Paul Chote
b29b685058
Rename Fluent-related code to be more precise.
2024-10-04 15:11:27 +03:00
Matthias Mailänder
c609c4af14
Extract text feedback messages.
2023-08-19 20:46:04 +03:00
RoosterDragon
f4af5c1764
Fix CA1852
2023-06-06 11:51:47 +03:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Ivaylo Draganov
24b9482cc1
Add support for transient text notifications matching speech notifications
2022-04-30 12:39:29 +01:00
penev92
d37336456d
Fixed inconsistent declaration modifier order
2022-01-20 22:10:28 +01:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
13581c030d
Use in parameter for Target
2020-11-06 22:02:24 +01:00
Paul Chote
51870a471a
Add AttackSource enum.
2020-01-18 16:38:53 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
ac6431acf8
Clean up usage of CancelActivity.
2019-10-05 19:07:54 +02:00
Turupawn
3240b1e9eb
Overhaul target line rendering:
...
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
Lars Beckers
e6750bf19c
Fix attack behaviour of disabled units.
2019-04-20 02:28:27 +02:00
Paul Chote
7c52a6f498
Fix target invalidation and reacquisition in Attack.
2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
c34dd4b824
Allow Attack activities to target FrozenActors directly.
...
Removing the legacy FrozenActor to Actor workaround
fixes a number of long-standing bugs.
This also prevents units from losing their target when
it transforms into a different actor type.
2018-12-17 22:19:26 +01:00
Paul Chote
2ac7e451b4
Remove AttackBase.IgnoresVisibility.
...
This was a workaround for D2K sandworms, which is
now implemented using a custom attack activity.
2018-12-17 22:19:26 +01:00
Paul Chote
09d8aafddf
Add a lint test for audio notifications.
...
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
34844e87a3
Replace Lazy trait lookups with INotifyCreated.
2017-05-29 06:27:19 -05:00
abcdefg30
19549a9068
Fix null being passed through the INotifyAttack interface
2017-01-29 11:07:20 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
024cc3db7e
Prepare condition attributes for new lint rule.
2016-12-23 11:29:24 +00:00
Paul Chote
5719e62c2c
Convert AttackSwallow to conditions.
2016-12-13 19:30:40 +00:00
Oliver Brakmann
b1fd74010f
Fix filename case of sandworm attack sound
2016-03-19 23:07:59 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
47c97735ed
Overhaul sand worm rendering and attacking.
2016-01-03 01:17:30 +00:00
Matija Hustić
d94c645046
First step in the attack mechanism's refactor.
...
Enabled firing multiple armaments at a target simultaneously.
Each armament defines own cursor for targeting.
The force attack modifier influences armament choice for target.
Autotargeting modified to handle firing multiple armaments simultaneously.
As a consequence, healers (medics) no longer require separate Heal
activity and AttackMedic and AutoHeal traits.
2015-10-06 01:46:55 +02:00
atlimit8
74a9dc6793
Added IRangeMultiplier
2015-09-24 16:37:43 -05:00
penev92
76a3b9c3b7
Add sandworm attack sound
2015-05-03 12:55:32 +03:00
penev92
e6f1c6b460
Enhance sandworm targeting logic by having actors produce noise
2015-01-14 21:26:55 +02:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
reaperrr
cb3ba37462
StyleCop fixes
2015-01-04 15:02:19 +01:00
reaperrr
654f56c5d5
Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
...
Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
reaperrr
2f67a88b93
Move Armament, Attack* and various other traits to Traits namespace
2014-12-26 21:38:48 +01:00
reaperrr
c19d096d92
Bring Mods.D2k in line with our new folder/namespace structure
2014-12-17 13:10:50 +01:00