Commit Graph

51 Commits

Author SHA1 Message Date
Taryn Hill
4abee8682f Visual fixes for TS structures and units. 2014-08-22 19:01:01 -05:00
reaperrr
7513380e08 New explosion system yaml changes. 2014-08-04 23:24:52 +02:00
Matthias Mailänder
702b3f7d20 these are already fixed with the addition of isometry 2014-07-20 11:29:12 +02:00
Matthias Mailänder
dbe64f496b add bibs to refinery and factories 2014-07-20 11:28:06 +02:00
reaperrr
69077629a7 Reduce infantry sequence tick values, fix Cyborg Commando idle shadow. 2014-07-09 20:14:21 +02:00
reaperrr
1973208694 Fixes Light Post. Closes #5903. 2014-07-09 20:13:38 +02:00
reaperrr
b279de1edb Fixes tiberium tree shadow frames, adds large blue crystal. 2014-07-07 22:53:24 +02:00
Matthias Mailänder
dac2314051 add blossom trees to Tiberian Sun 2014-07-06 19:00:43 +02:00
Matthias Mailänder
6734cd96a4 add a voxel harvester unload animation 2014-07-05 09:08:47 +02:00
Matthias Mailänder
40cd491bff Merge pull request #5778 from pchote/isometric
Add support for diamond cell grids
2014-07-01 16:59:22 +02:00
reaperrr
5a7dbb6529 Fix TS refinery and repair pad using snow gfx
Until we support TS theater-specific graphics, we should stick to one of the theaters, temperate in this case.
2014-07-01 01:10:55 +02:00
Paul Chote
96c9de2b96 Enable isometric perspective in TS. 2014-06-30 23:44:23 +12:00
Paul Chote
8cd6f05b71 Use TS shroud artwork. 2014-06-27 22:28:33 +12:00
Paul Chote
8f046c7c5a Support split sprites for fog/shroud. 2014-06-27 22:28:33 +12:00
reaperrr
ee77be25d6 adds disabled voxel sequences for various unused voxels for possible use later on 2014-05-24 13:12:31 +02:00
reaperrr
37f831ca9c Adds defenses and advanced Nod power plant, fixes GDI radar dish animation
Additionally tweaks offsets for deployed artillery and tick tank.
2014-05-24 13:12:30 +02:00
reaperrr
9d5228d141 Set Tick value for various TS infantry sequences to 80 2014-05-22 22:27:55 +02:00
reaperrr
887ec938cc adds muzzle sequences for vehicles 2014-05-22 22:27:54 +02:00
reaperrr
dc143d0967 Adds sequences for flameall, scorch and crater marks, and smoke placeholder 2014-05-22 22:27:53 +02:00
reaperrr
3fcd77eb41 Adds various crate effect sequences, removes levelup ra backfall. 2014-05-22 21:50:05 +02:00
Matthias Mailänder
20a441a1f4 add the Tiberian Sun light post 2014-05-22 14:59:43 +02:00
Matthias Mailänder
d80edcd4e8 add Tiberian Sun repair depot 2014-05-20 20:52:47 +02:00
reaperrr
98e48ae991 Converts InfDeath from integer to string.
Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
Matthias Mailänder
fd4cb59799 add Tiberium to Tiberian Sun 2014-05-02 15:35:10 +02:00
Matthias Mailänder
c6663f7505 add Tiberian Sun refinery 2014-05-02 15:35:09 +02:00
reaperrr
c8815e1413 Un-hardcodes pip/tag/group palettes.
-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
reaperrr
49b35dca6e Add UseInfantryDeath option to RenderInfantry trait.
This allows the use of RenderInfantry for units that do not have a Die voice or die sequences.

Additionally fixed Wolverine stand and shoot sequences.
2014-04-27 22:56:23 +02:00
reaperrr
6ae4b74535 Makes rank chevron palette customizable.
Adds levelup crate-effect and art.
2014-04-24 19:25:30 +02:00
reaperrr
a40159bdf0 Fixed Cyborg Commando walk/crawl sequence. 2014-04-21 13:37:59 +02:00
Matthias Mailänder
e53fee7d0c added production overlay to Tiberian Sun factories 2014-04-20 15:07:44 +02:00
Matthias Mailänder
00ca5516fc add crane animation to Dune 2000 and Tiberian Sun
closes #3754
2014-04-19 13:12:32 +02:00
reaperrr
c204fd0b26 Tons of sequence fixes for infantry.
Added a fixed version of infdie.shp, converted to unit*.pal.
Added an infexpl.shp for Cyborg Commando death 3, converted to unit*.pal.
2014-04-16 19:00:27 +02:00
reaperrr
e5a4eadb37 Added Radars, Tech Centers and Walls to both sides.
Added idle animations to weapon factories.
Added some general prerequisites (FACTORY, RADAR, TECH).
2014-04-16 18:56:58 +02:00
ScottNZ
2a8efde8e6 Add map beacons and radar pings 2014-02-22 00:07:53 +13:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
410cd1c7b1 Reorganise ResourceLayer implementation. 2013-12-06 22:24:07 +13:00
Matthias Mailänder
07c9c70426 use the TS move flash instead of the RA one 2013-11-21 21:38:53 +01:00
Matthias Mailänder
b1c3ac20bf brought back the MoveFlash
closes #2592
2013-11-02 18:03:49 +01:00
reaperrr
bac7f147d2 Enables Nod power plant lights, adds and enables Hand of Nod lights, removes obsolete copy-paste stuff. 2013-08-29 19:38:38 +02:00
reaperrr
271dc3b4d4 Adding Nod buildings matching current GDI tech tree (power plant, production facilities).
Improving Weapons Factory exit, enabling RallyPoint (so you don't have to move units out of the way manually).
2013-08-28 00:10:02 +02:00
reaperrr
acb7534dde Adds support for nearly all explosions, and some other misc stuff. 2013-08-22 16:49:54 +02:00
reaperrr
37208a608c Added building explosion sequence to prevent game from crashing when a building blows up. 2013-08-22 16:48:33 +02:00
reaperrr
5237c9149e Enabled mammoth tank voxel barrel. 2013-08-22 16:46:15 +02:00
reaperrr
87d2d607e6 Added shp rotor to Harpy. 2013-08-22 16:45:39 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
004d3669c2 complete the spotlight tower sequences 2013-08-13 16:45:09 +02:00
Matthias Mailänder
9dbbd32686 set up the GDI helipad better with overlays 2013-08-13 16:40:56 +02:00
Matthias Mailänder
6cfca021bc lights and flags for the GDI barracks 2013-08-13 16:16:37 +02:00
Matthias Mailänder
d7b7c18489 lights and plugs for the power plant 2013-08-13 16:16:18 +02:00
Matthias Mailänder
6b5747f017 light and fans animation for the construction yard 2013-08-13 16:15:59 +02:00