Matthias Mailänder
8ebe6345aa
Merge pull request #6323 from pchote/tib-craters
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Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Paul Chote
966c933cd3
Render smudges beneath resources. Fixes #6270 .
2014-08-24 09:15:41 +12:00
Curtis Shmyr
fa8229d53b
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
UberWaffe
a1e51b71d6
AI Support Power Meta Data implemented.
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Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Matthias Mailänder
24a3fd3196
show a user friendly description of the starting unit template
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closes #6209
2014-08-09 13:34:03 +02:00
Curtis Shmyr
381505cd19
Merge pull request #6189 from UberWaffe/6066_CratePrerequisites
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6066 Crate Prerequisites
2014-08-08 23:14:58 -06:00
ScottNZ
578b587679
Let ra apc and minelayers crush infantry too
2014-08-09 13:37:46 +12:00
ScottNZ
bfc4adf0c7
Make ra light tanks be able to crush infantry to improve usefulness
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and be consistent with the rest of the ra tanks and ra1's light tank
2014-08-09 13:08:50 +12:00
UberWaffe
9756132006
Update mods (only d2k and RA affected) crate actions to take tech levels and prerequisites into account.
2014-08-08 17:00:04 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403
Add support for mission objectives
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Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game. If all primary objectives are
completed the game is won, and lost when any of them fails.
Objectives can be added at any stage during the game, allowing to react
dynamically to game events.
The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed. Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Paul Chote
de775e2f56
Reimplement unit levels using IUpgradable.
2014-08-07 20:44:28 +12:00
Matthias Mailänder
57463f249c
let supply trucks spawn money crates upon destruction
2014-08-03 16:30:41 +02:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
ScottNZ
058185754e
Remove Infiltratable trait and refactor surrounding code to use target types
2014-08-02 22:31:46 +12:00
Paul Chote
e3d2104fe3
Merge pull request #6070 from ScottNZ/kenneltech
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Move dog to kenn and make kenn buildable
2014-07-29 23:14:17 +12:00
ScottNZ
4d355d381d
Remove repulsion from ra badgers, adjust mig and yak balance to compensate for new repulsion
2014-07-29 00:18:22 +12:00
Paul Chote
a0e5554aaa
Overhaul the RA sidebar UI.
2014-07-26 18:20:09 +12:00
ScottNZ
2a4d8a33b9
Move dog to kenn and make kenn buildable
2014-07-26 16:29:23 +12:00
Taryn Hill
b4cecff74e
ClonesProductionUnits:
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string[] CloneableTypes checks Cloneable.Types
Cloneable:
string[] Types checked by ClonesProductionUnits.CloneableTypes
Added INotifyOtherProduction
for notifying self when another actor
produces a unit.
2014-07-24 19:08:08 -05:00
Matthias Mailänder
bc8a9d754c
Merge pull request #6035 from pchote/merge-air-queues
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Merge RA aircraft queues
2014-07-24 22:04:50 +02:00
Deniz Ayıkol
7780862bdd
Increase MCV selection priority.
2014-07-24 13:58:55 +03:00
Paul Chote
2a5d7b73f6
Add BuildAtProductionType to boats/subs.
2014-07-24 21:04:35 +12:00
Paul Chote
90d310690b
Merge the RA aircraft queues. Closes #5961 .
2014-07-24 20:45:28 +12:00
Chris Forbes
945455f15e
Merge pull request #5973 from reaperrr/renderinf-unhardcode
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Unhardcoded RenderInfantry sequence names
2014-07-23 09:58:07 +12:00
Chris Forbes
f68de0bbd8
Merge pull request #5921 from UberWaffe/CrateMultiUnits
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Crate updates.
2014-07-23 09:50:54 +12:00
UberWaffe
94b1f53ebf
Rebased. (+1 squashed commits)
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Squashed commits:
[43010a0] Fixes. (+1 squashed commits)
Squashed commits:
[94ee90e] Fixes. (+1 squashed commits)
Squashed commits:
[ef827c7] Style cop updates. Updates to LevelUp, Cloak, and UnitUpgrade to allow multiple units within range, plus maximum extra unit limit. (+1 squashed commits)
Squashed commits:
[2103b01] Dupe crate action updates and fixes. (+2 squashed commit)
Squashed commit:
[0f4df4a] Added DuplicateUnitCrateAction.
[2787fa1] Clarity update. (+1 squashed commits)
Squashed commits:
[93ddc3b] Crate updates.
+Multiple units per crate allowed.
+Allow time delay on crate actions.
2014-07-20 21:37:40 +02:00
Deniz Ayıkol
686c043151
Put Minelayer.AT before Minelayer.AP
2014-07-19 20:16:34 +03:00
Deniz Ayıkol
6e8a002dad
Reordered production palette according to prerequisites.
2014-07-19 19:36:36 +03:00
reaperrr
a447e35695
Fixes gem mine desert palette.
2014-07-18 22:47:11 +02:00
WolfGaming
7b10da6bde
Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite and all the logic behind it.
2014-07-18 06:11:03 +00:00
reaperrr
1ba41a9af5
Unhardcodes RenderInfantry sequence names.
2014-07-17 20:59:08 +02:00
abcdefg30
1ef3099910
Hijacker again buildable by soviets
2014-07-13 20:39:54 +02:00
Mustafa Alperen Seki
b6a39c5993
Explosive Oil Derricks
2014-07-11 15:08:41 +03:00
Mustafa Alperen Seki
5fa4a5fa20
Sort Changes
2014-07-11 12:56:45 +03:00
ScottNZ
f8ad69889c
Add tech levels to ra
2014-07-10 01:23:29 +12:00
Paul Chote
a46baeaf2b
Reorganise AI base building logic.
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- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
2014-07-09 17:50:14 +12:00
Paul Chote
e5b863f926
Merge pull request #5698 from Mailaender/sonar
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Added the sonar pulse to reveal sub marines
2014-07-09 10:44:47 +12:00
Matthias Mailänder
c4dffa02da
fix chronosphere being visible to soviets
2014-07-08 21:30:09 +02:00
Matthias Mailänder
5740faef21
fix Tanya being available to soviets
2014-07-08 21:27:34 +02:00
Matthias Mailänder
db7b7742a3
Merge pull request #5880 from MustaphaTR/ra-capturable-bio
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Capturable Bio Lab
2014-07-08 20:54:53 +02:00
Mustafa Alperen Seki
101e57eade
Capturable Bio Lab
2014-07-08 11:51:29 +03:00
Matthias Mailänder
91a076728d
generalize into SpawnActorPower
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closes #5724
2014-07-07 15:27:54 +02:00
Matthias Mailänder
43bca0e73d
add the sonar pulse
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closes #4729
2014-07-07 15:26:07 +02:00
Paul Chote
ab26d4b0ad
Overhaul ParatroopersPower:
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- Adds support for multiple drop planes.
- Adds support a beacon and camera.
- Prevents the plane from circling if it can’t unload.
2014-07-08 00:30:38 +12:00
Paul Chote
38a08c0967
Add a spy plane beacon, and quantise facings.
2014-07-07 17:40:51 +12:00
Paul Chote
59bea931a5
Use AirstrikePower for spy planes.
2014-07-07 17:40:51 +12:00
Paul Chote
c6299892e0
Remove obsolete BeaconDuration definitions.
2014-07-07 17:40:50 +12:00