Paul Chote
8fb7ed4913
Hide walls under fog.
2013-08-04 11:49:09 +12:00
Paul Chote
5617b2a550
Freeze civilian and map structures under fog. Fixes #3614 .
2013-08-04 11:43:57 +12:00
Matthias Mailänder
b7c349b1a5
Merge pull request #3622 from ScottNZ/q
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Split Plane queue into a Plane queue and a Helicopter queue to stop plan...
2013-08-03 02:21:06 -07:00
Paul Chote
8f24f93330
Add per-armament muzzle flashes. Fixes #3609 .
2013-08-03 16:47:50 +12:00
ScottNZ
01fb04049e
Split Plane queue into a Plane queue and a Helicopter queue to stop planes appearing on helipads etc
2013-08-03 10:50:39 +12:00
Matthias Mailänder
74ac720086
fix broken tabs before newline and remove unnecessary spaces
2013-07-28 09:10:36 +02:00
Paul Chote
c836374ae2
Enable FrozenUnderFog in C&C and RA.
2013-07-25 18:11:55 +12:00
Paul Chote
29009fe3a4
Allow husks to chronoshift and return to their parent actors location.
2013-07-21 17:35:46 +12:00
Paul Chote
e23c1ad33e
Rewrite husks using world coords.
2013-07-21 17:35:46 +12:00
Matthias Mailänder
77ff985dcd
Merge pull request #3574 from ScottNZ/superweapons
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Add atom bomb and gps public superweapon timers to RA
2013-07-17 08:25:25 -07:00
ScottNZ
b519c915ca
Add public atom bomb and gps timers to RA
2013-07-17 14:52:50 +12:00
reaperrr
aa56c6339b
Tweaks to Badger contrail
2013-07-14 18:02:02 +02:00
Chris Forbes
fc458d191d
Merge pull request #3563 from ScottNZ/hosp
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Make ra hosp reveal shroud
2013-07-14 02:19:42 -07:00
ScottNZ
b314b37d67
Make ra hosp reveal shroud
2013-07-14 20:54:38 +12:00
ScottNZ
d930aee65d
Apply offset to iron so it graphically fits on its footprint properly
2013-07-14 11:52:34 +12:00
ScottNZ
ef703d61af
Move ra superweapons a little closer to the ra1 superweapons by removing bibs and changing the footprint of iron to 2,1
2013-07-14 11:52:34 +12:00
ScottNZ
2faeaca83f
Add build limits to iron and pdox
2013-07-14 11:52:34 +12:00
ScottNZ
c579f885c3
Make the RA superweapon descriptions a bit more consistent
2013-07-14 11:52:33 +12:00
Paul Chote
7376cccf4d
Smarter unit spawn logic. Fixes #3496 .
2013-07-13 19:18:27 +12:00
Paul Chote
06b06a5dad
Merge pull request #3375 from i80and/pathingdomains
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Pathingdomains
2013-07-12 23:01:38 -07:00
Andrew Aldridge
ba885907ba
Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
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* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
ScottNZ
e4e92ec900
Add RejectsOrders to disallow orders for offmap aircraft etc
2013-07-12 16:04:14 +12:00
Matthias Mailänder
6b5f40bd79
faster ants and consistent weapon naming
2013-07-11 20:53:48 +02:00
Matthias Mailänder
504dfff769
added General Stavros voice from Counterstrike
2013-07-11 20:53:48 +02:00
Matthias Mailänder
861be8f157
added ant larvae from Counterstrike
2013-07-11 20:53:48 +02:00
Matthias Mailänder
be38038782
added Ant Queen from Counterstrike
2013-07-11 20:52:55 +02:00
Matthias Mailänder
f638bf4156
added Giant Ant from Counterstrike
2013-07-11 20:52:10 +02:00
Matthias Mailänder
0cf63d9899
added a Zombie unit
2013-07-11 20:52:10 +02:00
Matthias Mailänder
4cebe6b9dc
split ammobox into 3 single SHPs because of editor limitations
2013-07-09 17:33:37 +02:00
Matthias Mailänder
93d1241a72
more descriptive and consistent name for utility poles
2013-07-09 17:33:37 +02:00
Matthias Mailänder
827352aa4e
consistently name tank traps
2013-07-09 17:33:34 +02:00
Matthias Mailänder
2d1a4404bc
added an Asian hut by @JOoGraphics
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http://content.open-ra.org/?p=detail&table=units&id=351
Conflicts:
mods/ra/rules/civilian.yaml
2013-07-09 17:32:47 +02:00
Matthias Mailänder
e0a7819c54
Added Russian city building by @JOoGraphics
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http://content.open-ra.org/?p=detail&table=units&id=308
2013-07-09 17:32:46 +02:00
Matthias Mailänder
71a4ebe8b7
added a temperat rice field by @JOoGraphics
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http://content.open-ra.org/?p=detail&table=units&id=307
2013-07-09 17:32:46 +02:00
Matthias Mailänder
6a7f8c9416
added a tank trap by @CombineCR
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http://content.open-ra.org/?p=detail&table=units&id=322
2013-07-09 17:32:46 +02:00
Matthias Mailänder
f93aa9511b
Added a new mine that seeds gems by @CombineCR
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http://content.open-ra.org/?p=detail&table=units&id=323
2013-07-09 17:32:46 +02:00
Matthias Mailänder
3cff9cc392
Added ammo boxes by @CombineCR
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http://content.open-ra.org/?p=detail&table=units&id=324
2013-07-09 17:32:46 +02:00
Matthias Mailänder
e7708e7b4a
Added Utility Poles by @CombineCR
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http://content.open-ra.org/?p=detail&table=units&id=330
2013-07-09 17:32:46 +02:00
Matthias Mailänder
8fedf1f0f4
added Czech hedgehog by @JOoGraphics
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http://content.open-ra.org/?p=detail&table=units&id=339
2013-07-09 17:32:46 +02:00
Ben Thatcher
5b07a3147b
reduced Mammoth Tank build time 44s->36s
2013-07-08 22:36:34 +09:30
ScottNZ
4f099348b2
Make captured hospitals in cnc/ra gradually heal all infantry units on the map
2013-07-04 18:38:49 +12:00
Chris Forbes
71656b609a
Merge pull request #3518 from ScottNZ/teslacoil
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Tesla Coil improvements
2013-07-01 19:17:59 -07:00
ScottNZ
53f960ebd2
Reduce price of Tesla Coil from $1500 to $1200
2013-07-02 14:15:24 +12:00
Paul Chote
04ae39caa5
Merge pull request #3467 from Mailaender/autotarget-bots
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AutoTarget unarmed buildings again to help AI crush it's enemy
2013-06-29 04:16:34 -07:00
ScottNZ
07689efc6e
MRJ missile deflection range increased from 3 to 4.
2013-06-29 12:49:42 +12:00
ScottNZ
14a952169b
Iron Curtain duration increased from 15 to 20. Chronosphere duration decreased from 30 to 20.
2013-06-29 12:49:42 +12:00
ScottNZ
646f7c1362
RA Sniper HP reduced from 200 to 80.
2013-06-29 12:49:41 +12:00
ScottNZ
7e7d48444b
Reduce RA oil derrick capture bonus from $500 to $100
2013-06-27 16:31:44 +12:00
Matthias Mailänder
c20df5874d
Revert "don't auto-target unarmed buildings in ra mod"
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This reverts commit c74fa90305
2013-06-23 13:10:03 +02:00
Matthias Mailänder
e6bdacce9c
various fixes towards LegacyCapture
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- sniper using Captures, but churches using LegacyCapturable
- unable to parse CaptureThreshold/SabotageHPRemoval from yaml
- not firing up INotifyCapture and breaking:
* sniper transforming the church on capture in ra
* proc not giving away it's contents in cnc
2013-06-23 12:43:24 +02:00