Oliver Brakmann
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67d10aa5bb
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Merge pull request #12485 from pchote/remove-ai-capturing
[bleed] Remove AI capturing from TD and RA, and AIs using mechanics and medics in RA
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2016-12-21 21:17:23 +01:00 |
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Oliver Brakmann
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05c2081143
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Merge pull request #12458 from pchote/map-top-targetability
Reduce aircraft not being targetable at the north edge of the map.
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2016-12-21 21:14:19 +01:00 |
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Oliver Brakmann
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7e6488c522
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Remove AI capturing from TD and RA
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2016-12-17 20:53:31 +00:00 |
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Oliver Brakmann
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d340f864ec
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Remove medics and mechanics from RA AIs
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2016-12-17 20:53:25 +00:00 |
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reaperrr
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f0dd19116f
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Merge pull request #12469 from SoScared/rename0
[RA] Rename Shipyard and Transport Helicopter
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2016-12-14 14:10:38 +01:00 |
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Paul Chote
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736d66d2c2
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Convert GainsExperience to conditions.
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2016-12-13 19:30:42 +00:00 |
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Paul Chote
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1ef3e246d1
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Convert GlobalUpgradable to conditions.
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2016-12-13 19:30:41 +00:00 |
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Paul Chote
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e0583af663
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Convert PrimaryBuilding to conditions.
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2016-12-13 19:30:39 +00:00 |
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Paul Chote
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bcb3d52eb0
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Convert Parachutable to conditions.
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2016-12-13 19:30:38 +00:00 |
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Paul Chote
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a846e484c7
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Convert Disguise to conditions.
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2016-12-13 19:30:38 +00:00 |
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Paul Chote
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04637a305a
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Convert Cloak to conditions.
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2016-12-13 19:30:37 +00:00 |
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Paul Chote
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60cd12874e
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Convert Aircraft to conditions.
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2016-12-13 19:30:37 +00:00 |
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Paul Chote
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45af024b15
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Convert Cargo to conditions.
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2016-12-12 19:43:57 +00:00 |
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SoScared
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e5a3da9df8
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Rename to Chinook & Naval Yard.
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2016-12-11 20:49:05 +01:00 |
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reaperrr
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eb34621ce8
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Use Explodes instead of WithBuildingExplosion in RA
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2016-12-10 13:45:12 +01:00 |
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Paul Chote
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0bc087f7bd
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Rename BridgeLayer to LegacyBridgeLayer.
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2016-12-10 11:36:39 +00:00 |
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Paul Chote
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a5549d3944
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Rename BridgeHut to LegacyBridgeHut.
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2016-12-10 11:35:29 +00:00 |
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Paul Chote
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7a9174e7fc
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Fix aircraft defaults.
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2016-12-08 18:23:25 +00:00 |
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Paul Chote
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149705942c
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Update RA rules.
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2016-12-06 17:21:14 +00:00 |
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reaperrr
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848cf19ba8
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Merge pull request #12381 from pchote/upgrade-conditions
Upgrades overhaul part 1: EnabledCondition
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2016-11-30 19:42:34 +01:00 |
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Paul Chote
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5d0ce81eb0
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Make RA/TD aircraft sight relative to ground-based position.
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2016-11-26 21:19:37 +00:00 |
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Paul Chote
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4bd1921f88
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Manually port RA veterancy and shellmap to conditions.
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2016-11-19 17:19:27 +00:00 |
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Paul Chote
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4ed7725e20
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Update RA rules.
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2016-11-19 17:19:27 +00:00 |
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Rob Wilkinson
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e337048a97
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Fixes issue with rocket soldiers wandering
Fixes #12368
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2016-11-19 17:13:17 +00:00 |
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abc013
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e4354ce08c
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Added SpawnActorOnDeath: Civilians to ^CivBuilding
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2016-11-12 14:45:49 +01:00 |
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abcdefg30
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1a99e716de
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Merge pull request #12258 from reaperrr/move-icon
Move production icon sequence from Tooltip to Buildable
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2016-10-22 21:10:32 +02:00 |
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reaperrr
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5ac6c51162
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Remove Buildable from RA gates
The description is only visible on the production palette, and to be buildable gates would first need an icon, which they currently don't have.
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2016-10-22 20:37:13 +02:00 |
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reaperrr
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5b5b064981
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Move production icon sequence from Tooltip to Buildable
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2016-10-22 20:37:09 +02:00 |
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abcdefg30
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618cd91cc7
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Merge pull request #12174 from tysonliddell/techFix
Replaced civillians with Technicians when building sold
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2016-10-21 09:14:00 +02:00 |
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Paul Chote
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cba704dbcc
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Merge pull request #12171 from cjshmyr/minelayer-cloak-delay
Fix AP/AT mines being visible under fog
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2016-10-16 05:25:12 +01:00 |
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Tyson Liddell
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5b620eeda5
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Replaced civillians with technicians when ^ScienceBuilding sold
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2016-10-16 14:46:03 +11:00 |
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Tyson Liddell
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f12a434a99
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Added engineers to units produced when contruction yard sold
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2016-10-16 14:46:03 +11:00 |
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Tyson Liddell
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8e0df586a2
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Replaced civillians with Technicians when building sold and removed engineers from default sale of building
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2016-10-16 14:46:02 +11:00 |
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Tyson Liddell
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8a760fedf2
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Yaml files updated with Description moved from Tooltip to Buildable
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2016-10-16 12:10:07 +11:00 |
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Paul Chote
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e9d2da948e
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Merge pull request #12189 from SoScared/MSubAATweak
Tweak SubMissileAA towards more traditional AA.
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2016-10-15 15:56:41 +01:00 |
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reaperrr
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7da3ecbb80
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Merge pull request #12216 from MustaphaTR/ra-ai-changes2
RA - Some AI Improvements 2
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2016-10-15 13:50:27 +02:00 |
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abcdefg30
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da591a9030
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Merge pull request #11974 from abc013/SecondWeaponAnimation
Add support for multiple fire animations in WithInfantryBody
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2016-10-15 12:49:41 +02:00 |
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abc013
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268dcd7d41
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changed AttackSequence to DefaultAttackSequence
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2016-10-14 14:53:02 +02:00 |
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abcdefg30
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bf3441f5d6
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Fix transport husks revealing more/less than the normal actor
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2016-10-12 17:02:54 +02:00 |
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Mustafa Alperen Seki
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a2933808cc
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Make Rush AI don't build Helipad/Airfield
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2016-10-12 14:43:36 +02:00 |
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Mustafa Alperen Seki
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c53a1cb0bc
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Limit Barracks counts for Naval AI.
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2016-10-12 14:43:09 +02:00 |
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Mustafa Alperen Seki
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6bbca7ef0e
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Make AI Build Gap Generator
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2016-10-12 14:42:24 +02:00 |
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SoScared
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d2147adb0d
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move AA towards traditional
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2016-10-09 18:19:06 +02:00 |
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Curtis Shmyr
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c7af6069b9
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Gives ^Mine HiddenUnderFog and 0 initial cloak delay
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2016-10-03 19:47:44 -06:00 |
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Paul Chote
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de856f8c1a
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Fix non-selectable support actor health bars.
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2016-10-04 01:43:15 +01:00 |
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abc013
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78305ca7d6
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Fix the secondary weapon of e3 being named "primary"
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2016-09-30 22:18:17 +02:00 |
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Paul Chote
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c781061300
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Allow spys to infiltrate fake structures in RA.
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2016-09-29 23:17:11 +01:00 |
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reaperrr
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678f9563f6
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Merge pull request #12103 from pchote/resource-tooltip
Add tooltips to map resources.
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2016-09-29 18:36:00 +02:00 |
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reaperrr
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11728df14e
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Merge pull request #12106 from SoScared/MSubAA
[RA] AA Missile Sub + Tweak
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2016-09-28 13:29:23 +02:00 |
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Jonas A. Lind
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83d4cc15f3
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Changed MSUB Description
Simplified initial text and fixed strong/weak vs.
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2016-09-28 04:26:30 +02:00 |
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