 23:43:34 +13:00
Matthias Mailänder
1ccd1cd1ac Merge pull request #2886 from Mailaender/community-icons
Added more cameos and showcase everything in developer mode
2013-03-30 00:59:17 -07:00
Paul Chote
5e74d3c54e Remove legacy turret/muzzle positioning code. 2013-03-29 22:04:21 +13:00
Paul Chote
7c816f75d2 Convert ra turrets/weapons to world coordinates. 2013-03-29 21:44:04 +13:00
Matthias Mailänder
4ebaaf716d showcase everything we got icons for when dev cheats on 2013-03-29 09:23:52 +01:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
ca6cc3fbe1 add unused Red Alert actors for legacy map import
- thief
- chan
- general
- mobile radar jammer
2013-03-08 11:22:59 +01:00
Kenny
2bd9b7a640 Enabling mobile gap generators. 2013-01-31 16:57:04 +13:00
Scott_NZ
4167d3291a Offset MGG husk spinner 2013-01-08 22:42:49 +13:00
Scott_NZ
3be6229cf2 Add MGG husk 2013-01-08 22:42:49 +13:00
Scott_NZ
7bd66c2560 Render the shroud range circle for mgg 2013-01-08 22:42:35 +13:00
Scott_NZ
93e951eb75 Added mobile gap generator. It is currently unbuildable and it does not generate shroud - this requires some additional shroud work since you can paint shroud across the map by moving it. 2013-01-08 22:42:35 +13:00
hunnybunny95
72139675ac Fixed hotkeys for vehicles 2012-11-16 04:46:00 +01:00
Curtis Shmyr
4ad0d1682e Improve ctnk health and damage vs heavy armor, reduce damage vs inf 2012-11-04 17:47:03 +13:00
Chris Forbes
b37510c30e nerf dtrk speed from 8 to 6 2012-10-23 19:26:51 +13:00
Kenny
343b7bf3e1 Increasing cost to $2500 as well as reducing armor to 50 hit points. 2012-10-22 14:42:36 +13:00
Curtis Shmyr
7a2423a742 Fix #2449 - ctnk line of sight improved 2012-10-21 16:50:01 -06:00
Curtis Shmyr
5dc0439173 Fix flak truck description 2012-10-13 16:50:10 -06:00
Curtis Shmyr
4dbee1c0e3 Lower cost of TTNK (1500->1350) and update description to reflect current balance 2012-10-13 16:50:09 -06:00
Curtis Shmyr
5da96941e1 Fix demo truck description 2012-10-13 16:50:07 -06:00
Curtis Shmyr
83fc70f415 Added Chrono Tank to Allies 2012-10-13 11:37:46 +13:00
Chris Forbes
56557b8766 convert dtrk to use MiniNuke 2012-09-24 21:07:16 +12:00
Chris Forbes
38b5e2f7ca set up demo truck to explode on chronoshift 2012-09-24 20:36:03 +12:00
Curtis Shmyr
34d96878b8 Added demo truck to soviet's arensal; still problems to fix 2012-09-24 20:08:56 +12:00
Chris Forbes
caa58e46c3 buff 4tank self-heal; nerf turret rotation 2012-09-19 17:35:06 +12:00