Commit Graph

1404 Commits

Author SHA1 Message Date
Paul Chote
b559d69d4e Frickin' Lasers 2010-02-07 00:12:24 +13:00
Paul Chote
709fc39546 Animate the correct fact 2010-02-07 00:12:21 +13:00
Chris Forbes
c280304875 nice spawnpoint render 2010-02-06 22:51:22 +13:00
Chris Forbes
3b1dc39d6d removed needless cursor indirection 2010-02-06 22:07:48 +13:00
Alli
df00694c83 spawn points! bugs: minimap lags by one, 1-8 always valid 2010-02-06 20:07:26 +13:00
Alli
c0d51601a1 added spawn points (as white dots for now) 2010-02-06 18:07:02 +13:00
Alli
1860e636cf less unnecessary math 2010-02-06 17:18:35 +13:00
Alli
d332508eb5 stop tooltip showing when build palette closed 2010-02-06 17:11:23 +13:00
Alli
369eab6062 scrolling map list 2010-02-06 17:03:15 +13:00
Paul Chote
6af9bf4d32 Bugfixes: Oremine, Airfield, Prerequisites 2010-02-06 15:17:38 +13:00
Paul Chote
b3a0ff0e81 Use DisplayColor in lobby 2010-02-06 14:08:21 +13:00
Chris Forbes
c78ce442c6 rude hack to make snow maps for c&c work 2010-02-06 09:42:54 +13:00
Chris Forbes
848c927a81 update data sln; 4-wide bibs 2010-02-06 09:16:51 +13:00
Paul Chote
5b702b76cf Refactor McvDeploy into a generic 'transform into another actor' trait 2010-02-06 01:06:38 +13:00
Paul Chote
a08e062d96 Fix building shroud exploration 2010-02-05 23:56:54 +13:00
Paul Chote
a0d99be0dc Conyard plays build animation when placing structures 2010-02-05 23:36:43 +13:00
Paul Chote
504ca7638a Fix Weapons factory 2010-02-05 23:25:10 +13:00
Paul Chote
61dfcd87bc Load chrome.xml from mod 2010-02-05 22:36:44 +13:00
Paul Chote
4c5f02b801 Unfail dialog drawing 2010-02-05 22:20:51 +13:00
Paul Chote
8090dda9ce C&C tab image; fix dialog border images 2010-02-05 20:58:49 +13:00
Paul Chote
43bd1f1ea3 Start pruning unused sequences 2010-02-05 20:38:58 +13:00
Paul Chote
3ba2dae1dc Fix minimap palette 2010-02-05 20:24:59 +13:00
Paul Chote
e3e4f4a853 Add mod project this time; Fix trees 2010-02-05 19:58:31 +13:00
Paul Chote
1ea8e212c4 Create a mod dll for cnc 2010-02-05 19:41:31 +13:00
Chris Forbes
9cdefee403 fixing up various issues 2010-02-05 19:36:18 +13:00
Chris Forbes
3b763d00fd allow optional mixes again; fix openal so it can *tell* when it fails to allocate sources, rather than just copying 400 bytes of ununitialized garbage into our managed space 2010-02-05 13:05:03 +13:00
Paul Chote
20c631a7f9 Forgot a file 2010-02-05 12:36:47 +13:00
Paul Chote
6ef9bf830a Remove debug 2010-02-05 11:02:50 +13:00
Paul Chote
e7f376dc58 Fix player palette double-add bug 2010-02-05 11:02:48 +13:00
Paul Chote
2a7f52edc7 Fix most of the player color regressions 2010-02-05 11:02:46 +13:00
Paul Chote
6c99b33364 Fix graphic corruptions by returning the max palette number to 16 2010-02-05 11:02:44 +13:00
Paul Chote
302af4edce Forgot a file 2010-02-05 11:02:43 +13:00
Paul Chote
6821238710 Extendable palette definitions. Contains many regressions, bugs and general hacks 2010-02-05 11:02:41 +13:00
Paul Chote
1e01911b46 Add a mechanism to add palettes via traits 2010-02-05 11:02:39 +13:00
Paul Chote
e44c46200d Hack in a different terrain palette 2010-02-05 11:02:38 +13:00
Paul Chote
9d2373b602 Fix shroud by overriding with the ra version 2010-02-05 11:02:37 +13:00
Paul Chote
f09bdfc49f Nod Airfield behavior (fly units from offscreen) 2010-02-05 11:02:34 +13:00
Paul Chote
ae751ace98 Fix animation continuity regression 2010-02-05 11:02:32 +13:00
Paul Chote
d6f0839a1a Flesh out guided-dock concept; regress on animation continuity in RA mod 2010-02-05 11:02:31 +13:00
Paul Chote
249c56d82f Start thinking about how the harv<->proc interaction is going to work 2010-02-05 11:02:30 +13:00
Paul Chote
9638a9ab8d HQ and 3rd damage state sequences 2010-02-05 11:02:24 +13:00
Paul Chote
ca8acee224 Un-hardcode production audio 2010-02-05 11:02:21 +13:00
Paul Chote
1038a9a7e8 Fix bridges and trees 2010-02-05 11:02:20 +13:00
Paul Chote
69aff6e0f0 Basic mod works (can build up to PROC); disabled some features 2010-02-05 11:02:18 +13:00
Paul Chote
ec849c19ab Load default packages from the default mod 2010-02-05 11:02:15 +13:00
Alli
171ef0a77f Bug #32 fixed (a little hacky) 2010-02-04 21:58:13 +13:00
Alli
95d545ff41 player name setting 2010-02-04 20:50:23 +13:00
Chris Forbes
c6168d318e multitrait support. '@' and anything after it is ignored in type lookup. 2010-02-03 11:01:25 +13:00
Chris Forbes
0793e930fc actor culling to shroud bounds 2010-02-01 22:15:00 +13:00
Chris Forbes
d3c5f56d52 shroud-based scissor. eliminates a lot of shroud render 2010-02-01 20:22:17 +13:00