Commit Graph

4861 Commits

Author SHA1 Message Date
Psydev
13483f797a new map: "Profit Over People" (1vs1) 2014-05-23 05:23:57 -07:00
Psydev
15e7b098d1 re-add 8-player version of HoS, with "8P" title
Includes same minor aesthetic fixes as 4P version.
2014-05-23 05:22:28 -07:00
Psydev
5c38fcee27 fix + replace Hegemony or Survival with 4p version
There were a few leftover minor aesthetic issues with the map which I
quickly fixed.
I decided that not many people would play the 8P version of this map, so I
made the 4P version the one included. It's actually fun.
2014-05-23 05:20:56 -07:00
reaperrr
467d1b6137 Adds Scorch and Crater marks to world, adds Heavy start unit support for testing purposes 2014-05-23 13:39:51 +02:00
reaperrr
06fc2a31d6 Fixes offsets, adds muzzles and Turret ROT values for several vehicles.
Adds cloak sound to stealth tank.
2014-05-23 13:39:50 +02:00
reaperrr
21625f5650 Fixes bounds, offsets, FireDelays and weapons for some infantry 2014-05-23 13:39:50 +02:00
reaperrr
425d02e86b Adds several previously missing weapons, resets Versus values to original TS values
Fixes flameall.shp to cover 8 directions instead of only 4
2014-05-23 13:39:49 +02:00
Paul Chote
db08357e36 Merge pull request #5215 from pavlos256/replay-meta
Replay meta
2014-05-23 11:30:12 +12:00
reaperrr
9d5228d141 Set Tick value for various TS infantry sequences to 80 2014-05-22 22:27:55 +02:00
reaperrr
887ec938cc adds muzzle sequences for vehicles 2014-05-22 22:27:54 +02:00
reaperrr
dc143d0967 Adds sequences for flameall, scorch and crater marks, and smoke placeholder 2014-05-22 22:27:53 +02:00
reaperrr
3fcd77eb41 Adds various crate effect sequences, removes levelup ra backfall. 2014-05-22 21:50:05 +02:00
reaperrr
077efb5884 Fixes two music track titles 2014-05-22 21:46:11 +02:00
reaperrr
e4b37c1b5d Reduce speed penalty for vehicles on certain terrain types.
The old one were a bit harsh.
2014-05-22 21:36:24 +02:00
Pavlos Touboulidis
de0a5ebd43 Improve replay metadata and the replay browser
List of changes:

* Better and more filters with new layout, for both mods.

* Rename/Delete/Detele all functionality.

* Simplified ReplayMetadata class considerably by introducing a new
GameInformation data object. The new GameInformation class contains
more information than previously available so the new solution is not
compatible with old replays, meaning it can't read old replays.

* Better and cleaner game information gathering in order to be written
at the end of the replay file.

* Revert changes to ReplayConnection, no longer necessary.

* Better exception message on missing sprites and fonts.

* New "SpawnOccupant" class that holds all the information needed by the
MapPreviewWidget to visualize a spawn point. It was using Session.Client
before and it was necessary to separate it to be able to show information
not available at lobby time.

* Fix keyboard focus UI bug when closing a window would not remove focus.
2014-05-22 21:54:14 +03:00
Pavlos Touboulidis
042910bd5e New common dialog: TextInputPrompt to get a string from the user
For both ra and cnc
2014-05-22 21:54:14 +03:00
Pavlos Touboulidis
713141cf4d Support for input validation on TextFieldWidgets
See OnTextEdited(), IsValid(), TextColorInvalid (with the default in metrics.yaml).
2014-05-22 21:54:14 +03:00
Pavlos Touboulidis
a80c4f086a Add filters to the replay browser dialog
This closes issue #2152. The filters added are:

* Game type (singleplayer / multiplayer)
* Date
* Duration
* Outcome
* Player name

Other changes:

* Added a 'CollapseHiddenChildren' option to the ScrollPanelWidget to
make hidden children take up no space.
* Removed the extension (.rep) from the replay filenames in the
replay browser.
2014-05-22 21:54:14 +03:00
Matthias Mailänder
20a441a1f4 add the Tiberian Sun light post 2014-05-22 14:59:43 +02:00
Paul Chote
4454c0c2f8 Merge pull request #5372 from Mailaender/desert-tree-exclude
Fixed temperat trees showing up in the Tiberian Dawn DESERT tileset
2014-05-23 00:57:27 +12:00
Paul Chote
d252d1cf18 Merge pull request #5366 from Mailaender/rpmlint-duplicates
Removed duplicates identified by RPMlint
2014-05-23 00:56:01 +12:00
Paul Chote
ab1ce4554d Fix star port and repair depot lights. 2014-05-23 00:37:21 +12:00
Paul Chote
8e18e34a8b Fix D2K construction yard overlays. 2014-05-23 00:37:20 +12:00
Paul Chote
475aa93271 Merge pull request #5373 from Mailaender/repair-overlay
Added the Dune 2000 repair depot active overlay
2014-05-22 23:29:53 +12:00
Paul Chote
2b5667d5b0 Merge pull request #5376 from Mailaender/airdrop-overlay
Added the Dune 2000 starport lights
2014-05-22 23:27:32 +12:00
Matthias Mailänder
e80eb7e0ee Merge pull request #5353 from pchote/map-validation
Disable maps with invalid rules
2014-05-22 09:55:06 +02:00
Matthias Mailänder
7fad385d8c Merge pull request #5381 from Squiggles211/bridge_targeting
Lower BridgeHut Selectable Priority
2014-05-22 09:09:59 +02:00
reaperrr
a8cf41dba3 Compressed/re-compressed cnc mod shps. 2014-05-21 22:35:03 +02:00
reaperrr
40baf8e450 Compressed some more uncompressed shps in ra bits folder. 2014-05-21 21:51:50 +02:00
reaperrr
e01596034b Minor shp fixes.
Removed green pixels from mine.int, fixed a few non-remapable red pixels on afldidle.shp.
2014-05-21 21:50:34 +02:00
Matthias Mailänder
ad2ee2e75f Merge pull request #5385 from reaperrr/sniper-fix
Replaces uncompressed sniper.shp with a  XCC-Mixer-compressed version
2014-05-21 19:50:48 +02:00
Matthias Mailänder
daa58e150b Merge pull request #5367 from psydev/mapfix
Updated 2 of psydev's recent TD maps -- minor fixes
2014-05-21 19:27:36 +02:00
reaperrr
ada6df279b Replaces uncompressed sniper.shp with a XCC-Mixer-compressed version. 2014-05-21 18:26:56 +02:00
Psydev
ab7a3bd986 updated pirates & emperors - no TEMPERAT trees
All trees are from the original C&C Desert tileset. Made a few tiny
changes to layout as a result.

The dense tree/cactus/rock areas near the bases have been thinned out
slightly.
2014-05-21 03:55:35 -07:00
Squiggles211
099d2a5400 Lower BridgeHut Selectable Priority
Fixes #4738 where player was unable unable to attack units/buildings that
are next to or on a bridge.
2014-05-21 00:40:48 -05:00
Matthias Mailänder
d80edcd4e8 add Tiberian Sun repair depot 2014-05-20 20:52:47 +02:00
Matthias Mailänder
5274776d55 add the Dune 2000 repair depot active overlay 2014-05-20 11:48:52 +02:00
Matthias Mailänder
ddb0d70fd2 add the starport active animation 2014-05-20 11:41:41 +02:00
Matthias Mailänder
d4a64386c3 exclude temperat trees in the desert tileset 2014-05-20 08:36:03 +02:00
Matthias Mailänder
4dda29a138 removed duplicates identified by rpmlint 2014-05-20 07:18:47 +02:00
Paul Chote
72095c7fef Merge pull request #5280 from WolfGaming/techleveltraits
TechTreeTrait system has been made
2014-05-20 12:35:26 +12:00
Paul Chote
32373e84c8 Merge pull request #5346 from reaperrr/heli-watercrash
Changed Combat WaterExplosion check to trigger below 0 as well
2014-05-20 11:51:15 +12:00
Paul Chote
66398d85f7 Merge pull request #5339 from Mailaender/tesla-instant-kill-hack-removal
Removed TeslaInstantKills
2014-05-20 11:49:07 +12:00
Psydev
77c355422f updated pirates_and_emperors
Moved start location, added many trees.
2014-05-19 05:13:54 -07:00
Psydev
956b5db8af fixed letters_from_lexington and narrowed map 2014-05-19 05:12:03 -07:00
WolfGaming
c873cac6e7 Added needed yaml files 2014-05-19 04:29:29 +00:00
Paul Chote
cfdbc06a31 Add fade in/out effects to RA and TS.
The palette effect interacts badly with the multiplicative blending in D2K.
2014-05-19 10:32:51 +12:00
Paul Chote
05eb56b1e2 Simplify MenuPaletteEffect activation. 2014-05-19 10:24:09 +12:00
Matthias Mailänder
c674fc2f72 Merge pull request #5357 from pchote/td-ui-polish
UI polish fixup
2014-05-18 12:16:42 +02:00
Paul Chote
52e9c58d1a Update colorpicker circle to match spawn points. 2014-05-18 21:40:53 +12:00