Commit Graph

795 Commits

Author SHA1 Message Date
Matthias Mailänder
3a6989ce24 removed redundant default mini bridges 2014-01-04 09:39:43 +01:00
Chris Forbes
a5316a488f Merge pull request #4360 from cjshmyr/crates
CrateSpawner changes
2013-12-27 19:11:12 -08:00
Paul Chote
f251f64c11 Add explicit bounds for Crate. Fixes #4362. 2013-12-27 10:17:55 +13:00
Paul Chote
9d221b85e4 Merge pull request #3666 from Mailaender/c4-bridges
Allow bridges to be demolished with C4
2013-12-26 12:28:25 -08:00
Matthias Mailänder
c08335b7b2 made fields non-explodable 2013-12-26 21:22:50 +01:00
Matthias Mailänder
c78a856894 C4 demolishable bridges 2013-12-26 21:22:47 +01:00
Curtis Shmyr
f8dca4b834 Replaced references of CrateDrop with CrateSpawner in RA maps 2013-12-26 12:14:51 -07:00
Curtis Shmyr
0c77dab922 Remove CrateDrop and move all crate spawning logic into CrateSpawner 2013-12-26 12:14:50 -07:00
Matthias Mailänder
61ef48585c Merge pull request #4374 from MicroGraphics/rushouse
fixed yaml for rushouse and snowhut
2013-12-26 06:57:00 -08:00
MicroGraphics
16a3f38a11 fixed yaml for rushouse and snowhut 2013-12-26 15:46:56 +01:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
MicroGraphics
f00c82a110 polished rushouse , changed footprint
made it smaller and worked with a blurring-tool, so it fits better to
the westwood-stuff
2013-12-25 16:32:17 +01:00
Matthias Mailänder
63f3a9e611 Merge pull request #4346 from MicroGraphics/bleed
Added a Snowhut and new map "Snow Town"
2013-12-23 00:34:28 -08:00
MicroGraphics
8e9364e5a4 snowhut 2013-12-21 13:52:38 +01:00
Paul Chote
c1b894959e Fix RA crate artwork. 2013-12-19 09:22:10 +13:00
Paul Chote
1b41848623 Fix palette modifiers and the effect palette. 2013-12-18 22:48:09 +13:00
Paul Chote
56894f811a Use effect palette for crates. Fixes #4316. 2013-12-18 22:27:20 +13:00
ScottNZ
49ba44fbaa Merge pull request #4313 from pchote/gifts
Change crate graphics for christmas.
2013-12-14 21:17:23 -08:00
Paul Chote
e9e2e353f7 Change crate graphics for christmas. Closes #4296. 2013-12-15 18:16:15 +13:00
Matthias Mailänder
58f8b7228f reveal shroud for aircraft husks falling down 2013-12-13 15:23:42 +01:00
Paul Chote
8c7f77d2c7 Convert SmudgeLayer to sequences. 2013-12-11 22:53:33 +13:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
4e814a8c2e Move ShroudRenderer into a trait. 2013-12-11 19:22:55 +13:00
Paul Chote
410cd1c7b1 Reorganise ResourceLayer implementation. 2013-12-06 22:24:07 +13:00
Matthias Mailänder
efdc14e1d5 Merge pull request #4218 from ScottNZ/balance
Increase ra oil derrick cash trickler period to 375. Closes #4217
2013-12-03 05:00:27 -08:00
ScottNZ
42961b9dd5 Increase ra oil derrick cash trickler period to 375 2013-12-04 00:26:56 +13:00
ScottNZ
e4d477b0e0 Add Lua standard library and supporting C#/yaml 2013-11-29 23:48:44 +13:00
ScottNZ
b69508fb6b Remove MustBeDestroyed from ^TechBuilding 2013-11-29 22:58:04 +13:00
ScottNZ
9312a7e03a Add husk for V19 (oil pump) 2013-11-29 22:54:42 +13:00
Paul Chote
bad95a3652 Merge pull request #4159 from reaperrr/camobox-cloaksound-fix
Disables cloak sound on camouflaged pillbox.
2013-11-22 00:07:35 -08:00
reaperrr
4664e3ed2b Makes desert church garrisonable by Sniper. Closes #4152. 2013-11-20 16:27:25 +01:00
reaperrr
45afbcb38e Disables cloak sound on camouflaged pillbox. Closes #4154. 2013-11-20 16:18:02 +01:00
Paul Chote
408d7a67a0 Merge pull request #4106 from Mailaender/build-hotkey-fix
Fixed broken build palette hotkeys
2013-11-09 13:30:59 -08:00
Matthias Mailänder
668d053aa2 Merge pull request #4104 from ScottNZ/camerashakes
Shake improvements
2013-11-09 09:51:21 -08:00
Matthias Mailänder
3c3d43a827 resolve conflicting hotkeys for grenadier and sniper 2013-11-09 12:18:21 +01:00
ScottNZ
9f65bc7d6b Tone down our barrel explosions to be on par with the original game 2013-11-09 22:33:56 +13:00
ScottNZ
07030f4b09 Enable build speedup for ra 2013-11-09 20:11:02 +13:00
Matthias Mailänder
b1c3ac20bf brought back the MoveFlash
closes #2592
2013-11-02 18:03:49 +01:00
Matthias Mailänder
f00e4254fc Merge pull request #4005 from ScottNZ/madtank
Add MAD Tank
2013-11-02 03:13:06 -07:00
Matthias Mailänder
14b15b5ba1 Merge pull request #4042 from pchote/dog-fix
A simple fix for dogs vs barrels.
2013-11-02 00:58:24 -07:00
ScottNZ
9eff54c217 Add MAD Tank and InvalidTargets field to WeaponInfo 2013-11-02 17:19:08 +13:00
Paul Chote
e30d8cb817 Remove redundant CanAttackGround flag. 2013-11-02 12:49:26 +13:00
Paul Chote
da2e9682c5 Prevent dogs from attacking non-infantry. Fixes #4039. 2013-11-02 12:48:33 +13:00
Paul Chote
47209f5848 CarpetBomb -> AttackBomber. 2013-11-01 17:47:30 +13:00
Paul Chote
5722d2226a Merge pull request #4021 from cjshmyr/capturing
Renamed Capture traits to ExternalCapture & LegacyCapture traits to Capture
2013-10-27 23:10:42 -07:00
Curtis Shmyr
888bab8753 Move Zombie up in the infantry tab build palette order 2013-10-27 18:02:20 -06:00
Curtis Shmyr
2229bbf985 Rename LegacyCapture related traits to Capture 2013-10-27 17:25:44 -06:00
Curtis Shmyr
c1e5be380e Rename Capture related traits to ExternalCapture 2013-10-27 17:25:44 -06:00
Paul Chote
11b131e70b Hook up RA infantry. 2013-10-26 11:05:08 +13:00
reaperrr
a873f099ff Gives ant adequate health radius and fixes instant turn
Ant was using the same tiny health radius as other infantry. Additionally, I gave it a ROT value so it no longer insta-turns up to 180° without the slightest delay.
2013-10-14 21:35:11 +02:00