Paul Chote
d76a8c2950
Allow maps to override options. Closes #3646 .
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Also set sensible defaults for most of the maps and mini games.
2013-08-17 14:41:40 +12:00
Matthias Mailänder
d3edaaae4d
replace WithSpinner → WithIdleOverlay
2013-08-14 00:05:24 +02:00
Matthias Mailänder
3fdf9ddbc9
Merge pull request #3648 from pchote/frozen-fog-rework
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Rework frozen actors to support tooltips and orders
2013-08-12 04:19:21 -07:00
Matthias Mailänder
f975e7b414
Merge pull request #3674 from pchote/lobby-fix
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Improve RA lobby dropdown group background.
2013-08-12 04:07:54 -07:00
Paul Chote
0a2455a0bb
Merge pull request #3657 from Mailaender/sniper-versus
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Made snipers unable to shoot anything else than infantry
2013-08-12 03:22:34 -07:00
Paul Chote
4b51b0c205
Allow custom dropdown group background. Fixes #3584 .
2013-08-12 21:48:39 +12:00
Paul Chote
eef941fd42
Track per-player frozen actors.
2013-08-12 21:34:18 +12:00
Paul Chote
9ccf2014b0
Merge pull request #3662 from Mailaender/player-stats
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Cleanup kill/death counts
2013-08-11 03:23:11 -07:00
Matthias Mailänder
c98dfd0439
don't count walls as building kills for player stats
2013-08-11 12:21:33 +02:00
Paul Chote
59d821b8ef
Merge pull request #3647 from Mailaender/ip2geo
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Show locations of client and servers using a local GeoIP database
2013-08-11 03:21:23 -07:00
Matthias Mailänder
f4371f886c
Merge pull request #3665 from pchote/frozen-fog-prereqs
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Rework bibs (again).
2013-08-11 02:14:34 -07:00
Paul Chote
b02fd0d002
Remove BibLayer and use sequences / RenderSprites instead.
2013-08-11 00:25:53 +12:00
Paul Chote
810a52af36
Remove BelowUnits from RA bibbed structures and crates.
2013-08-11 00:25:53 +12:00
reaperrr
751836ad68
ImpactSound for Longbow's HellfireAA.
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In addition, I noticed a missing .aud extension and fixed that as well.
2013-08-10 11:23:26 +02:00
Matthias Mailänder
c034715f69
only colorize the LatencyDescription
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not together with the prefix
2013-08-10 09:52:13 +02:00
Paul Chote
53d098d96f
Merge pull request #3652 from Mailaender/perf-info
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Performance Graph Cleanup
2013-08-09 19:14:00 -07:00
Matthias Mailänder
af5321b51c
made snipers unable to shoot anything else than infantry
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fixes #3530 using a target type workaround
2013-08-09 22:03:19 +02:00
reaperrr
69275d9e2a
Renaming RA animations.yaml sequences file to misc.yaml for consistency.
2013-08-09 19:53:23 +02:00
Matthias Mailänder
03a0640f65
merged RA/CncPerfDebugLogic
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separate text and graph, fixes #3491
small repositions to fit with other widgets
2013-08-08 23:09:48 +02:00
reaperrr
f55ed62ebf
ImpactSound overhaul.
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Nearly all cannons and missiles now have ImpactSounds. Rule of thumb: kaboom12 for cannons (tanks, gun turret), kaboom15 for artillery weapons (cruiser, missile sub, artillery), kaboom25 for missiles.
Exceptions are the Flak Truck and Light Tank, due to their high rate of fire.
2013-08-08 22:43:48 +02:00
reaperrr
be2fd7b9df
WaterImpactSound overhaul.
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Nearly all ballistic or missile weapons now have a splash sound when hitting water.
2013-08-08 22:42:38 +02:00
reaperrr
f8a2290cb7
Changes explosion animations for artillery, cruiser and missile sub weapons from large_explosion to artillery_explosion.
2013-08-08 22:32:52 +02:00
reaperrr
d47912a58f
Changes Explosion from med_explosion to either small_explosion_air or med_explosion_air for several weapons that are (mostly) anti-air, for more animation variety.
2013-08-08 22:28:53 +02:00
reaperrr
b56b0075e4
Adds explosion sequences for flak.shp and veh-hit1.shp, labeled small_explosion_air and med_explosion_air, respectively.
2013-08-08 22:24:29 +02:00
reaperrr
e80785b59b
Adds water piff(s) animations to machine gun/pistol/rifle weapons.
2013-08-08 22:22:46 +02:00
Matthias Mailänder
fb042056b0
get the server location from the IP
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and show it in the game browser, closes #2555
2013-08-08 13:39:18 +02:00
Matthias Mailänder
feb7f80a39
display the client location in a lobby tooltip
2013-08-08 13:39:18 +02:00
reaperrr
d815348230
Larger rotor for Hind.
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The default lrotor looks too small for the mighty Hind, so I made a larger one.
2013-08-05 20:01:19 +02:00
reaperrr
6da236d47f
Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
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Offsets that haven't been touched were either forgotten or deemed good enough.
2013-08-04 18:33:09 +02:00
reaperrr
3dc73d286d
Apply GTWR fix to RA defenses (pillboxes, flame turret) as well.
2013-08-04 18:29:27 +02:00
reaperrr
78b4f17baf
Adds muzzle flash to all vehicles and ships with cannons.
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Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
wuschel
b3d1496ddb
fixed RA map: ATHENA
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removed Actor656: tran.husk1 (was burning down).
2013-08-04 12:42:14 +02:00
Paul Chote
04e5edc811
Rewrite bib to match new FrozenUnderFog capabilities.
2013-08-04 19:42:16 +12:00
ScottNZ
c980d97027
Add RA starting units setup
2013-08-04 13:13:02 +12:00
Paul Chote
87b32fd0b9
Tweak starting unit defaults.
2013-08-04 13:07:47 +12:00
Paul Chote
c08f602661
Add lobby options for Shroud and Fog.
2013-08-04 13:04:09 +12:00
Paul Chote
d867e8200f
Reset default state when a dedicated server clears.
2013-08-04 12:06:47 +12:00
Paul Chote
40533918f3
Allow mods to set default lobby options.
2013-08-04 12:03:18 +12:00
Paul Chote
8fb7ed4913
Hide walls under fog.
2013-08-04 11:49:09 +12:00
Paul Chote
5617b2a550
Freeze civilian and map structures under fog. Fixes #3614 .
2013-08-04 11:43:57 +12:00
Matthias Mailänder
cc5390c289
Merge pull request #3629 from pchote/superweapons
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Fix superweapon timer / perf text conflict.
2013-08-03 03:57:00 -07:00
ScottNZ
9c35fc7cba
Move superweapon timers to the top so they don't interfere with the performance graph.
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Fixes #3626 .
2013-08-03 22:00:22 +12:00
Matthias Mailänder
b7c349b1a5
Merge pull request #3622 from ScottNZ/q
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Split Plane queue into a Plane queue and a Helicopter queue to stop plan...
2013-08-03 02:21:06 -07:00
Paul Chote
8f24f93330
Add per-armament muzzle flashes. Fixes #3609 .
2013-08-03 16:47:50 +12:00
ScottNZ
01fb04049e
Split Plane queue into a Plane queue and a Helicopter queue to stop planes appearing on helipads etc
2013-08-03 10:50:39 +12:00
Matthias Mailänder
ad95f48711
merge C&C and RA music player logic
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mainly code cleanup, but with the following improvements:
- scroll to current song which fixes #3360 and overlapping label
- use Rules.InstalledMusic & Sound.MusicPlaying everywhere
- separated C&C install logic and log catched exceptions
- save the music settings on back/close
2013-08-03 00:37:04 +02:00
Matthias Mailänder
41af9d7993
Merge pull request #3620 from wuschel/bleed
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fixed RA map: ATHENA (koth)
2013-08-02 11:07:08 -07:00
Matthias Mailänder
927180fb00
Merge pull request #3617 from pchote/audio-device-selector
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Audio device selector
2013-08-02 11:02:21 -07:00
wuschel
d51aec5fde
fixed RA map: ATHENA (koth)
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-- removed residual wall on main island
-- removed a couple of oil derricks
-- added some additional stones to prevent players to colonize the main
island.
-- playtested
2013-08-02 16:33:44 +02:00
Paul Chote
4009edfa96
Add audio device selection. Fixes #3553 .
2013-08-02 19:38:49 +12:00