Matthias Mailänder
57463f249c
let supply trucks spawn money crates upon destruction
2014-08-03 16:30:41 +02:00
ScottNZ
2a4d8a33b9
Move dog to kenn and make kenn buildable
2014-07-26 16:29:23 +12:00
Matthias Mailänder
4fb38c955b
Merge pull request #5859 from pchote/paratrooper-cleanup
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Improve paratroopers.
2014-07-07 15:19:41 +02:00
Paul Chote
ab26d4b0ad
Overhaul ParatroopersPower:
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- Adds support for multiple drop planes.
- Adds support a beacon and camera.
- Prevents the plane from circling if it can’t unload.
2014-07-08 00:30:38 +12:00
Paul Chote
d0a972f3b7
Merge pull request #5835 from Squiggles211/wall-damage
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Removed false damage states which caused invisible walls. Fixes #5654
2014-07-07 22:27:25 +12:00
Paul Chote
38a08c0967
Add a spy plane beacon, and quantise facings.
2014-07-07 17:40:51 +12:00
Paul Chote
6f7816b653
Add beacon to parabombs, and quantise facings.
2014-07-07 17:40:44 +12:00
Matthias Mailänder
69209cd340
split WithActiveAnimation from SeedsResource
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closes #5300
2014-07-06 14:58:29 +02:00
Squiggles211
52bc05c1b5
Fixes #5654 by removing false damage states which caused invisible walls
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Removes final set of 16 sequences for all walls as it appears that these
are not actually supposed to be used as damage states for the actual
wall, but as end pieces for each wall. One of the pieces in particular
caused a single wall to be seen as invisible. Fixes #5654
2014-07-06 02:09:10 -05:00
Matthias Mailänder
4a7687d7e4
add a customizable parachute shadow
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closes #3335
2014-07-05 09:13:52 +02:00
Matthias Mailänder
2907273ef2
new trait Parachtuable that decides on the fate upon landing
2014-07-05 09:13:51 +02:00
Kanar
bf47543a0a
Adds/reworks some minibibs
2014-06-07 09:24:08 +02:00
Paul Chote
e1501d5b7c
Add clock overlay to support power beacons.
2014-05-31 18:41:02 +12:00
reaperrr
edceb4e502
Fixes harvester husk Z sorting on refinery.
2014-05-13 20:29:12 +02:00
reaperrr
ce2809c7a0
Adds die-crushed sequence to Shock Trooper.
2014-04-27 13:37:09 +02:00
ScottNZ
a29111a9a8
Add a missing sequence to thf
2014-04-05 15:42:18 +13:00
ScottNZ
5eb91d2811
Add hijacker
2014-04-05 13:58:40 +13:00
Kanar
fc2d0510d8
Adds minibibs for bibless buildings in RA and C&C.
2014-03-25 13:23:05 +01:00
ScottNZ
b9fdf6b66a
Add atom bomb beacon poster to ra
2014-03-24 20:08:54 +13:00
Paul Chote
de9ddc4716
Port RA pillbox to new garrison system.
2014-03-21 10:07:30 +13:00
reaperrr
6db8952ce2
Added some remap to bottom platform edge of sam site.
2014-03-19 00:16:51 +01:00
Matthias Mailänder
90c8072591
render smoke above units
2014-03-14 18:52:47 +01:00
Matthias Mailänder
716fce4462
fixed ZOffset for burning husks
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closes #4762
2014-03-14 18:52:45 +01:00
ScottNZ
687f1f9bcd
Implement phase transport
2014-03-14 22:33:36 +13:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
Paul Chote
04481cb958
Merge pull request #4445 from Mailaender/miss-sprites
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Set up all MISS sprites
2014-02-14 18:14:37 +13:00
ScottNZ
025de83d3a
Fix cargo loading/unloading.
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- Fix the unloading subcell bug, letting us have units move to directly adjacent cells.
- Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type.
- Add RenderTransport for transport door opening.
- Remove turning/opening in general.
2014-02-12 20:07:44 +13:00
Matthias Mailänder
d6ca396b73
slow down the medic heal animation
2014-02-01 10:28:52 +01:00
Matthias Mailänder
0bca2bf882
slow down the mechanic toolbox repair animation
2014-02-01 10:28:51 +01:00
Matthias Mailänder
3aad269ac2
added a hospital icon by Allen262
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http://cnc-comm.com/community/?topic=1685.msg8393#msg8393
2014-01-31 19:04:24 +01:00
Matthias Mailänder
44f00dc48e
setup all hospital frames
2014-01-17 08:18:42 +01:00
Matthias Mailänder
da59468fa5
setup all biolab frames
2014-01-17 08:18:42 +01:00
Matthias Mailänder
493de23527
use all tech center frames
2014-01-17 08:18:37 +01:00
Matthias Mailänder
63f3a9e611
Merge pull request #4346 from MicroGraphics/bleed
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Added a Snowhut and new map "Snow Town"
2013-12-23 00:34:28 -08:00
MicroGraphics
8e9364e5a4
snowhut
2013-12-21 13:52:38 +01:00
Paul Chote
c1b894959e
Fix RA crate artwork.
2013-12-19 09:22:10 +13:00
Paul Chote
e9e2e353f7
Change crate graphics for christmas. Closes #4296 .
2013-12-15 18:16:15 +13:00
Paul Chote
8c7f77d2c7
Convert SmudgeLayer to sequences.
2013-12-11 22:53:33 +13:00
Paul Chote
4d70996012
New shroud renderer. Fixes #2162 . Fixes #3024 . Fixes #4034 .
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Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Matthias Mailänder
cbffc7ca09
fixed crash when disguising the spy
2013-12-08 10:34:56 +01:00
Paul Chote
410cd1c7b1
Reorganise ResourceLayer implementation.
2013-12-06 22:24:07 +13:00
ScottNZ
9312a7e03a
Add husk for V19 (oil pump)
2013-11-29 22:54:42 +13:00
Matthias Mailänder
b1c3ac20bf
brought back the MoveFlash
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closes #2592
2013-11-02 18:03:49 +01:00
ScottNZ
9eff54c217
Add MAD Tank and InvalidTargets field to WeaponInfo
2013-11-02 17:19:08 +13:00
Paul Chote
11b131e70b
Hook up RA infantry.
2013-10-26 11:05:08 +13:00
Matthias Mailänder
d373cca9b1
avoid using the filename map.yaml for sequences
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this is already used to describe map rules and confuses newbies
2013-09-01 17:13:46 +02:00
Matthias Mailänder
ebd8adae5e
sonar pulse and para bombs icon to sequence transition
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fixes #3720
2013-08-22 21:40:37 +02:00
Matthias Mailänder
efb55d4cb9
read support power icons from sequences
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so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Paul Chote
2a7318b69f
Add GPSDot for RA structures. Fixes #3631 .
2013-08-17 20:11:09 +12:00